Game Development Giant
Chapter 680: Conversation
Obviously, Jester is currently in such a state.
‘Era’ must have achieved some very important results! Rob Pardo could only guess this in his heart.
After all, he knew next to nothing about the project.
In fact, as Rob Pardo thought, the 'Era' project did achieve a major breakthrough this morning. That's why Jester, who hasn't slept a wink all day, is in such high spirits that he can't even sleep. The physical fatigue was directly covered up.
I tried your diablo, it's an excellent game.
As soon as Jester opened his mouth, he went straight to the point and talked about the game that Rob Pardo was currently in charge of, which was also the purpose of finding him this time.
The Diablo series, in Jester's mind, is a series that cannot be missed. No one knows better than him how much impact this series will have on the entire history of video games, almost reshaping the history of video games. The design ideas of the entire RPG game have also had an immeasurable impact on the upcoming mmorpg.
Of course, although the first game was successful, it was far from reaching this level.
This is what the second game did.
Jester tried out Rob Pardo's Diablo. In the original history, although Rob Pardo joined Blizzard Entertainment in 1995, he joined Blizzard headquarters, and The person in charge of the Diablo project was Blizzard North. Therefore, during the first and second generations, he was not a senior executive at Blizzard and had no access to the Diablo project.
As for Mike Mowaimi, who is the founder of Blizzard, he personally led the acquisition of Vulture Studio. Of course, he participated in the original historical project establishment of Diablo.
As for Rob Pardo, it was impossible. In the era of Diablo 1, he was just a small figure.
Later, he mainly showed his talent in real-time strategy. For example, StarCraft: Brood War, which has been praised by many players as the most complete expansion pack in the history of gaming, is his masterpiece. It is also hailed as a flawless expansion pack. For example, later he With the great achievements of Brood War, he was responsible for the development of Warcraft 3.
Including the original Reign of Chaos and later The Frozen Throne, they were all developed under his leadership.
And because he was in charge of the Warcraft 3 project at the time, he did not participate in wow at that time. However, when the Burning Crusade, the first expansion pack in the history of WoW, was developed, he relied on the epic success of Warcraft 3 and became the development director of the Crusade.
Later, he served as the development and creative director for StarCraft 2 and Diablo 3.
Moreover, because of another great success of The Burning Crusade, he was even selected by Time Magazine as one of the most influential people in the world that year in 2006, and his ranking was not low.
But because the original version of Diablo 3 was not a success. Therefore, at the beginning, Jester was still a little worried about whether Rob Pardo could master this type of game, but looking at it now. He was simply a little paranoid at the time, but Rob Pardo not only completed it, he also completed it very well.
For people like Jester who are used to playing various Diablo games in later generations, although Rob Pardo's Diablo 1 is not perfect at all.
but. It is already much better than Blizzard's original Diablo 1.
Although no one dares to guarantee it before the game is officially released. However, I think it is possible for your game to sell millions of copies. Jester smiled and expressed his conclusion, which was even more This shocked Rob Pardo, because not everyone is qualified to make such predictions. For example, he said that his game could sell one million, but all he got was ridicule from others.
However, as a person like Jester who has sold several games with tens of millions of sales, if he said that a game can sell millions of units, then people will think that Jester’s prediction is normal.
However, Rob Pardo still couldn't believe it.
Because he knows that Diablo is just a PC game, and how difficult is it for a PC game to sell one million copies? There are not many people in the world who can do this, because the group of PC players is much smaller than that of console players.
In Jester's memory, the sales volume of Diablo 1 was one million units a year.
Diablo 2 reached the sales volume of Diablo 1 in one month. Of course, the historical status of the two games is not the same. The final total sales of Diablo 2 was 18.5 million copies, among PC games , there are only a few games that can compare with it, and there are only a handful of game series that can compare with him in influence.
The quality of Rob Pardo's game is even better than the original version, and it is also assisted by the extremely stable Battle.net system that has been running for several years.
It makes no sense, this game can't sell as well as the original version.
I never say anything blindly. Jester was very sure when he said this, but Rob Pardo felt a little embarrassed. After all, it sounded to him like he didn't believe Jester. Very predictable.
Therefore, Rob Pardo quickly apologized, indicating that he did not mean it that way.
Jester didn't take it seriously either. He just said it casually, and then asked a few things about Diablo 1 before turning the topic to his next game, which Rob Pardo is most concerned about now. , he really has too much to say about Invincible Heroes.
I heard that you have thought a lot about Invincible Heroes in the past two years?
Jester began to ask.
In fact, many of Rob Pardo's thoughts on the type of game Invincible Heroes over the years have been written to Jester. Although Jester is busy, he has read them all. I have to say that for the For this kind of strategy game, Rob Pardo seems to have an inspiration that is difficult for others to explain, and can go straight to the core.
No wonder an expansion pack like Brood War can be produced.
Even Jester couldn't help but sigh secretly in his heart, Brood War's status in the history of expansion packs is really too high.
Jester just started talking.
Then there was Rob Pardo's talk. He had thought about countless ideas about the game Invincible Heroes in the past two years. Now that he talks about it, he is naturally extremely familiar. (To be continued...)
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