Game Development Giant

Chapter 678: Preparing for sale

Although Mike Mowaimi's ability is good, he is just a good ability.

If he was really talented at developing games, he wouldn't have given up his game development position and gone to Blizzard's administrative department later.

If Jester could have said it in more detail just now, then maybe Mike Mowaimi would be able to hear the various mysteries of this game, but Jester only mentioned it casually, originally wanting to He had never thought about it carefully before the two of them broadened their minds.

Jester saw the different expressions on the two of them.

He also pondered for a moment.

Actually, the reason why I say this is that I still have a lot of ideas about StarCraft. I had a lot of ideas about RTS games when I was developing Warcraft. However, due to technical limitations, , there was no way to achieve it, so I gave up, so I plan to wait a few years. With the improvement of technology and hardware, StarCraft can also be truly perfect in my mind.

Hearing what Jester said, the two looked at each other.

For them, Jester didn't need to say so much. Being able to let them personally take charge of the development of a new game was already a great kindness to them.

What else do they have to be picky about.

Jester retracted his memory of meeting and talking to Mike Mowaimi and Rob Pardo about Diablo.

It's been two years since this happened, and the diablo is now nearly complete.

During the internal closed testing conducted in the company, this arpg type game was very popular, especially in this game, the unprecedented addition of the ladder and season system made many people in the company have fun every day. When the time comes, go online and clear the monsters.

However, because it is only an internal test, many in-game equipment are available. The system has not been installed yet.

Many colleagues tell people from the diablo development team every day that they can’t wait for it to be released as soon as possible. Of course, testing is still very important. In internal testing, they have already fixed a lot of things they had developed and developed before. There are no serious vulnerabilities found during debugging, and it has been tested internally for several months now.

After all, it’s almost time to go on sale.

In the past two years, Rob Pardo has not only been developing Diablo wholeheartedly, but he has also had little time. Just keep thinking and perfecting the Invincible Heroes that Jester told him about back then.

At that time, Jester just started the game and talked about how to play it.

It's not very detailed.

However, for a game, its most core thing is the gameplay, an interesting gameplay. A great game can be born, and the interesting gameplay may not be complicated sometimes, just like the human desire to collect. Is this gameplay simple? It's something that everyone knows. But is Pokemon great? Of course it's a great game.

So, when the most difficult thing has been solved by iJester, what Rob Pardo has to do. It is to perfect all the branches and leaves of this game.

A game is like a towering tree.

There cannot be just one straight tree trunk reaching the sky. It also needs dense branches and leaves. Only such trees are healthy.

In the past two years, Rob Pardo has made many improvements around the gameplay of Invincible Heroes proposed by Jester. It can be said that although the production of this game has not yet started, this game From the framework, to the flesh and blood, to the core, the game has already taken shape in Rob Pardo's mind.

If he were allowed to start the development of this game immediately.

This will save a lot of time. Diablo has been developed for almost two years. This is a very long project within Mars Entertainment. Although the development team is not large, two years means that the cost is higher than other projects. Some development teams at the same level are twice as high.

If this game fails, it may be extremely difficult for Mike Mowaimi and Rob Pardo to get the opportunity to lead the development of an independent team.

Although the game is very popular within the company.

But that doesn’t mean it’s equally popular with the outside world. Mars Entertainment itself has many games that are well-received within the company, but that players don’t like. Therefore, before the game is officially released, no one dares to talk about Diablo. It may be possible. big sale.

Although Mike Mowaimi and Rob Pardo are very confident about this game.

I heard that you don't plan to develop Invincible Heroes with me? Rob Pardo suddenly asked Mike Mowaimi when he was finishing the final work on the game. After many questions, Mike Mowaimi choked first and then laughed bitterly.

He said: Yes, I have been very happy to develop Diablo with you in the past two years. I think we work well together, but I have also considered the game Invincible Heroes. It is true that I don't like it. type, and the boss has said it countless times, don’t force yourself to develop games that you are not interested in. If you can’t get fun out of the game you develop, then you definitely won’t be able to make the game you want to develop into something special. Fun.”

As he spoke, he paused for a moment, and then said in a more serious tone.

I completely agree with what the boss said, so I told the boss before that I hope I can participate in other projects for the next game. However, there are not many projects planned in the company, so the boss said I'll wait a moment...

Hearing his best friend's explanation, Rob Pardo was also a little helpless.

In the past two years, he had talked to the other party about Invincible Heroes several times, and the other party was indeed not interested.

Then let's wait for StarCraft to come together and develop it together...

Rob Pardo can only say this.

By the way, don't forget to meet the boss in the afternoon. When I met with the boss before, the boss asked me to inform you that he wants to discuss with you the release of Diablo. You know, in the past two years, the boss has been The development of the 'Era' project is the biggest secret in the company. Even we don't know much about it. There are very few games that he has been involved in, but he has only been involved in them before they were released, and they are all extremely popular with him. attention, and finally became a great success after its release.”

Finally, Mike Mowaimi gave a reminder. (To be continued...)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like