Game Development Giant
Chapter 372 Super Balotelli Racing
Jester suddenly felt that he had made a mistake.
He felt that he was too optimistic about the impact of this incident on the launch of his console, and that he was too optimistic about his desire to do something with the launch of the console.
In fact, the 16-bit home game console that was jointly developed with Sony and Nintendo was not planned to be released at the same time, nor was it planned long in advance. It was just a coincidence. At Jester, they were based on the progress of the research and development. The calculated release date collided with the release date of Sony and Nintendo consoles, so that the subsequent sniper plan was launched at the same time.
But now with the breakup of Nintendo and Sony, the previous plan is no longer feasible, and naturally there is no need to dwell on it.
The most important thing now is to seize as much share of the 16-bit consoles as possible. We cannot let Sega dominate the past. Many players are still exercising restraint and have not been tempted by Sega. The big reason is that they are Before New Year's Day, it was publicly promised that a new console, Dreambox 2, would be released immediately after the new year, and the players who support it are also full of expectations for their new console.
If you suddenly announce a delay in release, even if it is only one month, it will shake the confidence of the players who originally supported you. They will not believe the one-month delay, but will only pay attention to the fact that we are going to delay the release. time, this will undermine their confidence in themselves, thinking that their new console has encountered some problems and will be difficult to release in the expected time. Therefore, the most important thing now is to release it as soon as possible, stabilize the confidence of players, and then seize the market as much as possible.
After understanding this, Jester also laughed at himself. Now he does not need to worry about the production issues of Dreambox 2. He has first-class quality control experts trained through more than four years of Dreambox production on the front line of production. Carry out quality control supervision. Hon Hai Precision has also allocated most of its production lines to produce the game consoles it needs.
The products produced are being transported in batches to various locations for sale. Everything is under plan, and there is no need to pay attention to these.
Moreover, he is not good at production. Since the things he is not good at are left to people who are good at it, if he insists on doing things he is not good at, there is no other use except adding trouble. However, for the first game , it falls within the scope of his expertise.
The first few games are basically sequels. The Contra series, the Saraman Snake series, etc., but these games are all good, and the quality of the games cannot be said. They are all carefully crafted by the development team, but they are only That's all. It doesn't make any innovations in the game itself. It's basically an inheritance from the previous game. Of course, there are also reasons why it is not convenient for such games to carry out too much innovation.
but. Jester cannot guarantee that every game will be a masterpiece that can affect the entire game process. A game platform can even have dozens of games released every month. Of course, there are a large number of third-party games among them. from third-party manufacturers. But there will also be many first-party games. It is impossible for Jester to guide every first-party game produced by himself. This is unrealistic and meaningless. Even more unnecessary.
However, in the early stages of release, it is naturally necessary to release a masterpiece that can boost sales every month or every two months.
And with the release of dreambox2 at the same time. The masterpiece used to boost sales is naturally the Balotelli series, the most popular game series among Americans. Currently, within Mars Entertainment, there are two Balotelli games under development or have been developed. One is from Will Wright took over the banner of the Super Balotelli series, a Jester whose name was never heard in the original history. He should have become a producer in the timeline of this world. Tony Laurian, a young man under thirty years old, is producing Super Balotelli World for which Jester proposed the production concept.
This game was basically discussed by Jester with Tony Laurian based on the basic structure of the Super Mario World developed by Nintendo in order to seize the market when it was released in SFC.
This game was originally released when MD already occupied half of the game market. It shouldered the important responsibility of regaining the share that Sega had already occupied for Nintendo, and the fanatical sales of this game after its release were also Nintendo did not disappoint.
Another game is based on Super Mario Kart, which once created record sales on SFC, plus some ideas for similar games in the future, such as Kart Run and other similar games. It has an interesting setting, and Yuji Naka took over the development of Super Balotelli Racing - this game. Until now, Jester doesn't know how it is developed.
Because the members of Naka Yuji's development team are all developing in Japan, although a monthly R\u0026D report is sent to the headquarters, it is still difficult to make a comparison of this game just based on the R\u0026D report with only cold text. The graphics are graphic, but judging from the test feedback sent by the Japanese company at the same time, this is a game that is very popular among employees of the Japanese branch.
Even according to a work report by Tamahide Yoshiro, this game has only completed 60 to 70% of the game, and it has already dominated the Japanese branch's spare time and rest time. Even Tamahide Yoshiro said He was so full of praise for this game that after playing it, Hideo Kojima even bluntly declared that it was the most interesting game he had ever played and seen.
However, according to the documents reported by Yuji Naka’s development team last month, although this game has been completed, it has many interactive things and has added a four-player game setting to this game for the first time. , this is also developed for the setting of Dreambox2 that supports up to four people online at the same time and the function of Dreambox2 that can shrink the screen and have four-screen split shots.
Some new technologies are used that have never been used before, so debugging will take a little more time.
In order to find out whether Yuji Naka's game was completed or not, even though it was already night time in Japan, Jester still tried to call Yuji Naka's office, but no one answered the phone. As expected, he just couldn't hold it in for a moment and wanted to ask as soon as possible. Since the other party didn't answer, he could only ask after the Japanese branch went to work tomorrow.
But just half an hour later, Jester remembered the phone on his desk, and Jester, who was looking at other documents, undoubtedly answered it.
And Yuji Naka's voice came immediately from the other end of the phone.
Naka Yuji's voice is relatively deep and has his own style. Moreover, his English does not have the habit of using the retroflex that Japanese people use when speaking English. His pronunciation sounds a bit weird. Therefore, I just heard this in Jester. Although there would be some distortion in the voice when transmitted through an overseas phone call, it was still possible to tell immediately that the person on the other end of the phone was Naka Yuji.
Boss, I went to the R\u0026D room just now and didn't hear the call.
Naka Yuji said apologetically at first, but this was just a small matter. What's more, it was already night time in Japan, so it was natural for the other party to be out of the office. Of course, it was precisely because Jester knew the working habits of game development companies. No matter which country a game development company is in, when developing games, it is common for the relevant personnel of the development team to work overtime. Even when it is most necessary to rush the development progress, the development team basically will not get off work before twelve o'clock.
After Jester nodded again to express his understanding, he smiled and asked, Are you still working overtime? How is the game development going?
Naka Yuji also answered truthfully.
Yes, all the test feedback has been taken back. I am organizing the development team to fix a bug that appeared in the game, because when the game was developed, we had almost zero experience in this type of game. In the game, we Some systems have been made even better, so there are still some bugs that require more time to be fixed.”
Jester could hear a hint of exhaustion in Naka Yuji's voice.
Jester calculated the time and found that it should be close to twelve o'clock at night, Tokyo time. However, because of what Yuji said, he had no plans to let the development team go off work.
This is also normal, because Yuji Naka himself knows that this game is the first work prepared for the release of the new console Dreambox 2. Although the headquarters has not yet confirmed the specific release time of Dreambox 2, there is a clear signal that it should be It will not exceed the next month, and with a lot of time to burn game cartridges, there is not much time left for him at the headquarters now, so he will carry out overtime raids like this.
The work of game development is like this, and Jester can't say anything, because he often works like this when he is developing games, so he just said to pay attention to your body and will not dwell on this issue. He continued to ask: When do you estimate that the release version will be completed? I have already planned to release the new console at the beginning of next month. I want to ask you about your progress so that I can confirm the specific date.
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