Game Development Giant

Chapter 641: Online Diablo

The gap between xbo and ps4 is far not as big as the gap between ps2 and DC at that time. However, it is foreseeable that sooner or later, the gap will be so big. This is inevitable.

When the first-day sales of Shadow Blade were released, Sega's executives couldn't believe their eyes. This game actually sold more than 400,000 copies on the first day!

More than 400,000 copies!

You know, according to Sega's internal sales statistics of self-developed games, the quality of games of this same level, if it is a new IP, is completely comparable. Coupled with the overwhelming publicity before, the first day of The sales volume is only 100,000 copies.

Moreover, this is still under the best circumstances, otherwise, a brand new IP, even after their overwhelming publicity.

If you can sell 70,000 to 80,000 copies a day, that might be pretty good.

If it exceeds 100,000, you can even have a celebration banquet.

And now, the sales of Shadow Blade on the first day have exceeded 400,000 copies!

While this excited Sega's senior management, it also caused a deep worry in their hearts, that is, Jester's influence was simply too great.

Jester didn't react much to the fact that he was familiar with this sales volume. This news was even told to him by Yu Suzuki. When Suzuki Yulai told him in an excited tone, the sales volume of his Shadow Blade broke Sega's first-day sales by several rounds. At that time, Jester was still a little strange. He thought about it for a while and then remembered that today is the release day of Shadow Blade.

In fact, you can't blame him.

Regarding the development of Shadow Blade, he really didn't participate much. To be precise, he only talked with Itagaki Tomonobu at the beginning about how this type of game should be developed, but for the specific details, he only served as a supervisor. After a group review, it was Itagaki Tomonobu who really completed the entire game.

It can be said that at least 80% or even 90% of the credit for this game belongs to Itagaki Tomonobu.

However, this game still has Jester’s name on it.

if not.

Again, a new IP, if it doesn’t have a great producer, then. For players, why should they buy your game?

Itagaki Tomonobu also knew this.

However, Jester had previously promised Itagaki Tomonobu that as long as he completed Shadow Blade, he would have the opportunity to personally preside over the development of the game, and the producer would only have his name on it. This was the development of Tekken Chance.

For Tekken, Itagaki Tomonobu also invested tremendous energy.

Even more investment than Shadow Blade. Of course, this has a lot to do with Itagaki Tomonobu's favorite fighting games.

Jester saw Itagaki Tomonobu's plan. To be honest, there are still many immature aspects, but Jester doesn't care. The current VR Warrior cannot be called perfect. Therefore, Jester did not add his own opinions, but just handed it back to Itagaki Tomonobu and told him. This Tekken project did not achieve his inner goal.

In other words, I didn't convince myself.

And Itagaki Tomonobu had no choice. We can only concentrate all our energy at this time and make the development and planning of Tekken perfect.

Of course, on the day Shadow Blade was released, Itagaki Tomonobu was extremely concerned.

After all, he is different from Jester.

First of all, this is the first game he made by himself. Although it is signed by the names of two people, Tomonobu Itagaki also knows that if Jester's name is not signed, needless to say that Sega will not agree, the sales volume will not be Jester. Ste's name may also be a direct hit to Waterloo.

Sometimes, the sales volume of a game is not only determined by the quality, although word of mouth can indeed play a certain role.

However, if you want to really achieve high sales, the game must be of high quality and also have a high reputation.

In Itagaki Tomonobu's vision, if Jester's name was not listed in the column of the producer of Shadow Blade, it would be good if the sales in the first week could exceed 10,000. After all, he had not done so before. The slightest bit of popularity.

When players buy a game, they must first know about it.

I have seen others play it, and I have played it at a friend's place, so I can say that I don't need anyone's introduction to go back and buy it, but after all, such people are in the minority.

It’s more about listening to other people’s introductions. Generally speaking, it’s difficult to describe the charm of games in words.

