Genius Game Planning

Chapter 244 Dota League Progress

Chapter 244 Dota League Progress
But no one will always be a novice player, even if he is a rookie, he will not admit it to himself.Everyone will think that their skills are awesome, but in some basic gameplays, players are not allowed to show their "techniques", which is really boring.

"Replenishment" can be said to be a cancerous design left over from traditional games. Objectively speaking, it is completely worthless. You can put your skills and tactics on laning team battles and gank.However, although the last hit is boring, it implies a small advantage, that is, traditional MOBA players feel a little better when they hit the last hit, which is why even though the last hit is a cancer, it lasts for a long time, but the storm does not have the same Designed to make up for the player's lack of experience, eating the ball is not enough.

The equipment system and the talent system have their own advantages and disadvantages, and it is difficult to distinguish them.Outfits feel more like RPG and character growth, but talents don't.At present, the mainstream audience of PC games is from the RPG era, and equipment is more attractive to them.In fact, as far as the core is concerned, there is basically no difference between equipment and talents.

Talent is nothing more than customized equipment, which can be obtained at a specific level.But obviously the equipment looks more interesting. Do you want Alsace to be able to produce a Frostmourne at level 20, or can you produce a shield wall talent?

He has always felt that the game "Heroes of the Storm" is not done badly, but done too well.Whether it is the art of the game, or the balance; whether it is the background of the hero, or the design concept, they are actually very top-notch.But maybe, this design concept was problematic from the very beginning?

Even the former Liu Neng tried to think about how to save and design "Heroes of the Storm" if it were him.But in the end, I still had no choice but to give up. This game cannot be saved, at least I have no ability to save it.

I can only watch this game doomed to death from birth, and then watch it go to death step by step.

When Guo Yu was planning to go to Stormstorm to discuss agency, it happened to be a few months after the launch of "Heroes of the Storm", which has been tepid, and the time when Liu Neng's article on the product a few months ago was dug up again.After seeing Liu Neng's interview, he subconsciously wanted to refute it, at least in his own heart.

But silently found that there seemed to be nothing wrong with what the other party said, and the flaws in the design concept of "Heroes of the Storm" could not be exposed without the precipitation of time.

Now everyone has discovered it and voted with their feet to abandon this so-called moba game.When the game was just released, Liu Neng's views on the game in the interview seemed so prescient.

In the end, Guo Yu gave up on going to Stormstorm to discuss cooperation—perhaps, this game really couldn't catch on, so it couldn't hold up against the banner of Dota.

Agents are meaningless.

…………

The first DCC was audition + knockout, and the final 32 were selected.The top 32 will conduct closed training for several months at the end, which is Liu Neng's request.

After all, the domestic e-sports competitions have just started, and many infrastructures have not been rolled out. Professional players?It doesn't exist, the few people with a strong sense of hand speed can win a few awards in China, but there has never been an environment in China, and no related competitions have been held.

Dota has only been around for a year, and no one has systematically studied how to hold such a tournament.

But speaking of it, in fact, Dota events are somewhat similar to the NBA, at least in terms of the number of players, they have the same configuration, 5VS5.This makes the competition system have a certain reference value.

Liu Neng also wanted to spread out a lot at the beginning, but he was limited by the fact that he did not have such a large-scale fund. On the other hand, there were already problems in the selection of players as soon as the competition was held.

There are 32 teams here, with 160 people at the level. According to Liu Neng, except for a few who can watch, the level of the others is really a mess.

I have some experience abroad. Those professional rts players also had various discomforts when they first came into contact with dota.But after realizing that this kind of moba game shows a very dominant e-sports gameplay, I realized that this game will definitely become one of the main e-sports events in the next few years.

Even if the relevant leagues have not yet been formally established, small-scale events are emerging.

Abel didn't say anything. There really isn't that kind of unified e-sports event, but this kind of small-scale event is constantly training and grinding some e-sports teams.

There is no such environment in China, and the vast majority of people are not clear about the concept of e-sports.These more than 160 people are already the best among the registered participants, but there are still many people who don't understand what is e-sports and how to play e-sports.

Their e-sports style is mindless rushing.Even among these more than 100 people, many people really relied on luck to get to where they are now.

In just two months of training, Liu Neng is not quite sure how much these people know about e-sports, but at least it has given them a clearer understanding of e-sports as a "sports competition".

Then there is a series of training courses on awareness, coordination, and basic styles.It took about a month to teach these ins and outs. It was Liu Neng, Lin Haixia and several people in the project team who explained to them, dissecting the game from the design level.

One month later, it was practical training on the machine.

After all, theory and practice must be combined.

The second month is mainly to train their coordination, and then form their own unique style of play and coordination.

Five people are a team, and the individual's style of play is naturally different from each other, but they should all cooperate with the team.Sometimes it will weaken certain characteristics of one's own style of play, or it may be that the team cooperates collectively because of the characteristics of a certain person's style of play.This period of time is a running-in period, gradually forming various styles of team play, and also making individual play more distinctive.

In actual combat, it starts with a battle between man and machine.Liu Neng is responsible for adjusting the machine's AI and strengthening the computer's strength.The second half is a battle between everyone.

In the case of complete anonymity, random matching, from the perspective of probability, almost all teams will have a chance to collide with the other 31 teams, and then there will be a game where the brave wins when they meet on a narrow road.

After two months like this, hundreds of classes and hundreds of actual battles have allowed them to gradually form their own system, which is the most important thing.

According to Liu Neng's idea, it takes two years to train the domestic e-sports teams; and the time left for foreign countries is to let them explore by themselves in the first year, and let Abel take the lead in organizing e-sports events in the second year Get up, and start to officially activate dota2.

From the third year, domestic and foreign teams will still hold their own leagues, but they will hold some friendly matches accordingly, so that these domestic and foreign teams can get acquainted with each other.In the fourth year, the global league officially opened.At that time, it was the official launch of Dota e-sports.

But before that time, Liu Neng still has too many things to do.

(End of this chapter)

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