Game Development Giant
Chapter 475 The first cornerstone of Azeroth
Before Brett could even say the words official project establishment from his mouth. ,
Others who were eating pizza immediately pushed the pizza aside and cheered.
The game I'm currently manufacturing for is really fucked up. I have no interest in it at all. I've thought about quitting it for a long time. Boss, I'm just waiting for your words!
Someone yelled something directly at Brett.
Because the company has been acquired by Weizhen, they must often follow the arrangements of Weizhen and provide some OEM work for Weizhen that cannot be completed.
These foundries are not yet a complete game development work.
They are some of the most tedious and boring things in the game development process. The original R\u0026D team wanted to rush for time. This aspect did not require high technology, but it required high time consumption, so they would often Outsource this part.
As a small company under Weizhen, Ximou will naturally take on these jobs frequently.
Of course, sometimes they will also accept some complete games from OEMs, but there are not many such things. After all, Wei Zhen does not trust small studios like theirs in person, only when there is really too much work to finish. , will let them do it.
There is another situation.
As I said before, when a game is so badly developed by the developer that Weizhen hires that it can no longer make up for it, a small company like Ximou may come to the rescue. Or rather, The famous Dune 2 in history is also the first real RTS game in history. This is how it was handed over to Xi Mu.
I heard this man's complaining words.
Other employees present also cheered in support. In fact, Brett himself didn't like this kind of life. What he wanted was to make the game he really wanted to make.
But he also knew it. If he hadn’t agreed to be acquired by Weizhen, it’s unclear whether Ximutou would still exist now.
We still need to finish the job at hand first.
However, Brett's words were like a bucket of cold water poured on the heads of these people. Seeing how listless everyone looked after hearing his words, he continued to smile and said: This is our The things we promised to Wei Zhen must be completed first. We haven't made any games ourselves during this period, so I plan to complete the tasks at hand, just like Wei Zhen's idea of developing a new game ourselves. , plus we are going to make an RTS game. I think Wei Zhen might give us a lot of development support.
After hearing what Brett said was reasonable, everyone thought for themselves that it was indeed the same thing, and then started to discuss the RTS game they discussed this morning again.
By the way, boss, our game doesn't have a name yet?
Someone suddenly asked this question.
Yes! Yes! Our game doesn't even have a name!
That's right. After talking for a long time, I actually forgot to give the game a name. Even if the temporary name is not suitable, an existing code name will be fine!
Then many people echoed it.
Hear the echoes of everyone. Brett thought that this was indeed the case, but he really didn't have a good name at the moment, but he heard someone say that if he couldn't think of a suitable name, he should first decide on a code name. He thought it was good.
So, he thought for a while, and then smiled and said the code name of the game they developed: Let's call it Yuri for now.
at the same time.
In addition to developing the minesweeper RPG game Runestone Guardian, Jester is also discussing the development of a new RTS game that will be carried out this year.
He had only been developing this game for a few days. He was approached directly by people from the development team of Age of Empires because Sid Meier's production plan for Civilization 2 had been delayed by himself, because he felt the same way. According to the current technical conditions, it is unrealistic to make a different Civilization 2.
In addition, the game type of RTS is also good, so Sid Meier suggested that the development team should continue to develop RTS games with Jester for the next game.
Jester also took time to consider this issue during the two months he and Claudia were on vacation, especially the issue of what theme to choose for the next RTS game. In his eyes, Future themes, magical themes, and realistic themes are nothing more than these three directions.
And in these three directions, there are things he can learn from.
We just want to hear your opinion. The Age of Empires development team thought the designer asked Jester sincerely.
Facing the dozen core developers of Age of Empires in front of him, Jester thought for a moment, and decided to use the research and development theme he had determined before. In his opinion, choosing such a theme would More acceptable to players.
First of all, when designing this type of game, RTS games, real-time strategy, the most important thing is to build a world view.
Jester talked eloquently to the crowd.
When we designed Age of Empires before, we actually took a trick, that is, we directly skipped the aspect of worldview construction. Why? Because we chose national forces in the history of our world. The plot is adapted, so we do not need to complete the structure of the world view. Players will naturally understand these very well. For example, if we design a plot mission about Genghis Khan, we do not need to introduce who Genghis Khan is. The players themselves will Know.
Hearing what Jester said, everyone who was listening nodded.
However, this is not the case for the new RTS game we are going to make next. This requires us to structure the world view. In other words, we no longer have the history books of the real world to give us the bottom line.
When Jester said this, he paused slightly.
Taking advantage of this opportunity, people with questions started asking.
So boss, can you tell me what kind of world view the new RTS game we are going to make will be?
Jester just smiled.
First of all, this is a magical world.
Similar to Lord of the Rings?
Or those worlds in DND?
As soon as Jester mentioned that this was the structure of a magical world, some people immediately began to ask impatiently.
neither.
But it is a pity that Jester denied all their conjectures. He continued with a smile: This is a world that I plan to build independently, and I have great ideas about this worldview and world structure. I want to pass it through Several games to comprehensively describe what kind of world this is.”
However, in the first game, the main theme of the world was only shown from a very small side part.
“I call the name of this world Azeroth, and the background of the first game we are going to make is this. In the world of Azeroth, there are many races living, such as humans, night elves, giants, etc. Demons, etc., as for the stories of these races in this world, there is no need to consider it for the time being, and the theme of this game is that this world has been invaded.
What I am currently considering is a black gate, which is a portal connecting to another world. A group of orcs from another world came to the world of Azeroth through the black gate, and then faced the race that originally lived in this world. , launched an attack.
As for why these alien invaders, which I call orcs, invaded the world of Azeroth, I will talk about this later.
As for this RTS game, the main part of my plan is like this, a war between humans and orcs. Of course, the night elves will also participate.
After Jester finished speaking, everyone fell into deep thought.
But soon, someone came up with different opinions.
Boss, are you saying that in this game, we only have two forces? The voice of the speaker was extremely confused, because in the Age of Empires they launched before, there were ten different countries and forces. , and, in the development of subsequent expansion packs, at least four to five different forces will join the game.
At that time, I listened to Jester’s previous description of the background of the world.
It seems that there are only two, and no more than three forces at most fighting against each other? Doesn't this seem too monotonous?
Yes, you are right.
Jester nodded unexpectedly: In my plan, this RTS game that takes place on the planet Azeroth, which I named Warcraft, is indeed in the first game. Only Three races, the invader orcs, the native races of the world of Azeroth, humans and night elves.”
I saw doubts on everyone's faces. Why was it possible to create so many forces when making Age of Empires? Why was it only possible to create so few forces when making this game?
Jester answered directly.
Actually, it's very simple. Although we have added different forces in Age of Empires, there are only a few countries with their own characteristics. Most of the others are basically just a new layer of skin. , Moreover, with so many countries and forces, it is simply impossible to balance the game as much as possible to balance every force and race.
If the number is cut to three or four, will the balance problem be easily solved? (To be continued...)
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