However, when someone tells you that this is Jester's game, you will naturally think that it must be a good game, because Jester's reputation is that Jester's products must be high-quality products and have become It has become a belief of many players, but if someone tells you that this is the work of Itagaki Tomonobu, you will be surprised, who is Itagaki Tomonobu? I have never heard of it before?

Then after asking around again, it turned out that it was my first time making a game.

Then the quality of this game is definitely not good.

Then, I lost interest in the game.

The gap between them is so big, and Itagaki Tomonobu understands this.

Although he also knew that the explosive sales on the first day had little to do with him, he still felt quite proud.

After all, this is a game he developed from scratch, and it is something he is extremely proud of to be able to break the previous sales record of 370,000 on the first day set by Yu Suzuki.

Of course, even Itagaki Tomonobu knew that this was almost entirely due to Jester.

But the number of 400,000 copies on the first day was simply unimaginable for a newcomer who was just making a game as a producer for the first time.

For a game like Shadow Blade, it is difficult to calculate its final sales volume in a short period of time. Because this is a long-selling game, it can only be estimated. However, Jester and Sega agreed before The quantity of one million sets was completed in three days to one month.

In fact, the sales of 400,000 on the first day only lasted for one day.

Starting from the next day, the sales of Shadow Blade became normal. Generally, less than 100,000 copies were sold in a day. After that, several thousand copies were sold every day. It took almost a month to reach one million copies. .

If this is on dreambox2.

Maybe Jester’s game can sell over a million copies in one day.

time flies.

The e3 exhibition in 1992 has attracted much attention from the industry. It may not be accurate to say that. Every e3 exhibition, starting from the first one in 1990, has attracted much attention, but this one can be said to be. The most important thing is that at last year's carnival, Mars Entertainment announced that they would announce blockbuster news about the 'Era' project at this time's e3 exhibition.

And there was a special explanation.

It is absolutely something that no one can imagine, or even dare not think of.

With one week left before e3, the discussion about what major manufacturers will announce at the e3 exhibition is getting more and more heated.

Not only in fighting game publications and game shows, but also in some forums about games, there is news about the E3 exhibition. There is even news recently from Mars Entertainment that it seems that the 'Era' project In addition, Jester also plans to develop a game.

This caused dissatisfaction among many players.

In the opinion of these players, Jester should now focus all his energy on the 'Era' project instead of developing other trivial games.

They both knew that Jester liked his colleagues to work on several projects.

However, players all know how huge the 'Era' project is, and according to Jester's description, this game that looks like a real world is what they yearn for, even if there is a lot of support. As Jester's people said, others are making games, but Jester is making a world.

Therefore, they did not want to see Jester distracted by other things.

This has to be tried.

No matter how good other games are, they are of little use. They are far less influential than the Era project, and they are not as supportive as the Era project.

This is also the first time that players do not support Jester developing multiple games at the same time.

In fact, this is just a small piece of news that came out from nowhere. No one knows whether it is true or not. At least no one in Mars Entertainment has acknowledged this matter.

Moreover, many people also know that in the past year and a half, apart from announcing at last year's carnival that they would announce the blockbuster news about the 'Era' project at this year's e3 exhibition, Mars Entertainment has not released any other news. Coming out like this is extremely inconsistent with Jester's previous habit of sharing his joy of developing games with players at any time.

Therefore, many people also know that the development of Era must be very difficult, which has left Jester with no spare time to do other things. Therefore, this kind of talk about Jester developing a second game, Total nonsense.

But, actually...

This is real.

Jester has indeed secretly deployed a large number of people within Mars Entertainment, with Mike Mowaimi and Rob Pardo, who have been with Mars Entertainment for three or four years, as producers, and himself as game supervisor. A brand new development team was established, and the development plan carried out by this development team is also top secret within the company, because what they want to do is also a type of game that no one has ever produced.

Online game.

Diablo's online game. (To be continued...)

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