Entertainment: My Game Life
Chapter 330: Game production
If these problems occur.
This will lead to a rapid decrease in the playability of the game.
It will also produce disgust from players.
In order to prevent such problems from occurring.
The narration line design must be in place.
The lines of "Stanley's Fable" are very well designed.
It can be said to be a real communication with players.
And there is the existence of Q Bao.
Let Q treasure interact directly with players.
Problems with lines.
Fang Yuan does not need to worry about these.
Instead, he has to think about how to restrict Q Bao's conversation and actions.
Fang Yuan can remember when he played "Plants vs. Zombies" against Q treasure before.
Q treasure can secretly modify the game data in the background.
After playing for a while, I slowly discovered this problem.
It can be said that Fang Yuan is the only person who can restrict Q Bao.
Q Bao doesn't go crazy in front of him.
But it's different for players.
And the original setting of this game is.
Players who violate the ‘narration’ excessively, or even want to **’ narration, may restart the game or even close the game directly, preventing you from continuing to play.
Fang Yuan is also not sure, if it is Q Bao that is really leading the game.
Q Bao will be random.
I want to abuse the player as much as I can.
Because this was originally one of the game settings.
And this game must restrict Q treasure.
Let Q Bao understand what can be done and what cannot be done.
In addition, as a "narration-led" first-person adventure game.
How to make this game more meaningful.
Fang Yuan must also be considered.
The game scene, branch lines and easter eggs are all a big test.
How to add some new content or make some new easter eggs based on the original reasons?
It will not destroy the original game, which is also a difficult point.
And the "narration-led" first-person adventure game has only one ending.
Then this game is a bit too boring.
After the player has played it once, it is difficult to have the fun of playing it again.
Even after seeing other game anchors or friends playing through the level.
Your interest in this game will instantly lose interest in playing it again.
And the diversity of endings.
This allows players to try different ways of playing.
Because everyone's choices are different.
Your gameplay is different, the ending will be different.
So after someone sees others playing this game, you will try it.
I just want to see what my ending is.
Each gameplay will have a different ending.
It will also bring you a different insight.
......
The core of the game "Stanley's Fable" is not to make players happy to play the game.
It's not about fighting with the narrator, carefully preventing himself from being brainwashed by the narration, and making various choices wisely.
As for going to **Narrator, it is not recommended.
If you go against the narrator too much, he will be angry.
Even close the game directly.
When Fang Yuan played games in his previous life.
I like to check the strategy and gameplay of the game first.
Do a detailed understanding.
But it was also because after learning how the game was played, it caused a dilemma.
It's like a man with a beard.
He would not pay attention to whether his beard was placed inside or outside the quilt when he was sleeping.
Until one day a bear kid asked curiously,
"Grandpa, when you sleep, do you put your beard inside or outside the quilt."
The old man could not answer either.
When I was sleeping, I was thinking too.
Is this beard inside or outside the quilt?
This night, the old man suffered from insomnia.
So Fang Yuan was playing this game.
Also fell into doubt.
If you didn't watch the strategy, you didn't watch other players' gameplay.
So will you follow the narration's prompts, or choose not to follow the narration's prompts?
When making a choice between obedience and disobedience.
Is it affected by the review strategy?
Fang Yuan played several different endings in the end.
After trying different endings and thinking for a long time.
Fang Yuan understood.
This game also wants players not to play this game.
No matter how you play, you think you have **** the narrator.
Or you think you have reached the best ending.
Actually you are not playing games at all.
It was played by this game.
When you are playing games.
Isn't the game playing you?
Stop the game in hand and go for a walk.
Go back to real life, that's what you should do.
Although the game conveys such a concept.
But Fang Yuan can choose not to accept it.
Players can also choose not to accept.
......
......
After confirming these ideas,
Fang Yuan reorganized "Stanley's Fable" from beginning to end in his mind.
Restore this game a little bit.
The various scenes in the game are written in detail.
Some new ideas have also been added.
With Fangyuan’s current company strength,
For this game, it’s not difficult to just talk about the production.
Fang Yuan wrote out the relevant information.
It was handed over to Jiang Xinyu, who let Jiang Xinyu arrange the personnel.
However, the idea of the game does not come out in an instant, like a spring.
It is accumulation bit by bit.
The game is being made at the same time.
Fang Yuan will think of an idea or an easter egg or creativity again.
Will let them in.
If employees have new ideas, they can also try to join them.
The core content of the game cannot be changed.
The game design cannot be modified at will.
The first person is his own idea.
There is no absolute right or wrong.
But you say a word and I say a word.
Add everything in.
Just the game becomes a four different.
So every employee can make suggestions.
But Fang Yuan will make the final check to determine whether the content to be added is appropriate.
Although it may not be adopted in the end.
The production time given by Fang Yuan is also very relaxed, and it can be produced before July.
Let the responsible person try slowly.
But more people can be involved.
You can also experience the fun of making games.
Perhaps these game ideas and game ideas cannot be used in this game.
But in other games, it may be very suitable.
Naturally, it can be added to a new game and become a bonus item for the game.
These ideas and creativity will accumulate little by little.
Become a very important asset for the company.
For example, in MOBA type games.
There are many successful heroes.
As soon as it went online, it was liked by a large number of players.
There are also some unique support mechanisms that will make players feel novel.
But the production of these heroes is not the designer's idea.
These heroes are in addition to borrowing (copying).
There are also some usual ideas and creativity.
Even some of the abandoned plans will one day return to the designer's eyes.
I think this is a good idea.
Inside the Houlang company at this time.
Is doing the most primitive accumulation.
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