Game Development Giant
Chapter 146 Hideo Kojima’s first game
Hideo Kojima was just about to talk about his game, but he hurriedly glanced out the window and found that he had only been chatting with Jester and missed the place where he lived.
In desperation, Hideo Kojima had no choice but to explain it to Jester. Jester didn't take it seriously. He was really engaged in the chat just now. It's understandable that he missed it. He checked that there were no cars nearby and went directly to the highway. A 180-degree turn came up.
In fact, the place beyond is not too far, and it doesn’t even take a few minutes if you count the driving time.
Hideo Kojima rented a very remote apartment in the suburbs. Jester parked the car next to him and followed him out. With just a cursory glance, he could tell that this dilapidated apartment building was probably fifty years old. It was built in the 1990s when Japan was just beginning to rebuild after the war. The exterior walls were peeling off and there were no electric lights in the corridors inside.
And after taking a quick look outside just now, Jester found that there weren't many residents with lights on, which showed that there weren't many residents in this building anymore.
Boss, let's go up and have a cup of coffee. This building is old. I heard it will be demolished soon, so we are almost ready to move it. When I find a suitable place, I will move out from here. Now that everything is here In front of his house, and Hideo Kojima wanted to talk about the game he was designing and get Jester's advice, so he invited him. For Jester, there is nothing too important for him to go back now. In addition, he is indeed interested in the game that Hideo Kojima said he was designing, so he only thought about it for a few seconds and agreed. .
The floor where Hideo Kojima lived was not high. It was an apartment. It was pretty good because it had an independent kitchen and bathroom, but the inside was the same as the outside of the apartment. Revealing some mottled traces of time.
Compared to other men who live alone, Hideo Kojima's house is still very clean. To say it is spotless may be an exaggeration. But at least the place that catches the eye is not like what Tamahide Yoshiro told himself when he was chatting with him before, that the room of Sakaguchi Hironobu, which is similar to a garbage dump, is exponentially different.
The room is simple. Please bear with me. As soon as he entered the door, Hideo Kojima bowed again.
But Jester was well prepared. He stretched out his hand in advance to stop Kojima from bending over. This is what he didn't like about the Japanese. They bowed at every turn. Although this would appear polite, he had never accepted it since he was a child. People who are influenced by this kind of atmosphere really cannot accept it.
for example. Can you accept it calmly when someone apologizes and bows to you for a trivial matter? Anyway, Jester felt uncomfortable all over. The living room is not big, with traditional Japanese tatami and a 14-inch color Toshiba TV connected to an FC. Jester picked up the handle and looked at it. The traces of wear on the buttons can be distinguished with the naked eye. The owner of this console loves playing games.
Hideo Kojima came out of the kitchen on one side. He had just ground the coffee beans and put them into the coffee machine to brew. It happened to take this time to chat with Jester about his games, which was what he was most looking forward to, but as soon as he came out of the kitchen, he saw Jester frowning and looking at something with his FC controller.
Saw this scene. Hideo Kojima's expression changed instantly. Only then did he realize that his company and Nintendo were mortal enemies, and he only had game consoles from the driver's company's mortal enemy...
Boss... He was about to explain a few words, but before he could say anything, Jester interrupted him with a smile.
Jester first bent down to pick up a discarded Namco Teppanyaki game cartridge, and looked at it carefully. Judging from the date on the box, it should have been the first edition released in November last year. , but from the appearance signs. But they are just like new ones. It can be seen that the owner of this game cartridge cherishes them very much.
Iron Formation is a good game. I also like it very much.
Jester said to Hideo Kojima with a smile.
Hearing Jester's words, Hideo Kojima smiled sheepishly. He sat cross-legged next to Jester and said with an awkward look: I also ordered the company's Dreambox from internal channels, but the first batch of goods is not enough, I have to wait for the next batch to get it...
Ha ha!
Hearing Hideo Kojima's explanation, Jester laughed indifferently. He looked at Hideo Kojima who was still a little confused, pretended to be dissatisfied, and said, Do you think I'm so stingy? People? I think you may not know that on the first day when I founded Mars Entertainment, I used FC’s game Mario Game as the opening speech to the first batch of employees of my company, and, during our break In the room, FC game console is everyone’s favorite.”
