Genius Game Planning

Chapter 243 "Heroes of the Storm" Weaknesses?

Chapter 243 "Heroes of the Storm" Weaknesses?
The announcement of the game is its own channel, and it doesn't cost much at all.

Not much promotion - when the game was released by Black Duck Studios, they themselves were embarrassed to promote it on a large scale.

But just such a game, in less than three months, has a revenue of more than 800 million.Leaving aside server expenses, there are at least more than 700 million left.

What concept?Under the circumstances of this natural drainage, this game made in just three to four months can bring more than 400 million revenue to Wanqu Technology.If it is a large-scale promotion, although the publicity fee will be spent, the revenue can definitely hit the 8000 million level.

Everyone is almost going crazy!There is still such a big market for this page-breaking game?
Why didn't you think the page game market was so huge before?Could it be that he can make money like this if he makes a few more web games?

Of course these are just their wishful thinking.Success is hard to replicate.

Liu Neng knew that this game was released quietly before the "grading system" came out, but even under the current rating system, there is nothing illegal about it.But his own conscience is a little bit hard to live with. The bold ambition he made at the beginning, to make the game well, is now somewhat contrary to his original intention.

Unfortunately, he didn't expect that because he revealed the revenue of this game personally, some game manufacturers who originally thought that web games had failed would start to pay attention to this market again.

In particular, they began to study Liu Neng's routines, digging deep into a series of factors such as the numerical values, game experience, and plots of several web games he made, trying to replicate his success.

These things, in fact, can’t help picking them up. It’s the worst situation when there are already “beads and jade” in front of you. Go to play, to experience, to watch the numerical growth level by level, to record and figure out every time you If you want to recharge the payment point, you can always pick up the design ideas of the game.

In the following one or two years, many copies and skin-changing games of "Liu Neng Page Game" emerged. Although the reputation is not obvious, but the sneaky money is also very nourishing, which he did not expect .

…………

Because he had put too much emphasis on the press conference, he rarely paid attention to the Dota Professional League.

Unexpectedly, the schedule is about to enter a white-hot stage.

Li Lizhen's Black Rose team has reached the quarterfinals.And the remaining teams are vying for the remaining three quarter-finals.

After several months of face-to-face fighting, it is obvious that DCC has begun to show its dominance in e-sports—or rather, the game of dota has shown its incomparable dominance .

Because of the addition of the "Arad Continent" game to the viewing competition, WCC was once more popular than DCC, but it didn't last for two months before it was suppressed.

It is undeniable that Hu Yuehai is the winner of this game.

The game that was only represented at the end of last year did not carry out large-scale publicity this year. A game that has been tepid has become popular immediately with the help of WCC, especially among the student population. Batch of fans.

The exhibition game is no big deal, the most important thing is to be able to promote the game.The rubbing system in the game, the arena balance system, the moves that are fancy but have a strong sense of impact and feedback, and the unique combos are constantly attracting the attention of players.

In just a few months, the number of users of "Arad Continent" jumped from more than 20 to over one million. Liu Neng hadn't seen Hu Yuehai, but he could have expected that he would wake up laughing now.

Liu Neng is naturally not a loser.

The only person who is barely considered a loser is probably Guo Yu who made wedding dresses for others.

But this time he was a lot more bearish, he didn't get into a rage, and he was used to this pattern.Envy is envy, now he can calmly think about why the gap between the two is so big.

Some time ago, Liu Neng developed a press conference in the United States.After the end, they went back first, and Guo Yu made a special trip to the headquarters of Storm Company to chat about the agency of "Heroes of the Storm".

This game, which has similar genes to Dota, seems to him to be a moba-type game, and a company as brash as Storm Company must produce higher quality games.What I thought at the time was to take down this agent no matter what.

Just before that, he happened to see an English article written by Liu Neng on Heroes of the Storm, which received little response in China.But overseas, many people are constantly bringing up this article.He saw it when he happened to be checking Twitter.

In fact, this is already an article written by Liu Neng when he was interviewed a few months ago.It refuted the two games "Heroes of the Storm" like a piece of garbage.

If Guo Yu saw this article half a year ago or a year ago, he would have sneered, thinking that the other party was talking nonsense.But now he can think calmly.

This article did not suddenly become popular out of thin air. Before that, Liu Neng, the initiator of some opinions in the article, was scolded by some Western players.As for whether he has been sneezing and sneezing every day in China, it is not known.After being popular for a while, the article sank, and few people re-sprayed it. After all, it was only unilateral and meaningless, and it was impossible for Liu Neng to respond.

It's just that half a year after the release of "Heroes of the Storm", everyone silently discovered that many of the points in the original article seemed to be correct.

"Storm" abandoned the single-player combat mode, weakened the "individual hero" and constantly focused on the "team" gameplay.The slogan promoted at the time was "There are only us here, not me!" Now it seems like a joke.In the world of Moba, what everyone pursues is "There is only me here, not us."

Of course, it’s a bit extreme to say this, but it’s clear from everyone’s performance when playing moba games. Moba players, especially in passers-by games, if you win, it’s me who carries, and if you lose, it’s your fault.This is the essence of MOBA, even if it is not your carry, even if it is your illusion.

This has nothing to do with domestic players. It is the same at home and abroad. Personal heroism is the source of motivation for playing games. In the real world, we can only work as a team and follow lead all the time. Can’t we fly in the game and be a Batman? A personal hero like Superman?
As for the so-called "no need to build, no need to make up" in the gameplay, it seems to be of little significance now. In the Dota gameplay, all kinds of coquettish operations such as making up and denying are just to make yourself more economical and the opponent less developed.This design may indeed be very friendly to novice players in the early stage...

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like