Genius Game Planning
Chapter 205 The new game starts warming up "Swordsman Love · Standalone Edition"
Chapter 205 The new game starts warming up "Swordsman Love · Standalone Edition"
After all, in September last year, after Liu Neng held his first new product launch conference, he hardly released any new games in the game industry.
Later in October, the dota he made was released.
After that, it was all about making troubles, or not doing business properly.
At least in the eyes of the players, he was messing around, working on a mobile operating system, making game maps for other games, and then released a small or perfunctory little game "Snake Fight".
For other game manufacturers, it may be no problem to release a game in half a year.
But Liu Neng is different. As a star game producer, his personal impression has always been that he is prolific.
After he emerged from Feiliu Entertainment's global creative competition, he released a number of games in a row, including Three Kingdoms Killing, Happy Series, and then Spore, and occasionally three web games.This was all done within 10 months.An average of four months for a large-scale game, and one and a half months for a page game.
Then after the conference was held in September, you suddenly became lazy?
Naturally, Dota is not regarded as a serious game by players. What kind of bullshit game was the released "Snake"? "Spore·Educational Edition" is just an adapted game. How long can it take him?Three days or five days?
He is naturally happy when he is lazy, but the player is not happy, you are not doing your job properly!
He dared not go to Weibo or the public homepage all day long, otherwise the screen would be full of comments from players, so let him play games quickly and with peace of mind, unless it is a big bug-level event like marrying Li Lizhen, don't waste your time To be on things that don't matter.
In this way, in March, an announcement was finally updated on the official website, "Swordsman Love Stand-alone Edition" has entered the pre-order link, and it is expected to be officially released within half a month.
At the same time, the game platform steam was launched, which is called "steam game platform" in China.At the same time, more than ten cooperative games that have been negotiated in the early stage have been released on Steam, as well as "Spore" and the upcoming "Swordsman Love Stand-alone Edition".
The news of the game platform did not cause much splash, but the new game that everyone has been calling for has finally appeared, followed by a series of pre-release promotional videos.Liu Neng is also rich and powerful now, and his advertising posture is not lost to other manufacturers at all.
The stand-alone version of Swordsman Love is his first officially released game this year.
Players are looking forward to it, and they are very pleasantly surprised to see a game that is the core of Chinese traditional culture.You know, before this, there was no news that he was playing Xianxia games.
A sharp-eyed player discovered that the producer of this game is "Oriental Xianxia Game Studio". This studio is also well-known. It participated in the creative competition of Feiliu Entertainment last year and won the top few results.It’s just that the name of the game at that time was “Xianxia Love”.
What about that game?Lots of people played it and loved that game too.But after all, it is a game produced by a small workshop, how much can you expect?nonexistent.
The fun part of that game lies in the gameplay and the core of the game. For a game based on the traditional Xianxia culture, it is a very interesting move to find a group of people who like Chinese Xianxia culture to do the plot and system.Unlike mmorpgs like "Warcraft", there is a big difference in the gameplay.
In traditional Western or Japanese RPG games, the character's combat effectiveness is linearly linked to the level.That is, regardless of the influence of equipment, the player's level is the most important factor in determining his combat effectiveness. The first is the improvement of various attributes, and the second is the level unlocking and opening up of various skills.In other words, without level, there is nothing to discuss.
Later, in some rpg games, equipped equipment also needs to be unlocked at a level before they can be worn, which strengthens this cognition.
But the original "Xianxia Qingyuan" took a different path. After retaining the level, the game of realm was added, and the player's level is no longer the most important indicator for determining the combat effectiveness of a character, but the realm is.If you compare a level 100 character in the Qi Refining stage with a level 1 Nascent Soul stage character, they are not in the same realm at all and will definitely not be his match.
"Swordsman Love" retains this setting in a sense, incorporates more traditional culture, and makes ground-breaking enhancements in the game's style of painting, character design, and art.
Yes, it is a groundbreaking enhancement.If the art of "Xianxia Qingyuan" could score 3 points before, then the art score of "Jianxia Qingyuan·Stand-alone Edition" can score 3000 points, it is no exaggeration to say so.
