Game Development Giant
Chapter 683 Morale is shaken
Of course, the celebration party held by the development team itself is completely different from the one held by the company.
The company opens it for you, and there will be heavyweights attending, which naturally means that the company attaches great importance to your project. This is not for the outside world to see, but for other people in the company. If Jess Tedu's attendance at the celebration party means that he will be Jester's from now on, so in the company, no matter what department he is in, he must be given some face.
After receiving this guarantee from Jester, Rob Pardo was in a good mood.
Although Diablo will be officially released in a while, he is not as worried as he was before meeting Jester.
After all, Jester said that this is a game that can sell millions of copies. Jester rarely predicts the sales of a game that has not yet been released with such certainty. But for the games he predicts, he has never predicted it. He has failed before, and he always talks about the minimum. In other words, if Jester said that a game can sell a million units, then this game is likely to sell for 1.5 million or more. many.
Although many people in the company are optimistic that Diablo will make the two producers an instant hit, no one dares to predict that they can sell one million units.
It doesn’t matter that this is a console game. The most important thing is that this is a pure PC game.
But if PC games want to sell millions of units, it is more than twice as difficult as console games?
Rob Pardo did not hide anything. After he returned to the development team, curious people naturally asked him what he had talked about with Jester.
He did not say anything about Invincible Heroes and Diablo 2. After all, it has not been officially announced yet, and speaking out would inevitably affect the final bug handling work of the game. Although this part of the work is very small, But it is indeed the most important thing about a game. Rob Pardo doesn't want bugs to affect the sales of his game.
So, he just said something casually.
In order to boost morale, he also talked about Jester's prediction of the sales of this game.
One million sets!
This number really made everyone in the development team excited. As employees of Mars Entertainment, they naturally knew that their boss had never failed in predicting game sales, and. According to the company's bonus distribution issue for the development team, for a game with a sales volume of one million units, their team of twenty people can basically receive at least tens of thousands of dollars in bonuses!
This is basically equivalent to more than half a year's salary.
This is also the reason why these game developers like to work for large companies. In addition to being able to develop and pay more than small companies, large companies are particularly generous in terms of bonuses.
Although the salary offered by large companies is higher than that of small companies, it is not much more. Moreover, in a large company, you may be just an ordinary member, without anything special, while in a small company, you may be a core member. Power and freedom are both quite large, so there is no comparison between the two.
But for games developed by small companies, maybe 200,000 copies is a huge number.
PC games may make a lot of money, but if it is a console game. Only one-third of the royalties were first exploited by those hardware vendors.
The most important thing is that small companies rely on the money earned from these sales to survive when bonuses are issued. It is definitely not as generous as big companies, but for companies like Mars Entertainment, hundreds of thousands of copies of a game are the base price. Each participant can receive tens of thousands of dollars in bonuses, even for a year. The development of a game is equivalent to getting two years' salary in one year.
That's the least.
If it reaches one million, then the average general may be able to earn one hundred thousand dollars. This is an extremely attractive number in this era.
Therefore, after Rob Pardo said the news about one million sets, discussions within the development team must have started. Moreover, it can be seen with the naked eye that the morale of the development team has obviously improved greatly. promote.
What happened after that was somewhat beyond Rob Pardo's expectations.
Because everyone has a desire to show off, and he didn't let the team members keep it secret, almost all their colleagues in the East District knew that Jester said Diablo could be sold before they got off work in the afternoon. A million sets of news.
In Mars Entertainment, no one dares to question Jester's authority, and even if they do, no one dares to say it blatantly.
There have always been people who were dissatisfied with Rob Pardo and Mike Mowaimi being able to get the leading development rights of the game Diablo. After all, in terms of qualifications, they are not the oldest and most skilled. There are also many who are the tallest and most popular, but they are not the best. Even when it comes to relationships with senior officials, they are not the strongest.
However, Jester handed over the development rights of this game to these two people.
This makes many people very jealous. Within Mars Entertainment, competition is very fierce. Most of the best producers will apply to establish their own studios after becoming famous, and some will leave the company directly. , established his own game company.
Within the company, there is no resistance to this situation. Instead, they will provide some support to those who are originally from Mars Entertainment on the game platform.
Therefore, these are also considered to be direct descendants of Mars Entertainment.
Then, all ordinary researchers were thinking that one day they would also have it. Itagaki Tomonobu was reused by Jester. After developing Shadow Blade, he immediately took charge of Tekken. Tekken was already in It was officially launched before and was very successful. It is a very hardcore fighting game. Moreover, Itagaki Tomonobu also added the violent clothing system and breast shaking system for the first time.
It is even more popular among players.
In just two months, fighting games were swept across the arcades in Japan and the United States. Even Sega's newly launched VR Fighter 2 could not stop the fierce offensive of Tekken.
However, Suzuki Yuya also commented on VR Warrior 2 before.
Yu Suzuki is still working in the 'Era' project team. After the launch of VR Warrior 2, some media naturally asked him for his opinion on whether the game VR Warrior 2 was in line with his heart. Unexpectedly Yu Suzuki did not give his company any face at all, and his attitude was even a little angry. He was very rude. He said that VR Warrior 2 is a game that is not worthy of being released for sale. (To be continued...)
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