Game Development Giant

Chapter 552 Propaganda Offensive

What I mean is, if it is really difficult to recruit your previous colleagues, then you can choose to give up doing this. I can guarantee that I will prepare the best people for you as much as possible and help you build a team. , although they are not necessarily better than your previous subordinates, they are definitely elites.

Jester thought for a moment and said something to Miyamoto Shigeru.

However, Shigeru Miyamoto didn't seem to want to give up so easily. He hesitated for a moment, and then continued to say in a very serious and sincere tone: I still want to try again.

Since Miyamoto didn't want to give up, Jester didn't force it either.

However, Jester still reminded him: But, Miyamoto, you have to pay attention to one thing, that is, your team must be established before October this year, and it must be able to produce something that can be experienced by players before the carnival. You have to remember this, if you can't do it, your rating within the company will be lowered.

I know that since the company has obtained the copyright of The Legend of Zelda from Nintendo for me, I will not let this game series that I created become gray under any circumstances. Shigeru Miyamoto said very much Serious and determined, it seems that he is not too embarrassed about this matter, or in other words, he takes it as a matter of course.

Now that he heard Miyamoto Shigeru's affirmative answer, Jester stopped asking questions.

Mars Entertainment has the most free-thinking R\u0026D atmosphere, because Jester believes that developing an excellent game must be in this atmosphere, because an overly serious and depressing development environment will also make developers involuntarily of being infected.

Game development is the same as painting. It is easy to feel the thoughts and intentions of the developers in the game.

Therefore, in Jester's view, this development system leaves the producer in charge during the development process. It is most suitable for the current Mars Entertainment. Of course, in addition to the producer responsibility system, there is also a complete review system, from the establishment of the game project to the review of all aspects of the game after its release.

Only under the assessment of this complete review system, this producer responsibility system can operate smoothly and efficiently, and not because of this free development environment. Let the development team become lazy, so that the team disbands and the project ends without any problem.

time flies.

There is still one and a half months before the opening of the new year's carnival, and the development work of Planet Requiem has entered the final stage. This kind of technical requirement is not high, but for a game with a large amount of text, once the text is completed, Progress is usually very fast.

Because this type of game rarely encounters technical difficulties

This kind of game does not win by being advanced and novel in its gameplay, but by being outstanding. An excellent and thought-provoking plot.

Does that mean we can produce a version that can be experienced by players during the carnival? When Jester's question received a positive answer from the entire Planescape Torment developer, he decided to start early. About the promotion work of this American RPG.

The entire development team has great enthusiasm for the game Foreign Land: Torment.

Moreover, as a development team who are all dnd board game enthusiasts. They can be deeply impressed by the unique design ideas from the very beginning of the design of this Jester. They are deeply impressed by this seemingly ordinary design method, but the process is not simple.

True. There is really nothing special worth mentioning about this game on the system.

Some mature technologies are used, but this game is not novel. Then the people on the development team will never admit it. Although at a glance, this is a very ordinary American RPG, there seems to be nothing particularly praiseworthy in terms of the screen or other aspects, and it is impossible to see this. This game is worth playing compared to other American RPGs.

But after actually playing it, if you are really a die-hard dnd board game, then you will definitely fall in love with this game, and you will be really addicted to playing. The whole story is full of suspense. Once you start, you will It tightly captures your thoughts and forces you to keep playing and experience the epic plot carefully designed in this game. It also allows you to do something you never thought of in the game. The feast of thought that goes on, this is a very accurate description in words.

It’s a feeling you can only get after playing it in person.

At least one thing is certain from the game experience of the people on the development team, that is, this must be the greatest of all DND games.

Although this is something they developed themselves and is more favored by them, but just from the perspective of the game plot, Richard Garrett's game is inferior to them by countless grades. However, it is also because of this The game allowed them to understand Jester's thinking mode in this secret battle with Richard Garrett.

In fact, from the beginning, Jester never thought about making a DND game that would be suitable for all ages and be liked by all players.

This is a false proposition.

Because the characteristics of the dnd game determine that it is a type of game that cannot be simplified, its underlying rules determine that it must be complex, and all the fun of dnd lies in those complex rules. If dndd is If the rules of the game are simplified, then half of the fun of this type of game will no longer exist.

This period was not the period when DND games and American RPGs were completely divided into two game types with the emergence of Fallout.

In the eyes of most current players, American RPGs are DND games.

Although there are games that are not designed according to DND rules, the biggest reason is the authorization fee of DND rules. However, in terms of design ideas, we still follow the DND rules of exploring crypts, fighting monsters, and obtaining treasures. That is the most core and fundamental dnd gameplay.

In fact, the copyright of dnd, except for their background stuff, is free to use when it comes to specific numerical rules.

Despite this, in the eyes of the mainstream audience of American RPGs, these games are also pseudo-DND games. Adding the word pseudo is enough to show how high the status of DND is in the hearts of American RPG players.

There is an urgent need to reform the game.

The end of the current American RPG is far from coming, at least current players are still full of interest in this type of game.

If you take the initiative to reform a game type that is far from being rejected in the market, or even want to replace it, then I'm afraid it won't work, and it will even fail.

Fallout is naturally an extremely good game, but only when an extremely good game appears at the most right time and in the most right place, it will be elevated to greatness. Jester believes that if he now Developing Fallout.

Let’s not talk about the inevitable technical problems that may be encountered when “Fallout” is being developed at this time.

Even if it is developed now, this game will only be considered a good game, and it will definitely not reach the supremacy in the American RPG field that I remember.

You must know that Fallout has the title of the first of the three new major RPGs in later generations of American RPGs. This means that the rise of American RPGs started with Fallout. It is no wonder that there are people in the industry who are interested in Fallout. ” is a very classic comment.

Whenever RPGs hit a dead end, Fallout will step up and point people to a new path.

For such a great game, such a landmark game in the entire history of electronic games, Jester does not want to start developing it now without sufficient preparation. It is not the right time, and there are also big technical shortcomings. After all, , Fallout was released more than ten years later in its original history.

At that time, the DND game was completely dead. Even great masterpieces like Baldur's Gate and Planescape Torment could not save this genre again. It was time to die if it did not reform. Only then did Fallout appear, the birth of an American RPG that completely subverted the traditional American RPG.

“We can do our outreach now.”

Jester said this at a group meeting of the development team, and everyone agreed. Under Jester's strict orders, Foreign Requiem was not released except at the e3 exhibition. After some discussion and saying that this will be an RPG game that you have never seen before, it has been extremely low-key.

Every member of the development team, every member who participated in the phased testing and experience, has signed an extremely strict confidentiality code, and it is absolutely forbidden to disclose any information about Planet Requiem to the outside world.

Because the selling point of this game is the plot, and the greatest charm of the plot can only be experienced under unknown circumstances. If the plot is leaked, even the biggest selling point in the plot is leaked, then when the players experience it, because they have already If you are mentally prepared for this, you will not get the best gaming experience.

This is something Jester cannot tolerate and has been trying to avoid.

After making the decision for external publicity, the specific publicity method is naturally the responsibility of the distribution company. After all, leaving professional work to professionals has always been something Jester believes in. (To be continued...)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like