Riding a chopping horse and stepping into the world

Chapter 89 The Attributes of the System in This Article

Chapter 89 The Attributes of the System in This Article

Prestige: (every 25 sound points increase the number of troops by one)
Life: (recover 1 point per hour)
Stamina: (Recover 5 points per minute)
Encumbrance degree: (cannot act beyond the encumbrance degree)

Strength: (Each point of strength can increase 10 kilograms of strength, add 10 points of physical strength, add 1 point of maximum life, increase jump height, add 10 points of maximum burden, affect the level upper limit of iron bone, strong attack, strong throw, and strong bow skills )

Agility: (Increase maximum running speed, increase weapon proficiency by 5, increase hand speed, increase vertical jump distance, increase nerve reaction speed, affect the level limit of weapon mastery, shield defense, running, riding, riding and shooting, and plundering skills)

Intelligence: (each point adds 1 additional skill point, improves stamina, affects the level cap of coaching, tracking, guiding, tactics, scouting, item management, healing, surgery, first aid, engineering, and persuasive skills)

Charm: (each point adds 1 troop cap, affects the level cap of domination, trading, persuasion, and captive management skills)

Iron Bone: (Every point increases life by 2 points, increases physical strength)

Strong attack: (each point increases melee damage by 8%)
Strong Throw: (10% more throwing damage per point)
Strong Bow: (14% more bow damage per point)
Weapon Control: 0+ (Each point increases the training speed of weapon proficiency by 10%, and increases the upper limit of weapon proficiency through weapon points. The upper limits from level 1 to level 15 are: 60, 100, 140, 180 ,220)

Shield Defense: (Each point reduces the damage of the shield by 8%, and increases the blocking speed and coverage of the shield by 8%)
Running: (each point increases the maximum running speed by 10%)

Riding: (Each point increases riding speed by 10%, improves horse control ability)
Riding and shooting: (If the horse shoots or throws with a bow and arrow while running, the target crosshairs will spread greatly, and each point can reduce the crosshair diffusion range on the horse)
Looting: (Every point increases the total loot of the system by 10%, originally for each person, there must be 3 items on their body to drop)
Coach: (At midnight every day at 0:500, impart experience to heroes and soldiers whose level is lower than your own, so that they can get experience upgrades even in non-combat conditions. The experience imparted depends on the skill level, and each point increases [-] experience points. The experience points are divided equally among the troops)

Tracking: (With this skill, you can see the mark left by passing troops on the big map. The higher the skill level, the more detailed information you get from the mark)

Guide: (each point increases troop movement speed by 3%)

Scouting: (Add 300 meters to the map scouting range for each point, the original is 300 meters, increasing personal scouting ability)

Item management: (add 6 spaces per point)
Healing: (each point can increase the recovery speed of the health of all units in the team by 20%)

Surgery: (each point increases the chance by 4%, so that the soldiers of the troops who would die on the battlefield can keep their lives)

First Aid: (Each point can return 5% of the life lost in the last battle to all lieutenants in the army, if they do not enter the battle again after 10 minutes after the battle, the life will be restored)

Engineering: (each point reduces the siege time by 10% and reduces the money and time spent in building territorial ancillary buildings, improving construction capacity)
Captive management: (each point increases the captive limit by 10 people, and increases personal handling of captive management. After capturing the enemy, a captive will be added to the system)
Dominance: (Adds 5 team caps per point, reduces troop costs and salaries by 5% per point)
Transaction: (5% reduction in transaction loss per point, only valid in the system mall)

ps: As soon as I got home, I had a lot of things to do. I went to the construction site today to get wood, and I will post it at night.

(End of this chapter)

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