Jester’s words did not lie to Hideo Kojima. In his eyes, Nintendo is indeed a very great company in this era. Many of their games are very well-made and fun, and as a game designer , naturally you must also be a game enthusiast, so it is understandable to like Nintendo games.
Absorbing inspiration from every game is a skill that a game designer must possess.
Moreover, Jester not only prepared an FC game console in the lounge of his company, but also gave a FC game console directly to new employees of the company. When he read Li Jianxi's biography, he had One time when Lee Kun-hee came home and saw his daughter playing with Sony electronic products, he became furious. He immediately snatched it from his daughter's hand and threw it to the ground, smashing it to pieces because Sony and Samsung were direct competitors at the time.
Jester doesn't understand this very much. Is it because he is a competitor that he doesn't allow his relatives to use products that are better than his own? Isn't this nonsense? Besides, he thinks that his products are much better than Nintendo's, so he doesn't care at all about his employees playing Nintendo's products.
Because he is not afraid of competition.
The main reason why Jester came up was also because he was interested in the game that Hideo Kojima was designing, and it was quite late now. He had to rush back later, so he didn't want to waste too much time and just talked about it. I started chatting with Kojima about the new game.
And Hideo Kojima himself is not very talkative. Basically, he only speaks when talking about things he is interested in. And what makes him interested may be games besides movies.
Upon hearing Jester's question, Kojima first agreed, then stood up and ran to his bedroom, and soon came out with a thick stack of manuscript paper.
These manuscript papers are all in Japanese, and there are many traces of alteration. Needless to say, Jester does not speak Japanese at all. Even if he did, he would not be able to understand such a messy copywriting plan for the game. Obviously, Hideo Kojima When I heard that Jester wanted to take a look at the game he was currently designing, I was quite excited, so I didn't think about it at all.
When he handed the manuscript paper in his hand to Jester, he saw a strange expression suddenly appeared on Jester's face. He took another look at the large pile of manuscript paper in his hand and realized what his mistake was. Where.
To be honest, Kojima Hideo's English is very good, otherwise Jester would not have been so happy chatting with him all the way. It's not that he doesn't have the problem of ordinary Japanese people who can't pronounce voiced sounds clearly, but that he Apparently, he had practiced specifically on this aspect, so Jester could still hear clearly even when the speaking speed was not fast.
Jester did not accept the game planning plan handed over by Hideo Kojima. He was silent for a few seconds, and then spoke first to break the slightly weird awkwardness.
You'd better dictate it.
Hideo Kojima thought about it for a while. He silently placed a large pile of manuscript paper in his hand on the tatami next to him, and told Jester the general framework of the game.
That's what I thought. This is a game similar to the movie The Great Escape. In fact, I was suddenly inspired when watching this movie. The player plays the role of a prisoner. If he is discovered during the escape, will be taken into another nearby prison. Depending on the location when captured, the player will have a new escape target and implement his escape plan again - in this way, there is no game-over in the game, only Players can keep going as long as they want...
After a while, Hideo Kojima finished talking about the general framework of his game, and then he looked at Jester expectantly, hoping to get a reply of approval from Jester.
However, to his disappointment, Jester frowned immediately after hearing the framework of his game.
Obviously, Jester was not very satisfied.
Seeing Jester frowning and saying nothing, Hideo Kojima suddenly felt uneasy.
Is there anything wrong? Hideo Kojima had no choice but to take the initiative to ask. Regarding Jester's answer, he was both looking forward to it and a little resistant. For him, being Jester in this world If the person who is the best game designer and the boss of the company is sentenced to death, then his game may really not be produced.
But he urgently wants to know how his game is.
Hearing Hideo Kojima's question, Jester pursed his lips first. If only in terms of the creativity of this game, it is actually very good, and it also reminded him of several other games, especially this one. There will also be no end-of-game setting, which is indeed a very interesting setting in this era.
To be honest, when I heard Hideo Kojima say that the game will never end, the first thing that came to Jester's mind was Snake and another movie that was popular on Nokia's feature phones. A very classic adventure RPG game Magic Tower.
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