Game Development Giant

Chapter 147 Metal Gear Solid

However, according to Hideo Kojima's description of this game, it is just a peek-a-boo type of game with a relatively monotonous gameplay to avoid being caught. It is similar to games such as Atari's Police Catch Thief. Jester thought about it himself For a moment, he didn't think of how he would make this game more fun if he were the one to design it. The real situation was - Jester quickly recalled it in his mind. There doesn't seem to be any games of the same type that can be used as a reference.

Seeing Jester purse his lips but still not saying anything, Hideo Kojima's heart instantly sank to the bottom of his heart.

Seeing Jester's look, he knew that the other party didn't think much of his game, but after all, this was the first game designed by Hideo Kojima, and he was just like his own child. Yugi's feelings are very deep, so he still wants to make a final effort.

“Boss, actually this game is not only inspired by movies, but also some of my hobbies when I was a kid. When I was little, I loved playing cops catching thieves, cowboys and Indians, kick the can, and hide and seek. Games. Especially hide-and-seek... When playing hide-and-seek, I remember that I would stick to the wall and carefully check if there was anyone around the corner... When he heard Hideo Kojima talking about hide-and-seek and avoidance, Jester suddenly In a flash of inspiration, he suddenly remembered a game that was very similar in design.

However, this game has nothing to do with Battle Escape, but has a lot to do with the hide-and-seek mode mentioned by Hideo Kojima, and this game or the creator of this type of game is none other than Hideo Kojima. Of course, it is The Hideo Kojima in Jester’s memory.

Hideo Kojima in Jester's memory was all about his successful experience. He had no impression of the game Battle Escape. However, Jester had learned about it from the information he had read before. Hideo Kojima finally entered the game after graduating. Konami became a game designer. However, due to his academic qualifications and major, he was not qualified to participate in the FC R\u0026D team, which was the most popular at the time and the one he most wanted to join. Instead, he could only work as a game planner in the MSX R\u0026D team.

To be honest, at that time, Konami had become famous all over the world with three masterpieces in a year. Needless to say, in such a well-known game company, that is, in the game companies all over Japan, let a person with no experience or even knowledge of software be allowed to There is no precedent for a newly graduated college student to be responsible for planning.

In fact, it is very simple for Hideo Kojima to start planning right away. MSX was not a FC that was very popular at the time. It was just a low-end home computer designed by Microsoft. Then it is licensed to different companies to produce. Compared with real personal computers that cost thousands of dollars, the cheaper msx is still very popular with some people. For example, the Japanese.

Therefore, in Japan at that time, apart from FC, which almost dominated the world, MSX could basically be regarded as the second most popular game console, even higher than Sega's MS. Although MSX was essentially a computer, It does play games, too.

If you don’t want to give up this market, you must develop games for this platform. But letting their elites participate in the development of games on a platform whose market share is less than a fraction of FC's is a loss-making deal. Therefore, Konami's senior executives at the time had an idea. Let newcomers participate in research and development on MSX to accumulate experience. After reaching a high level, they can be directly transferred to the R\u0026D team of FC games. This can also save a lot of training time.

That's how Hideo Kojima became an official planner as soon as he entered Konami.

At that time, Hideo Kojima's work was not going well because he was a newcomer. Several plans in a row were rejected by the R\u0026D team without hesitation until he participated in the production of two games and became much more senior. Those who were more senior than him were also transferred to the higher-level FC R\u0026D team. , and he gradually gained his own voice in the R\u0026D team.

Then, he really started his game design. At the beginning, he wanted to make an all-round shooting action game with war as the background.

However, as soon as this proposal was put forward, it was once again opposed by everyone.

Because this subject matter is too big, it is not possible for their MSX design team, which is just a training ground, to be able to play it well. In addition to being dissatisfied with this subject matter, there is also the limitation of the hardware function at the time. After entering the It was simply impossible to realize the war scenes that Hideo Kojima had in mind on the late MSX console - it was impossible to realize too many characters on the same screen. At that time, MSX could not even display two different bullets on the same screen.

It was under this circumstance that Hideo Kojima remembered the scene of playing hide-and-seek when he was a child, so he settled for the next best thing. While the background remained unchanged, he completely rewritten the framework and plot of the entire game and incorporated it into the scenes of his childhood. Play hide and seek for some creative and fun fun.

Thus, a series of games that can be described as great was finally released.

This is Metal Gear Solid.

Of course, just relying on the first two Metal Gear Solid in the eight-bit era, these are just two novel gameplays, but they are far from being called great games. But when the 3D era comes, this kind of Hideo Kojima's original stealth game truly shows its greatest charm.

Jester was a fan of Metal Gear in his previous life. Although this series has never been released in Chinese, every time he thinks of the PS2 version of mg2 coming out, the eight major game stores have postponed the release of the work to avoid competing with it. The aura of dominating the world without anyone else made him fascinated.