You know, the money spent on the art of this game is at least tens of millions. Almost every original painting has been personally reviewed by the heads of various departments to ensure that everyone is satisfied before continuing.
It is almost impossible to unify the opinions of so many people.
According to Liu Neng, "Swordsman" will be made into a series in the future, and these games must achieve a high degree of uniformity in art.Raise the standard in the early stage, and make other games in the future, it will be at your fingertips.
Now the art from Dongfang Xianxia Studio is called "big touch" when it comes to other project teams.
As soon as the external promotional pictures and promotional videos came out, they shocked the industry.Even outside the industry, those who do design gave a thumbs up after seeing these words and the promotional video. These are not promotional pictures or videos, but works of art.
The most classic among them, which is talked about by online painters, is that after the beating and killing in the promotional video, the protagonist of the video, throwing everything away, takes a boat with a bamboo hat and a long sword, standing The song head of the flat boat, with an old man in coir raincoat beside him in charge of the boat, went down the water.The entire surface of the river is spotless, gradually integrated into the ink painting, which is called "the most artistic picture of the year" by everyone.
"Brother Neng Cowhide!"
"I just want to blow up Brother Neng!"
"Brother Neng's product must be a high-quality product!"
……
There are waves of praises on the Internet, and this is still in the early stage of the game's promotion, and it has not been officially launched.
Of course, there will be many different voices coming out.
"The promotional pictures are so awesome? I'm afraid there's no one in China who can make such awesome games yet, right?"
"Swordsman isn't just a gimmick, is it? Selling games with feelings? I've seen this kind of routine a lot."
"2000 million for publicity and 20 for games, isn't that the usual routine of domestic game manufacturers?"
Or the speeches of some Lizhongke:
"Is it really the same as in the promotional video? I am cautiously pessimistic. After all, you will not know if it is fun until you get started playing it."
"I still say that before the game quality is officially seen, some promotional discounts of [-]% are the final game quality."
Anyway, players argue endlessly, but the popularity of the game rises step by step amid these arguments...
(End of this chapter)
After all, in September last year, after Liu Neng held his first new product launch conference, he hardly released any new games in the game industry.
Later in October, the dota he made was released.
After that, it was all about making troubles, or not doing business properly.
At least in the eyes of the players, he was messing around, working on a mobile operating system, making game maps for other games, and then released a small or perfunctory little game "Snake Fight".
For other game manufacturers, it may be no problem to release a game in half a year.
But Liu Neng is different. As a star game producer, his personal impression has always been that he is prolific.
After he emerged from Feiliu Entertainment's global creative competition, he released a number of games in a row, including Three Kingdoms Killing, Happy Series, and then Spore, and occasionally three web games.This was all done within 10 months.An average of four months for a large-scale game, and one and a half months for a page game.
Then after the conference was held in September, you suddenly became lazy?
Naturally, Dota is not regarded as a serious game by players. What kind of bullshit game was the released "Snake"? "Spore·Educational Edition" is just an adapted game. How long can it take him?Three days or five days?
He is naturally happy when he is lazy, but the player is not happy, you are not doing your job properly!
He dared not go to Weibo or the public homepage all day long, otherwise the screen would be full of comments from players, so let him play games quickly and with peace of mind, unless it is a big bug-level event like marrying Li Lizhen, don't waste your time To be on things that don't matter.
In this way, in March, an announcement was finally updated on the official website, "Swordsman Love Stand-alone Edition" has entered the pre-order link, and it is expected to be officially released within half a month.
At the same time, the game platform steam was launched, which is called "steam game platform" in China.At the same time, more than ten cooperative games that have been negotiated in the early stage have been released on Steam, as well as "Spore" and the upcoming "Swordsman Love Stand-alone Edition".
The news of the game platform did not cause much splash, but the new game that everyone has been calling for has finally appeared, followed by a series of pre-release promotional videos.Liu Neng is also rich and powerful now, and his advertising posture is not lost to other manufacturers at all.
