Game Development Giant

Chapter 684 Iron Fist

Although Yu Suzuki said so.

But in fact, VR Warrior 2 is not as bad as he said.

It is true that this game is not as shocking as the 3D fighting when VR Warrior first came out, but it is not like what Suzuki Yu said, this is a game that should not be released game.

In fact, this matter is very simple.

When Jester borrowed Yu Suzuki, the project Yu Suzuki was preparing to work on was VR Warrior 2. He had many ideas for this game and wanted to implement it in the second game. However, due to the 'era 'Because of the project, he had to give up the plan, but when he left, he still told the new development team about his ideas for the sequel. Moreover, he also told the people at am2 that if they had If there are any special changes, be sure to notify him first.

result……

You know, being able to be responsible for a long-known project, if this game can be a great success according to your own design, then the reputation you will gain will be unparalleled.

am2 was created by Yu Suzuki.

But not everyone wants to be a deputy forever, so the new person in charge of am2 did not listen to Yu Suzuki's opinions and acted arbitrarily.

The thing is also divided into two sides. The result is of course fame and fortune, and it can even replace Yu Suzuki as the soul of Sega, but if it fails, it will also be ruined.

What the current 3D fighting market is facing is that it is no longer a competitor in this market when it is not VR Warrior. Not only is Mars Entertainment's new 3D fighting game at the end of production and is ready to be released, but also , in the arcade market, second only to Sega's Namco. We are also preparing to produce a 3D fighting game.

The most important thing is that just a few months after the release of VR Warrior 2, it will face the impact of Mars Entertainment's Tekken.

Whether VR Warrior 2 can take over the dominance of this type of game from VR Warrior is still unclear. After all, Mars Entertainment is not an ordinary game company.

This is different from their previous experimental works, but a game that took two years of hard work.

Naturally, Sega was extremely disappointed.

VR Warrior 2 simply could not withstand the impact of Tekken, and even failed miserably. This made Sega even more angry, because they were already at a disadvantage in the console market, but they could recover a lot of profits from large arcade machines to supplement their consoles. Although Mars Entertainment's large-scale motion-sensing arcade machines also have a part of the market, they are not as powerful as Sega. There is still a difference.

The most important thing is that Sega has also opened up a new market share with VR Warrior. This market share is so large that it even exceeds their profits from large arcade machines.

Therefore, this is almost impossible for Sega to give up.

As for Sega. I didn't expect that VR Warrior 2 would be so vulnerable, and Tekken would be so impressive.

In particular, the violent clothing system and the breast-shaking system are simply the two biggest killers.

Therefore, Sega is not willing to fail. On the other hand, through its own media, it angrily complained that Tekken is just selling meat, and it is not a real fighting game at all. It relies on this method to win the market. It is simply a shame for fighting games. As a result, this move made Itagaki Tomonobu extremely angry, even when Itagaki Tomonobu was being interviewed. When someone asked him about the development of VR Warrior, Itagaki Tomonobu said unceremoniously.

I know what you mean. You want to say that Tekken has borrowed a lot of things from VR Warrior... But I don't want to tell you SBs about this now. I just want to talk about my evaluation of VR Warrior now. , in my eyes, the two games I hate the most, one is called VR Warrior and the other is called VR Warrior 2.

After Jester found out about this, he was a little speechless. He didn't expect that in the original history, Itagaki Tomonobu's disgust for Tekken was actually transferred to VR Warrior.

Forget it if you don’t know this clearly. The problem is that Jester knows it very well.

Itagaki Tomonobu was a die-hard fan of VR Warrior before. It was for this reason that he was so excited after Jester handed over the development rights of Tekken to him, because in his opinion, This is an opportunity for him to pay tribute to the game he loves. He will add his understanding of fighting games to the game.

Moreover, Jester also knew that in the original history, the development of Dead or Alive by Tomonobu Itagaki received strong support from am2, and Yu Suzuki also personally provided guidance.

Therefore, Tomonobu Itagaki has always respected Yu Suzuki as his mentor. Even at a later game show, Tomonobu Itagaki said in an interview that without Yu Suzuki, he would not be where he is today, which is very touching. if.

But I didn't expect that in this world, Itagaki Tomonobu would not have the opportunity to become enemies with Tekken, but he would become enemies with VR Warrior.

Itagaki Tomonobu's unabashed anger made Sega extremely angry.

They bluntly said that Tekken can only be successful for a while, and will be forgotten by players as time goes by.

In fact, in Tekken, although Tomonobu Itagaki added the overcoat system and the breast-shaking system according to his own preferences, two things that are liked and criticized by many people, the production of Tekken's fighting system is completely It is not inferior to VR Fighter, which is why Tekken was able to directly capture half of the market share captured by VR Fighter in just a few months, and it is still expanding. .

Sega can't sit still.

This kind of loss is something they absolutely cannot afford.

Therefore, they immediately contacted Suzuki Yu, hoping that Suzuki Yu would come back to take charge of the overall situation and be responsible for the development of VR Warrior 3 so that they could save their defeat.

But the problem now is that the contract between Sega and Jester has only been fulfilled for three years. Things are still two years away from the agreed five years. Although Jester has only developed two games in five years as promised. One, however, the time has not yet come, and Sega cannot unilaterally break the contract.

This made it very difficult for Sega. They wanted to contact Jester to discuss this matter, but how could Jester agree to it so easily? Although the part of the battle system that Suzuki Yu was responsible for was almost finished. It's done, but Jester knows that if Suzuki Yu is allowed to go back and be in charge of VR Warrior 3 again.

So it is really possible for this series to be brought back to life. (To be continued...)

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