i really just want to play games

Chapter 311 Talking about Games

Chapter 311 Talking about Games
The so-called lifting of the veil means that Chen Tiancai must be completely completed in Weiguang, and can enter the assembly line for production, and will be officially available to consumers within half a year at most.

Backed by the most powerful industrial country in the world, Chen Tiancai is not worried about any problems in production. As for some special resistances that he may encounter, he thinks that the problems are not serious.

In the final analysis, the current world is determined by the level of technology. An epoch-making product like Shimmer is destined to sweep the world.

Because of an obvious reason, no human being can refuse the glimmer of light.

Screenless personal smart devices, true virtual reality, Shimmer has the potential to turn the current world into a sci-fi movie.

And as long as Chen Tiancai can obtain enough money and power with the twilight, then the blueprints stored in his drawer and the combination tool table will appear in the future, truly redefining the history of mankind.

As far as the current world situation is concerned, in Chen Tiancai's view, the struggle between human beings is really a waste of resources and time.

There is obviously an endless starry sky waiting for humans to explore, but now they are still fighting over a small planet. It is really ridiculous.

But Chen Tiancai firmly believes that human beings have no less shining points than those special races in "Hymn 3", and the future is destined to be brilliant.

Keeping his feet on the ground, now Chen Tiancai has to solve the matter of the Shimmer console game.

He decided to ask Ange Technology to develop two more low-light games in addition to the default two low-light games.

Chen Tiancai had already thought about these two games, and one of them was a battle game.

But the development cycle required for a battle game is not that simple. As the first battle game on the Shimmer console, it is also produced by the first party of Ange Network.

The attitude towards this game must be very rigorous, and the value is still the top priority, because it involves the playability of the battle game.

Chen Tiancai personally has high expectations for this battle game, and it is necessary to bring the height of this game to the height of the most popular LOL, and even surpass it.

As for the success of LOL, the holding of official professional tournaments is indispensable. If it weren't for the increasing popularity of LOL tournaments, this game would have been cold for a long time.

Chen Tiancai has great ambition and appetite, but he also has the capital.

Because compared with the operating feeling of the keyboard and mouse, as well as the on-the-spot viewing experience, with the low-light technology, these things will be improved several notches.

But this road is not easy to go.

Because the production of LOL is much simpler than this game that is still being imagined.

LOL is a MOBA game. The gameplay of this game type has been very mature before it appeared, and it also has the sword tower in front of Zhuyu as a reference.

But this shimmer battle game has no reference, so everything can only be explored slowly.

However, the most difficult step has already been taken by Chen Tiancai, that is how to maximize the characteristics and advantages of Shimmer.

The starting point of the design idea is what kind of game is the best for players to feel the immersive feeling of Shimmer.

At the very beginning, Chen Tiancai thought about the type of asymmetric confrontation.

This type of game has been around for a long time. The gameplay is that one player controls the powerful boss, and five to six players control the weak escapees.

The core gameplay is that the weak escapers escape from the BOSS, and the BOSS is very simple, it is to try its best to kill all the escapers.

The two parties fighting each other will have some skills, the BOSS will have many types, and the same will be true for the escapees.

But when the two face each other alone, the boss has the ability to crush the escapees, and can almost kill them easily.

The scene will be in a relatively complex terrain, but the map will not be very large, so as to make this asymmetrical confrontation more intense.

A little bit of Chen Tiancai's attention is:
The story background of this type of game is all the background of horror games, and the basic game types of those bosses are all kinds of ghosts and monsters.

Digging a little deeper, the origin of this type of game is extended from horror movies.

Chen Tiancai even discovered that the source of the fun and excitement of the game here is the background of these horrible stories.

It has to be said that the combination of these two elements is the root of the popularity of asymmetric confrontation games.

But when Chen Tiancai thought about it for a moment, he realized that although this type of game was very suitable for playing on the low-light console, it was still far away from the popular battle game that Chen Tiancai envisioned.

And after some investigation, Chen Tiancai also discovered that although the popularity of asymmetric confrontation games is very high, it can only be regarded as a niche type in the game circle, and its ceiling is also clearly visible, and there is not much room for improvement.

The reason for this situation is simple, that is, a large number of players have no intention or simply will not try games with horror backgrounds.

The best way to face fear is to face it, but not everyone has the courage to face it.

Cowardice is the essence of most people.

It was not only Chen Tiancai who discovered this problem, but also Chef Ka, the king of fried rice.

An example is Master Card's signature "Resident Evil" series.

Although the previous generations produced by Shinji Mikami have a good reputation and the atmosphere of the game has not changed, the highest sales of this series are not those that are regarded as classics in the previous generations.

But after five generations, the old fans accused them of going on evil paths, and there were not so many generations of horror atmosphere.

To sum up, Chen Tiancai could only give up this seemingly better choice.

However, this matter is still the same as those sports games, which can be produced by third-party companies in the future.

Of course, the type of shooting game is indispensable in the alternative.

But there are still some problems.

Although shooting games do not have the threshold of horror games, as a choice of e-sports events, they are very small.

Although this type of competition is also entertaining to watch, due to the characteristics of shooting games, the time to decide the winner is too short. Usually the duel is over before the audience can react.

One second may be considered a long time in a shooting game duel. Players engaged in shooting game e-sports have stronger reaction speed and strength. If one second is used well, they can kill three opponents in one second.

The reason why MOBA events can be popular is that they have an advantage in this regard.

Although there are also flash kill scenes, a fierce team battle or small-scale collision usually lasts for more than ten seconds, and sometimes lasts for more than a minute.

In this case, the e-sports competition is very enjoyable, and the audience has enough time to appreciate the exciting scenes of these duels.

(End of this chapter)

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