The stand-alone version of Swordsman Love is his first officially released game this year.
Players are looking forward to it, and they are very pleasantly surprised to see a game that is the core of Chinese traditional culture.You know, before this, there was no news that he was playing Xianxia games.
A sharp-eyed player discovered that the producer of this game is "Oriental Xianxia Game Studio". This studio is also well-known. It participated in the creative competition of Feiliu Entertainment last year and won the top few results.It’s just that the name of the game at that time was “Xianxia Love”.
What about that game?Lots of people played it and loved that game too.But after all, it is a game produced by a small workshop, how much can you expect?nonexistent.
The fun part of that game lies in the gameplay and the core of the game. For a game based on the traditional Xianxia culture, it is a very interesting move to find a group of people who like Chinese Xianxia culture to do the plot and system.Unlike mmorpgs like "Warcraft", there is a big difference in the gameplay.
In traditional Western or Japanese RPG games, the character's combat effectiveness is linearly linked to the level.That is, regardless of the influence of equipment, the player's level is the most important factor in determining his combat effectiveness. The first is the improvement of various attributes, and the second is the level unlocking and opening up of various skills.In other words, without level, there is nothing to discuss.
Later, in some rpg games, equipped equipment also needs to be unlocked at a level before they can be worn, which strengthens this cognition.
But the original "Xianxia Qingyuan" took a different path. After retaining the level, the game of realm was added, and the player's level is no longer the most important indicator for determining the combat effectiveness of a character, but the realm is.If you compare a level 100 character in the Qi Refining stage with a level 1 Nascent Soul stage character, they are not in the same realm at all and will definitely not be his match.
"Swordsman Love" retains this setting in a sense, incorporates more traditional culture, and makes ground-breaking enhancements in the game's style of painting, character design, and art.
Yes, it is a groundbreaking enhancement.If the art of "Xianxia Qingyuan" could score 3 points before, then the art score of "Jianxia Qingyuan·Stand-alone Edition" can score 3000 points, it is no exaggeration to say so.
You know, the money spent on the art of this game is at least tens of millions. Almost every original painting has been personally reviewed by the heads of various departments to ensure that everyone is satisfied before continuing.
It is almost impossible to unify the opinions of so many people.
According to Liu Neng, "Swordsman" will be made into a series in the future, and these games must achieve a high degree of uniformity in art.Raise the standard in the early stage, and make other games in the future, it will be at your fingertips.
Now the art from Dongfang Xianxia Studio is called "big touch" when it comes to other project teams.
As soon as the external promotional pictures and promotional videos came out, they shocked the industry.Even outside the industry, those who do design gave a thumbs up after seeing these words and the promotional video. These are not promotional pictures or videos, but works of art.
The most classic among them, which is talked about by online painters, is that after the beating and killing in the promotional video, the protagonist of the video, throwing everything away, takes a boat with a bamboo hat and a long sword, standing The song head of the flat boat, with an old man in coir raincoat beside him in charge of the boat, went down the water.The entire surface of the river is spotless, gradually integrated into the ink painting, which is called "the most artistic picture of the year" by everyone.
"Brother Neng Cowhide!"
"I just want to blow up Brother Neng!"
"Brother Neng's product must be a high-quality product!"
……
There are waves of praises on the Internet, and this is still in the early stage of the game's promotion, and it has not been officially launched.
Of course, there will be many different voices coming out.
"The promotional pictures are so awesome? I'm afraid there's no one in China who can make such awesome games yet, right?"
"Swordsman isn't just a gimmick, is it? Selling games with feelings? I've seen this kind of routine a lot."
"2000 million for publicity and 20 for games, isn't that the usual routine of domestic game manufacturers?"
Or the speeches of some Lizhongke:
"Is it really the same as in the promotional video? I am cautiously pessimistic. After all, you will not know if it is fun until you get started playing it."
"I still say that before the game quality is officially seen, some promotional discounts of [-]% are the final game quality."
Anyway, players argue endlessly, but the popularity of the game rises step by step amid these arguments...
(End of this chapter)
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