Although due to functional limitations, Hideo Kojima still had to make a lot of design changes in the first game of this game - the MSX version of Metal Gear, but this still cannot stop this game. It has become the most successful game on MSX.

When msx2 was released, due to the improvement of the overall performance, especially the installation of a separate PPU, the number of hair colors from 16 to 256 colors was given to Hideo Kojima with greater creative space, and Metal Gear Solid 2 was the driving force behind MSX2's initial success.

There is a short story about the release of Metal Gear Solid 2, the game that laid the foundation for everything in MG. When reading this paragraph, Jester also lamented the impermanence of the world. Behind every outstanding work, there must be a story that is not so smooth sailing.

You know, no matter what, the design team that Kojima Hideo works for is only the smallest design team in Konami, and the money that can be earned on the MSX platform is even far less than the money that can be earned on the FC platform after Nintendo sucks the bones out. In addition, after this series became popular, some people also wanted to take away the production rights of Metal Gear from Hideo Kojima, grab the credit, and reap the fruits of their labor.

So, at the push of some people. After Hideo Kojima, the father of Metal Gear, was excluded from the development team of the sequel, under the instructions of the company's senior management, the original producer of the sequel to Metal Gear became Ultra, a Konami company. The direct branch, that is, they, produced Snake's Revenge with rave reviews, which almost ruined Hideo Kojima's hard work. Not only the players were dissatisfied, but also the employees within the company were also very dissatisfied. They strongly call. I want to see the real Metal Gear Solid.

Hideo Kojima also felt aggrieved when he saw Konami casually trampling on the work he had worked so hard to create. He even had the idea of ​​​​resigning at the time.

Fortunately, Konami's top management also saw Hideo Kojima's talent in this matter, and Hideo Kojima was preparing to leave the company on the eve of his departure. With the encouragement of many colleagues and the inner anger, it only took one night to complete the story outline and game structure of Metal Gear Solid 2.

And on the next day, it received high-level development approval.

then. The game named Metal Gear Solid 2: Solid Snake is officially under development.

Because msx2 has improved performance compared to msx, especially the improvement in image display capabilities, in this game. Hideo Kojima has made improvements that are completely different from the first film, and can even be said to be revolutionary.

Not only did he further strengthen the main game system in the previous game, but the radar map that will be the standard setting in the subsequent series appeared for the first time, doubling the strategic nature of the game.

The game's suspenseful and complex storyline has once again been recognized by everyone - inherent terms such as big-boss and metal-gear are talked about by players. The graphics and sound effects of Metal Gear Solid 2 have been greatly improved compared to the previous game, and both the scene composition and character movements are more colorful.

Unfortunately, the MSX market at that time had shrunk extremely. Shortly after the game was released, at the same time as the Nintendo SFC console was released, all players’ attention was attracted by this new king console. The superb quality of Metal Gear Solid 2 has become a forgotten masterpiece, and it was the dismal sales of this work that also prompted Konami to decide to completely withdraw from the MSX platform.

Thinking of these past events, Jester couldn't help but feel a sigh of relief. As he thought, what would happen if Metal Gear Solid 2 could be released on SFC, or to put it another way, what if Metal Gear Solid 2 could be released on Dreambox What will happen if it goes on sale?

When he thought of this, Jester couldn't help but feel a little excited.

It's his own Metal Gear. The picture is really lacking. At this moment, Jester even had thoughts that he didn't dare to think about.

Suppressing these memories in his mind, Jester looked at Hideo Kojima again, and his eyes became serious. However, Kojima was a little embarrassed by Jester's eyes. He didn't know what the other person was using. What does it mean to look at yourself like this?

Xiaojiao, you can put aside your problem with this game for a moment. To be honest, I just built a gameplay in my mind based on the game framework you mentioned. It's a pity that except for the one you mentioned, you can play it endlessly. Apart from the gameplay that interests me, I really can’t think of anything more interesting.”

Hearing what Jester said, Hideo Kojima's originally expectant eyes dimmed instantly.

But Jester suddenly showed a smile. He looked at the gray-faced Hideo Kojima who was sentenced to death for his game idea and grinned.

But... Jester's words deliberately emphasized the tone, hoping to make Hideo Kojima recover from his previous disappointment. When Kojima heard Jester's voice suddenly become louder, he couldn't help but He raised his head and looked at the boss with a bright smile.

I feel a little bit about the hide-and-seek thing you mentioned, especially when combined with your escape game - for example, what if you don't just run away, but evade? For example, a spy type who avoids enemies, What do you think of a stealth game designed as a stealth game that not only allows you to use firearms, but also fight in a fighting style?

After Jester finished saying this, he quietly waited for Hideo Kojima's reply.

Hideo Kojima, who was originally pale and with blurry eyes, suddenly stood up from the ground as if he was shocked after hearing what Jester said. Jester could only see him. Frowning his eyebrows, he seemed to be thinking very intensely.

And the look in his eyes was no longer that dull and chaotic look, but became brighter and brighter.

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