Game Development Giant
Chapter 642 Objections
The development of online games is a brand new plan that Jester wants to carry out.
Historically, Richard Garrett's Ultima Online was the first truly online game. Once it was launched, it immediately shocked the world.
Jester didn't know if Richard Garrett now had the idea of developing online games, but Jester felt that it was indeed time to develop online games.
In Jester's view, Ultima Online is more important because of its extremely important historical significance. In terms of game design, there is still a lot of gap between it and the widely popular MMORPG games in later generations.
In later generations, many game enthusiasts will say that the Diablo series is the founder of mmorpg games, because basically, all mmorpg games in later generations have not deviated from the rules set by the two games. One of them is diablo, and the other one is World of Warcraft.
Jester agrees with this.
In his opinion, Diablo, many settings in this game, especially the second game, are just like textbook classic design cases.
Diablo, also known as Diablo, is a game that Jester has wanted to make a long time ago but has never made. In addition to insufficient functions, the most important thing is that he not only made it Image is a stand-alone Battle.net game like the original one in history. He wants to make this game directly into an online game.
However, Jester has not yet officially decided on this idea. The news that came out before was accidentally mentioned by him during ordinary chats. He also has a very exciting idea that he wants to carry out as soon as possible. As for the specifics, What's the idea, inside Mars Entertainment. Only those who were selected by Jester and participated in the Diablo project knew about it.
There are still a few days until the e3 exhibition.
However, Jester is not too worried about the e3 exhibition. The things to be announced at the e3 exhibition have been discussed several times before and have been prepared for a long time.
Jester held a discussion meeting of the Diablo project team today, just to finalize the project as soon as possible and then launch it. After all, developing games takes time, and Jester wants to be able to release it before next year's E3 exhibition. This game.
What we are going to discuss today is whether Diablo should be made into a stand-alone game that can be connected through Battle.net. Or it should be made into an online game. Jester looked at the dozen or so Diablos sitting in front of him who he had selected. The members of the project team said seriously, among the dozen or so people, the ones in charge were Mike Mowaimi and Rob Pardo.
The two of them have only joined Mars Entertainment for a short time, but they have already participated in the development of several important projects. Rob Pardo even interned at Sid Meier's independent studio for a period of time, and both led the team independently. Having developed a game with good sales and reputation, Jester was chosen to participate in this Diablo project.
Mike Mowaimi. The original history is that he was the founder of Blizzard Entertainment, and Rob Pardo was later the ace designer of Blizzard Entertainment, known as the soul of Blizzard. If these two characters hadn't reached the stage where they could take on important responsibilities, Jester would not have entrusted them with such important responsibilities.
As Jester mentioned this issue at the beginning.
Everyone is expressing their opinions enthusiastically because they know. If he can leave an impression in Jester's mind, he will most likely be chosen to be the person in charge of projects like this that Jester will personally take charge of in the future.
Just like the two people in charge this time. Like Mike Mowaimi and Rob Pardo.
Many people here have similar experiences in Mars Entertainment as these two people. They have also led teams to develop games with good reputations. But this time, the elites selected by Jester to participate in the diablo project team only Being able to serve as subordinates under Mike Mowaimi and Rob Pardo is because these two people are really good in level and ability.
They also left an impression on Jester's mind.
But after hearing their opinions, Jester frowned, because many of them did not agree with making Diablo into an online game. Even Mike Mowaimi and Rob Pardo did not agree with this. a little.
Boss, your idea about mmorpg games is indeed very inspiring, but the game you are planning to make called Diablo is not suitable for making this type of game. Rob Pardo was sincere and firm when he spoke. Obviously, this was his final opinion.
Jester values Rob Pardo very much. After all, he is the chief producer of so many classic Blizzard games in later generations, including Brood War, Reign of Chaos, The Frozen Throne, and even the original version of World of Warcraft and Burning. Expedition, as well as StarCraft 2 and Diablo 3, this producer, who is called all-the-best by his colleagues, has a talent in game development that is difficult for ordinary people to match.
Why?
Jester didn't say whether he agreed or disagreed. He just smiled and continued to ask.
It was impossible for him to negate his previous decision just because of a producer's objection. He needed more reasons that could convince him.
Rob Pardo had obviously thought carefully about it. After hearing Jester’s further inquiry, he just prepared the wording slightly and said: “Actually, it’s very simple, because what you said, boss, The biggest feature of mmorpg games is the interactivity between players, and you think Diablo is a game with strong player interactivity, so it can be made into an online game.
Hearing what Rob Pardo said, Jester also nodded. He did think so before, but Jester also knew that the other party would definitely not just say this, and there would definitely be some twists and turns later. Sure enough, …
But, boss, in my opinion, Diablo has all the advantages of a single-player game. All its game features are prepared for single-player games, and the interactivity is not that strong. Although you think there are team players, Even things like player transactions, but in my opinion, these can all be solved through the online battle network, there is no need to make it into the mmorpg you want to make. (To be continued...)
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