Game Development Giant
Chapter 474 Ximutou’s science fiction to RTS
At this time, Brett suddenly had an idea.
He looked at the colleagues around him, and he knew that these people, like him, liked this game. To put it more bluntly, they liked this model of the game very much.
Jester Lee is really a genius!
Brett said again, and this time he got the same response again.
Yeah, how can he come up with such creative ways to play every time? I really admire him...
So……
Brett could tell from the expressions of his employees that they really loved this type of game, so he smiled and said, Can we also make an RTS game like this?
He just finished saying this.
The people present immediately looked at each other from left to right, and then their eyes showed excitement.
There are not many employees in Ximou, and with the addition of Brett, there are only eleven or twelve people, and this still requires a cleaning lady.
Yes, since we like this type of game, then there must be more people who like it. But now there is only one RTS game like Jester's Age of Empires on the market, and for players, this is far away. It’s far from enough and far from enough to satisfy them!”
A young man with blond hair also said excitedly.
but!
Someone immediately echoed. He looked a little older, but he was not over thirty years old. He spoke very quickly: Yes, I want to find a game of the same type to play now, but I can't. You can’t see it on the market now.”
Brett was relieved to see his men's interest so high.
So how do we do it? We have to have a plan? Small game studios like Ximutou start from the first concept of a game or a new game. When it comes to setting up research and development projects, there is no need to hold meetings or anything like that of a large company.
It was decided during this small talk.
Even many game companies in later generations that have become flagships in the industry are very casual when it comes to developing games that do not invest much.
For example, Blizzard's development of Hearthstone.
This is actually what some Magic: The Gathering or wowtcg card enthusiasts inside Blizzard said casually when they got together to play cards: How about we move the Warcraft card game to the computer? Sample?
Unexpectedly, with such a simple statement, this project would be approved.
In fact, although Hearthstone was released. It can almost be called the simplest card game. In fact, at the beginning of development, its prototype was wowtcg. This is a card game whose complexity of gameplay is not inferior to Magic: The Gathering.
However, Blizzard's designers feel that if this card game is made too difficult, it will not only prolong the game time, but most importantly, it will be difficult to promote.
Just look at the example of Magic: The Gathering .
Is Magic not fun enough? of course not. This is almost the most fun and ever-changing card game in the world, but why is it so difficult to promote it? It is because of its complexity that it deters many people who are interested in it.
And Blizzard's purpose in making games. It’s about making a fun game that people enjoy.
It is not a niche game that entertains itself and only satisfies the childish ideas of some core players. Of course, when Hearthstone was just released. It was indeed criticized by many people, thinking that such a simple game must not be played by many people.
As a result, these people were disappointed.
What kind of game?
Brett's words made everyone around him fall silent. They are also chewing on their boss's question carefully.
Let them directly copy Age of Empires, although this is the safest way. For example, imitate the game Age of Empires and make some changes that are essentially a new game called Century of Empires. ” or the name of “Empire Earth”.
Then just put it on sale and make a lot of money. This is the simplest thing.
Moreover, they can guarantee that as long as the publicity is done well and their skills are not bad, they can definitely achieve good sales and results.
However, this is not what they thought.
Brett and his subordinates are not people who just want to come in and make a buck and leave after seeing the popularity of video games. They really like this industry and are really immersed in the fun of game development. , even if you want to copy the copycat, you have to do it in a subtle way.
Or to put it another way.
This is not a copycat, this is a tribute. This is a tribute to the great Mr. Jester Lee and his Age of Empires for creating such a great game type.
so.
After thinking for a while, Brett came up with an immature idea. He said that the idea was actually not very accurate, but just an interesting way of thinking. He tentatively said to everyone: In this way, since Mr. Jester did it, Age of Empires chose ancient times, so we chose a completely different era... In this way, we positioned the background of our game in the future.
As for how to set the background and what kind of era this is, we will gradually improve it in the future. Let's discuss now how we should create it in the future. Let me give you a very simple example. Refer to the settings in Age of Empires.
Like in Age of Empires, they treat various ancient dynasties as controllable objects, allowing players to control their favorite country or monarch to fight. If we set it in the future, how should we set it?
After Brett finished speaking, he looked at everyone.
Because although the whole world now knows that the Cold War has entered its final stage, after all, the Cold War affected the economy, military, and even sports of the entire world after World War II, which are closely related to the Cold War.
Although everyone now knows that the disintegration of the Soviet Union is a certainty, after all, after decades of subtle influence, the impression of the Soviet Union's power, brutality and ferocity has long been deeply rooted in people's hearts. Therefore, when Brett talked about this, Many people immediately thought of this.
So, after Brett said this.
Someone immediately spoke immediately: I think we can refer to the current Cold War setting of the two poles of the world. We assume that such a confrontation between the two superpowers will appear again in the future, and various countries in the world will also If we stand in separate teams, wouldn't a gameplay similar to camp confrontation come out?
After the man finished speaking, Brett also nodded.
In fact, he had thought of this before. He pondered for a moment and then said: I think we can use our imagination more. Since we have set the background in the future, then we In this way, we moved the location of our game's story to an alien planet instead of Earth.
Brett's words once again excited his employees.
In this way, we can set it up like this. The earth discovered that there is a planet suitable for human habitation in a certain galaxy, and then the two opposing forces sent their own people to explore the planet, and then the two sides clashed...
We can also add some weapons and the like that don't exist in reality. It's not just limited to reality...
How many countries can we add? Ten or twenty? I think too many is not good. It is very difficult to achieve a balance when doing this kind of numerical things. Some of the things we originally envisioned, say Maybe in actual play, it will be very buggy...
Yes, just like in Age of Empires, there are many such designs. The naming is a very interesting design, but it is boring if it is abused...
This discussion about the new game lasted all morning. During this morning, Brett and his staff were trying their best to perfect this game that had just proposed such an idea. Just a word of advice and discussion.
In addition, Brett is constantly writing down many creative ideas with paper and pen.
By lunchtime, the framework of a new game had gradually taken shape.
In Ximu, people usually order takeout for lunch. This is also a very common method among game studios in this era that have not yet become famous. For example, the id software originally established by John Carmack in history ordered express delivery every day. Pizza.
Eating pizza with Coke was the recipe for game developers at this time.
Later, John Carmack even made a joke using the joke about Coke and pizza. This joke was also very famous. Someone asked, if Carmack made a game at this time, would he still be successful?
Carmack answered simply.
“It’s no longer easy to be successful at this time. All you need is a computer, a network cable, and a refrigerator, enough pizza and Coca-Cola to keep you hungry!”
When everyone was eating tomato-flavored pizza delivered by the fast food restaurant.
Brett knocked the stack of white paper he had copied and organized in the morning on the table: Guys, we were very excited about our discussion this morning. I also said before why don't we make a game similar to Age of Empires ourselves? A game like that was just a sudden idea at that time.”
But now after our discussion all morning, I feel that this idea is feasible, and it is very feasible!
So... (To be continued...)
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