Game Development Giant
Chapter 682: I’ll hold a celebration party for you
I see.
Rob Pardo also nodded after thinking about it. Choosing Invincible Heroes was his choice. If he was asked to make a choice again between Diablo 2 and Invincible Heroes, then he would His choice is still Invincible Heroes. There is nothing to regret, because he really likes strategy games. He feels that developing such a game can give him a sense of accomplishment that is difficult to produce in other games.
This sense of accomplishment was what prompted him to make such a decision.
But then again, he is also very emotional about the Diablo project. After all, this is the first project that he is responsible for.
As you know, we have had a lot of discussions about the Diablo series, and there are a lot of things involved. However, in Diablo 1, we did not complete enough. As someone who understands this project, you should also know this. , Diablo 1 is just a superficial part of the Diablo plan. Jester said it very seriously and chose his words carefully.
And Rob Pardo was also listening very carefully.
So, the scale of Diablo 2 will be very large. If your idea of making Invincible Heroes is not too strong, then you and Mike Mowaimi will be responsible for the second game. After all, you are responsible for this Genre games have the most say, but... When talking about it, Jester also felt a little regretful, because he knew that even if Rob Pardo's Invincible Heroes was successfully developed.
In terms of influence, it will definitely not be a match for the second game of Diablo.
Diablo 2 is a game that directly opened up a new landscape for future MMORPGs in Jester's mind.
This will be a team of at least forty people. In the end, these words Jester said still shocked Rob Pardo. As an old man who has been entertaining on Mars for several years, he naturally Know what the scale of forty people is. The team size is forty to fifty people, including Will Wright, Sid Meier, etc., the top producers in these companies.
Only those who have their own independent studio are eligible to form one.
Because, when people are right, it represents an increase in the amount of investment, and this increase is not an ordinary increase, but a geometric progression.
A team of five people and a team of ten people require an investment scale. Not just twice, but four times.
“Michael is responsible for a team of forty people by himself!”
Even Rob Pardo couldn't believe that Jester would give such an important task to the other party, so he exclaimed, but obviously, Jester did not arrange it like this, he just looked at Luo Bo Pardo glanced at him, and then said cautiously.
To be honest. You still don't have enough prestige. To control a development team of forty people, Michael's current prestige in the company is not enough, so this team will have almost a dozen new people. Moreover, this team also has two people. People are in charge...Bill Rogge and Mike Mowaimi are in charge together. Jester explained briefly.
Robert Pardo is not very familiar with Bill Rogge, but he has heard about it a little bit.
He is a somewhat famous producer in the company. Although the sales of the games he is responsible for are not very high. But they are all very playable, so they are somewhat famous in the company.
Most importantly, he loves the Diablo project very much.
During internal testing of Diablo. He is also the most attentive to testing. This kind of attentiveness does not mean how much he likes to play. Although he really likes to play, many of the things he proposed gave him and Mike Mowaimi great inspiration. .
Bill came to me through Mark before and explained that he wanted to participate in the development of Diablo 2. I had no objection. He is very capable and can indeed take on this responsibility. Jester explained with a smile, In fact, the reason why Bill Rogge, who was already in the company, was not approached when developing Diablo 1 was very simple.
That was because Bill Rogge was participating in a project of Mark Saini at that time and was Mark Saini's most trusted lieutenant. Jester didn't want to steal people from Mark.
The second reason is simpler.
Although Bill Rogge is the father of Diablo, his contribution is mainly in Diablo 2. Diablo 1 is essentially just common sense for a new gameplay. Although it requires a lot of difficulties, it is not too much. Therefore, Jester was After careful consideration, with the idea of training new talents, Rob Pardo and Mike Mowaimi were put in charge of Diablo 1. So far, the results are very good.
Not bad for sure.
After all, whether it is the financial resources, material resources invested by Mars Entertainment, or the level of elite personnel, it is far from being comparable to that of Northern Blizzard.
After hearing what Jester said, Rob Pardo also knew that it was unlikely that he would return to the development team of the second Diablo game. Although he sounded a little disappointed, this was his own choice and he could not Hatred, although a team of forty people is very attractive, it is obviously incomparable to the allure of Invincible Heroes to him.
The two continued to chat for a few more words, and then Jester answered a phone call. Judging from his answer on the phone, it should be about the 'Times' development team. After talking a few words on the phone, Jester Te hung up the phone.
Then, he said to Rob Pardo with some regret: I originally wanted to go back and sleep after meeting you, but I haven't slept for more than a day... But now the development team has made some progress. , so I still need to go there... At this point, Rob Pardo also understood that this was Jester's eviction order, although this eviction order came a bit suddenly.
Since Jester said so, Rob Pardo naturally resigned on his own initiative.
But before leaving, Jester still said: When the first week sales of Diablo 1 come out and meet my expectations, then I will hold a celebration party for you.
Jester said this very easily.
But to Rob Pardo it didn't sound easy at all.
When the sales volume of a game reaches a certain level, the development team or game company will usually hold a celebration party. This habit was passed down from the film company and has been used for decades, such as some later generations. Japanese game companies do not pursue high game sales. For example, if some second-tier RPGs have sales of more than 200,000, they will usually hold a celebration party. (To be continued...)
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