Game Development Giant
Chapter 286 Sim City
Looking at the plan sent by Will Wright, Jester kept nodding. Four years ago, he and the other party met for the first time. He was the first batch of employees of Mars Entertainment established by him. In that speech, the idea he said about SimCity was a sudden idea he had after seeing Will Wright, because this game is Will Wright's famous work.
Because he followed himself, in this world, Will Wright did not set up his own game company, nor did he produce the Empire trilogy series that made him famous. However, it was precisely because he followed Jester's For this reason, he was able to produce the Balotelli series, which is much better than his original Empire Trilogy. With the current Superintendent Balotelli's Adventures in Another World, it is almost impossible to The eye-catching sales volume of 15 million units is enough to leave his name in history.
In fact, even he himself had almost forgotten this simulation game that Jester had mentioned. Unexpectedly, Will Wright still remembered it.
Did you complete this yourself? After carefully reading the last page of the plan, Jester looked up at the boy who was sitting shyly in front of him, who was only a few years older than him, Will Wright. He is a standard otaku who seems to be not very interested in anything other than making games. He is not even interested in opening a studio on his own. He just wants to quietly make games at Mars Entertainment. Hearing Jester's question, Will Wright nodded. His voice was not loud but firm: Yes, I have been very interested in this idea since you, the boss, talked about it at that time. As you know, I majored in architecture, so I often consider these issues when making games, such as what should be done to make game maps more interesting. And I also found that designing maps and buildings is also the same It’s a very interesting thing, so I came up with the idea of gradually improving the Sim City game you mentioned.”
Jester showed an expression of admiration on his face, smiled and clapped his hands and said: To be honest, I didn't expect that your plan was completed in such detail, and that you added so many elements to the game to be produced. The functions and systems are also relatively complex. Although the production of such a game will be very rigorous, it will inevitably be unfriendly to novices. Moreover, the most important thing is that our game does not have enough functions to support you. This game requires a huge amount of calculations. In the later stages of the game you plan to produce, the calculation requirements will be very huge. Have you really decided not to develop this game on our console platform? At the end of his speech, Jester's tone became serious.
Because of Mars Entertainment's internal regulations, the development team's rewards are related to the sales of a game, the higher the sales. Then naturally, the rewards will be higher, and with the increase in sales, the profit of each copy will be. In accordance with regulations, a portion will be allocated to the development team as a reward, and then the rewards will be distributed according to the contribution value of the game.
As we all know, games are developed on home consoles. The sales volume you have will be the most, and the rewards you can get will also be the most, so. When developing games for console platforms, the members of the development team are also the most motivated.
Now, Will Wright's game is obviously not designed for the home console platform, but for the PC, just from the requirements of the game and the operation method of the game.
I actually thought about it carefully.
Facing Jester's question, Will Wright nodded without thinking. He smiled indifferently and continued, Actually, I thought about it a lot before starting this project. At the beginning, I really want to design with a home computer as the platform. Because I participated in the development process of Dreambox, I know the hardware functions of Dreambox very well, so I can express all the functions of the hardware properly during the design. Our Dreambox is indeed outstanding among all current home game consoles, because we have two PPUs for image processing, but our CPU is no different from other home consoles, it is the same one. …
As he spoke, Will Wright looked up at Jester and saw that Jester was also listening attentively. He was also very excited, so he spoke even more vigorously: So, when our machine, For further processing, when it comes to some graphics, the PPU can be responsible for most of the image processing, while the CPU only needs to perform calculations. However, the game I want to design does not have high requirements for graphics, but for calculations. The requirements are very high, so the more I design, the more I find that there is no way to complete my ideas using our Dreambox.”
After hearing this, Jester nodded. He seemed to have thought of something, and took the initiative to ask: Have you told your subordinates?
Yes.
Will Wright nodded immediately, and he did not deny it, and continued: After I discovered this problem, I realized that I had to change my thinking, either to change a platform, or to streamline the content of the game, but to change the platform Such an important matter concerns everyone's interests, so I had a discussion with my developers.
As he said that, Will Wright also smiled bitterly: Boss, you know that the production of a game of this scale often takes more than half a year, plus the time for testing, modification and release, it may be ten months. Well, if we are making a game for the home console platform, then naturally everyone will be happy, because the sales volume of the home console platform is high and can give us the greatest benefits. And this is how the differences arise. Regarding this game, my subordinates I don’t have any objections, but the two sides can’t agree on whether to simplify the game’s calculations, make the game simpler, reduce the pressure and requirements on the CPU, or to change the platform and make the game as perfect as possible.”
At this point, Will Wright stopped talking. He looked at Jester hesitantly, wondering whether he should say the following words. Jester also found it difficult to speak, so Jester Ste took the initiative and said: Are you proposing to make the game simpler and continue to develop it on the home console platform?
Yes. Will Wright nodded, his expression a little bitter.
In fact, he himself is a perfectionist. His favorite quote from Jester is that we must make the best game. This sentence is also the belief of Mars Entertainment. Jester himself is also unquestionably implementing this. As a rule, it can be said that every game produced by Jester, although of different types, can be regarded as the best in each genre.
Even most of his games have opened up new design ideas in a new game type and have benefited countless game developers who have gone astray, including Will Wright himself.
However, what he didn't expect was that in the development team he personally led, there were actually some people who would forget this belief. They felt that in order to obtain the greatest benefits, even if the game they produced was not the best, it would still be the best. Nothing matters.
Will Wright is not blind, and he doesn’t believe that everyone has the same ideas as him. However, when his development team was first formed, he believed that those with him were all people who were extremely passionate about games. , a person who highly recognized his boss's game, but he did not expect that after so many years, less than one-third of the people still had such simple thoughts.
Faced with this kind of pressure that was almost the same as negotiation, Will Wright couldn't make up his mind. On one side was his game philosophy, and on the other side was the partners who had struggled with him.
Jester listened quietly, and then he stood up.
Will, do you know why we can grow bigger and bigger? Jester's voice was not loud, but it was exceptionally clear in Will Wright's ears.
Almost without hesitation, Will Wright said: It's because we always make good games.
Hearing this answer, Jester shook his head, obviously he did not approve of this answer.
And Will Wright was also surprised why his boss didn't recognize his answer. In his opinion, this answer was the most correct.
To be precise, we have a strong head start. Of course, this head start is achieved through our excellent games. We have a dominant share of the world's largest market, which means that we Even if we produce a relatively poor game, we can still make a lot of profits. Then, in the process of our development, some people no longer put making the best game first, so I We have established a system of independent studios that are responsible for their own profits and losses, and allow those who want to strive for profits to go out independently. Only by allowing them to be responsible for their own profits and losses can they develop games with the greatest care in order to obtain the greatest profits.
Then, Jester looked at Will Wright and smiled: Actually, this is nothing at all. At the beginning of a great plan, the driving force that supports people to move forward must be faith. Only firm, great, and bright faith can support people to keep going, because at this time there is nothing but faith, but when this plan reaps results, faith alone is not so effective. At this time, you need to reasonably allocate the ambitions of these people.
Hearing what Jester said, Will Wright nodded in understanding, and then shook his head. (.)
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