Game Development Giant
Chapter 663 Gold Membership System
Many people present were very excited about Jester's little idea.
Some people are very rich in divergent thinking.
After Jester briefly introduced the general situation of this achievement system, someone immediately proposed such an idea.
Then can we also add such a system to other games? In fact, many people have heard what Jester said about how much this achievement system has improved the playability of the game. Many people may not be interested in the game. I don’t quite understand the playability of a game. Some people always talk about how playable a game is, but none of these people explain what playability is.
In fact, for those who understand this concept, there is no need to explain this concept. For those who do not understand, just think about it and you will understand. It is just what the name implies.
What is playability?
It's very simple. There are things in the game for players to play. Once you understand this concept, it will be clear at a glance that the playability is high. That is, there are many things that allow players to keep playing in the game. That is, Players can stay in the game for a long time to experience the game without feeling so boring that they don’t want to play.
In later generations, in game development.
There are basically two systems that are most helpful in improving playability. One is the collection system, such as Pokemon or Diablo, which are all games of this type, and the other is the achievement system.
In order to complete one achievement after another, players will take the trouble to study the game over and over again, or they need to find strategies to obtain the achievements of the game.
Many institutions in later generations have also conducted investigations.
The achievement system can increase the time players spend on a game by at least 20%. Some hard-core players will even increase the score by 100%. Some have no intention of completing some very difficult challenges in the first place. Since the achievement system was introduced, many players will try to see if they can complete this extremely difficult challenge.
And there are even at least a quarter of the people here. I will try to spend a lot of time completing this challenge.
Therefore, when a player spends more events in the game, it means that he has more things to play with. This is the so-called improvement in playability.
This is a very important factor.
good.
Jester nodded, indicating that he recognized the question. This actually had a lot to do with what he was going to say next, which was about what method should be used to launch the achievement system. He Haven't made up my mind yet.
Now he has two ideas. One is a common practice in many later games. Add the achievement system directly to the game.
The other is a mode similar to later generations of Microsoft Gold Membership or Sony PS+, which directly turns into trophy mode and is obtained online.
Of course, these two methods have their own advantages.
Of course, what Jester hopes for the most is the second one. Because of the Internet access, he can also make a plan in advance, that is, the gold membership plan. In his vision, the gold membership plan is launched. It is crucial to allow him to gain more players' adhesion. This is also the beginning of the transformation of light players into core players.
Many people will talk about their feelings in later generations.
The so-called feelings here are actually. It is a kind of attachment to a game or a company.
There's nothing to hesitate about. Just add it directly to our game. It's nothing more than reaching a certain condition and getting something... This kind of independent system is not difficult to implement.
There are many people who are not impressed by Jester's hesitation. They didn't even hear what Jester was hesitating about, so when they expressed their opinions, Jester didn't show any sign of approval. Instead, he pondered for a moment.
said.
I want to combine this system with our Battle.net system.
Jester began to express his thoughts, but his first sentence was a bit confusing, and few people present could understand his accurate thoughts from his words.
The idea you mentioned of incorporating this kind of achievement system into the game was also my original idea. However, after this idea was made, there was a very big flaw, and this flaw is very important to our new game. Systemically speaking, it will be very fatal. Hearing what Jester said, many people once again had questions.
They thought they had never thought about what Jester said was this fatal flaw.
Jester doesn't care much. After all, he comes from a later generation and has seen many games with various achievement systems. In later generations, this is basically a standard feature of a game.
So, he paused for a moment and said: It's actually very simple. Think about the story I told before, that is, why did I propose the achievement system? What is the purpose?
Many people blurted out in unison.
Playability.
But Jester shook his head: Playability is just the effect that will inevitably be achieved after adding this system. It is not the main factor why I added this system... I said, the reason why there is an achievement system is because Players need a sense of accomplishment, a sense of achievement in playing games, which is a sense of identity driven by vanity.”
In other words, to better understand it, it's a sense of pretentiousness.
Anyone who pursues high achievements must like to show off. Otherwise, why would they bother to challenge such a difficult level?
But the problem is that if the achievement system is built into the game, it can certainly enhance the playability, it can certainly enhance the player's challenge** and extend the life of the game, but it lacks a contrasting pleasure - you play How do others know about your stand-alone game? How do others know that you are so awesome? How do others know that you can achieve such a difficult achievement?
Jester didn't speak quickly.
But after he finished speaking, many people had expressions of enlightenment on their faces. They understood what Jester said was the biggest flaw in implementing the achievement system directly into the game.
That is, players can only play their own games and gain their own sense of identity.
They know they are awesome, but others don't.
Although it is much better than before when there was no achievement system, it still cannot promote this kind of pretentious competitive fun. (To be continued...)
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