Game Development Giant

Chapter 664: Connect with Battle.net

With competition, people will continue to challenge.

In order to achieve the purpose of extending the life of the game, that is, improving the gameplay.

The gameplay of a game that can be played for 300 hours is definitely much better than a game that can be played for 100 hours.

Why do many people think that Monster Hunter and the Diablo series are just grinding games, and there is nothing interesting about them? However, the lifespan of both games is calculated based on thousands of hours.

To be honest, in the entire game world, there are only games that can be compared with these two games in terms of game longevity, that is, gameplay.

Probably no more than five.

And what Jester can think of at the moment is probably the Pokemon series.

In fact, when an achievement is difficult to obtain, some players, after challenging it several times, feel that it is too difficult and cannot be achieved by themselves, so they give up. This is achieved by integrating the achievement system into a single-player game. very common.

When there was no achievement system, players might not realize that the game could still be played like this.

With the achievement system, players will know that they can still play like this. It seems pretty cool. I wonder if I can try it like this too.

Then he tried common sense several times and failed.

Just complain, this kind of gameplay is too difficult, no one can do it, I'd better not play it.

It is true that this does extend the life of the game, but this is not the original intention of the designer. In other words, it is of no use. This is a very simple reason. After Jester broke it , many designers thought of it instantly, and Jester did not explain decisively, but looked at the designers present.

However, if such an achievement system appears on Battle.net, you can view it. In contrast, when a player has no way to obtain a challenge achievement, he feels that it is too difficult, and he does not want to challenge it, but he is unwilling to do so. He feels that if I can't complete it, then others must not be able to complete it either, so he Just go to the maternity clinic. To compare.

Let’s see how many people can complete this achievement system.

At first glance, it seems that only a few tenths of a percent of people have obtained it, and what’s more, there are difficulty evaluations, such as easy difficulty, hard difficulty, nightmare difficulty, and abyss difficulty. Epic difficulty, Legendary difficulty...etc.

In this case, although some people will see that it is so difficult that I can't do it as it should be. Or maybe it's as simple as dozens of people have done it, and there's no reason why I can't do it, and then some of them will continue to play this game. Further extending the game life, this is the designer's purpose when designing.

Competing with others is endless fun, which is why e-sports became so popular later.

Before he said that it would be combined with the Battle.net system. Many people didn't understand what he meant, but when they figured it out, they instantly understood what Jester wanted to express.

You mean, these achievement systems are implemented on Battle.net?

Someone soon asked Jester about his thoughts.

This time Jester did not deny it, he nodded, but he quickly said: However, there is also a big trouble with this, that is, if he wants to win our trophy, then he must be there Play the game while connected to the Internet and verify it on our server, but this will cause some trouble to our players.

In this era, there was no such thing as online games or stand-alone games. The online version of Diablo that Jester had originally planned was persuaded by his subordinates to drop it.

Therefore, Jester does not need to explain why it is so painful to play a single-player game online.

If there is such a player who really wants to get some achievements in the game, then he must be online during the game, so that his achievements will be recognized by Battle.net and appear in his account. , when he is showing off, he can directly tell his Battle.net ID, and then say, if you are not convinced, go check out my Battle.net bar, I can complete this game with my eyes closed.

Saying that, Jester paused for a moment.

However, the problem lies here. He does not have a very stable network connection, so the game will cause trouble to his experience. I don't like this way for players to feel that I bought the game, but I can't play it. to a complete gaming experience.”

Jester finished speaking about his concerns, and those who were still confused before began to ponder.

Indeed, what Jester said makes sense.

If some of the gameplay of a game can only be enjoyed online, then for those who cannot maintain a stable network, wouldn’t it mean that there is no way to get a complete gaming experience?

This was actually not a big deal, but from Jester's point of view, he didn't like this way of setting it.

For example, many games in later generations require full Internet access for so-called anti-piracy purposes. This is a very pathological behavior because players feel that their legal rights have been challenged. Therefore, when manufacturers do this, they will always Be cautious, such as Blizzard's Diablo 3. They have a complete team system. Only such a better experience can make players feel that this is not excessive.

However, there are also some manufacturers that simply cause players the trouble of having to connect to the Internet, instead of creating a system that not only causes trouble but also compensates players.

For example, when the domestic stand-alone market is gradually rising.

There is a game called The Legend of Heaven Conquering Demons. Jester was also looking forward to this game at first. After all, it is known as a domestically produced Devil May Cry, and Jester has tried both the demo and the trial, and it is indeed a domestic game. A very bold attempt.

After all, it is act, and not many companies in the world have the guts to try it.

However, it was first revealed that this game requires a full Internet connection and also has a mall. This made Jester very dissatisfied. It would be fine if it was just paid DLC such as clothing. The most important thing is that the mall sells red souls, which is similar to The red souls in Devil May Cry and God of War can be exchanged for skills. This is something that a player cannot tolerate.

Most importantly, he also sells basic attributes.

Therefore, there was a fierce protest among players at that time, and the official responded immediately and decided to delete the so-called in-app purchase items previously announced.

However, there is no official explanation for the full network connection.

It’s not that Jester hates being online all the time. What he hates is simply being online all the time and not being able to compensate players for the gaming experience. For example, a very simple online system is the simplest compensation, but it’s this system. There is no such thing as The Legend of Conquering Demons from the Sky, which is why Jester is extremely disappointed. (To be continued...)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like