Game Development Giant
Chapter 688 Sales
In Jester’s opinion, good games are not afraid of being hacked.
The fear is that no one will pay attention.
Just like when Diablo 3 first came out, were there many trolls? There are many people who have never played the game and have only heard a few complaints. They regard themselves as veterans and behave in a dark way when meeting people. This is not good and that is not good.
It is true that the first version of Diablo 3 did have many shortcomings.
But it is definitely not as useless as some say. If we only talk about one game, then even the first version of Diablo 3 brings players an unparalleled experience. The biggest mistake Diablo 3 made at the time was not It's not about this one-week experience, but it completely ruins the multi-week game environment.
There are many reasons why this is so. If we elaborated on it, it would probably be a lengthy article of thousands of words.
Moreover, Blizzard's own people also talked about some of the major mistakes they made during the development of the original version after the expansion pack was released. They said it very profoundly and directly.
Let’s skip these for now.
If a game is really good and its reputation increases, people will naturally pay attention to its news, and they will naturally become fans of this game. Although the conversion rate is not 100%, this value is definitely not low. .
The release of Diablo was not very grand.
This is not Jester’s game. Mars Entertainment and Fengxing Publishing cannot promote this newcomer’s game at all costs. After all, these are just two newcomers to the entire industry. If their promotion efforts are too strong, There will be opinions within the group, but Jester did not force it. He believed that this game would be successful.
Blizzard didn't spend much on promotion back then, even though Diablo became an instant hit at e3.
This generation of Diablo has not been to e3.
However, the previous hype made this game extremely popular during this period. Major media, magazines and TV programs are vying to report on it. Basically, anyone who pays a little attention to games will know about this game.
Although this memory will not last long.
But for a game that will be released soon, this is enough.
The game was released on the weekend, and there was a long queue in front of a flagship store in downtown Los Angeles. The queue was not too long. Before the release of BJester's game, I was able to queue a day in advance. When it was released, I was able to queue up. There are thousands of people waiting in line for this kind of miracle. Naturally, it is impossible to happen in a brand-new game like Diablo.
A full calculation means that there are more than twenty people.
But this has made Rob Pardo and Mike Mowaimi extremely excited.
It was early in the morning for both of them. They drove together and drove around several sales points in downtown Los Angeles. They found that there were people queuing up to buy their games at these sales points.
In order to confirm whether these people were really here to buy their games, Mike Mowaimi even got out of the car and asked them personally.
The exchange of media information in this era is naturally not that common. Although Rob Pardo and Mike Mowaimi have both appeared on TV, there are still very few fans who can recognize them. In addition, they are only about the same age. He looks like a man in his twenties who has just graduated from college, so. Those who saw them took it for granted that they were both here to buy games.
After asking.
These young people in their twenties all said in unison that they were all here to wait for this very special RPG game.
This kind of gothic and dark style game is very suitable for them.
and. With Jester's statement of one million sales, they are still very confident in the quality of this game because they know it. Jester would never talk nonsense and be so optimistic about a game for no reason.
Although they also believe that it is unlikely that this game will sell one million units, but can it sell one million units? It has nothing to do with whether this game is a good game or not.
Doesn’t it mean it’s not a good game if it doesn’t sell a million units?
Then there are too many games in this world where you have to lay down your guns.
The release time is as usual, set at 8:30, and based on past experience, the sales volume on the first day will be calculated very late.
However, preliminary estimates will be enough by the end of the morning, because based on the experience of various previous game releases, these can be predicted. Although they may not be accurate, generally speaking, they are close to ten.
For Rob Pardo and Mike Mowaimi, they are under great pressure. After all, Jester has high hopes for them. If they cannot meet Jester's expectations, then they will also They don't have the face to meet people in the company - it's not that they don't have the face to meet people if they can't buy a million units. After all, they know better than anyone what a million units means to a PC game.
But, if the game doesn't reach the one million units sold that Jester said it would.
So what kind of face does Mike Mowaimi have to accept the task that Jester said before, that Diablo 2 will be expanded to a team of forty people?
The launch went smoothly without any hiccups.
However, it didn't feel too surprising.
There are certainly surprises. After all, for a newcomer's game to be able to sell more than 30,000 copies in one morning, this is already a very impressive number, not to mention that it is a PC game, so If you calculate it, the sales volume on the first day will probably be more than 50,000 copies, and the sales volume in the first week will be 200,000 copies.
For a new game, this number is enough to keep everyone laughing and unable to sleep at night.
However, based on past experience, if a game with an initial sales of 200,000 yuan is still a PC game, it is simply an impossible task to achieve sales of 1 million.
Even half a million is a difficult goal to achieve.
Jester was also paying attention to the sales of Diablo at the first time. Probably when he learned that about 30,000 copies had been sold as of 12 noon, he didn't pay much attention to it, just once again He said it in a very firm tone.
One million copies is really stable.
When Rob Pardo and Mike Mowaimi learned about their predicted sales, there was no smile on their faces.
If Jester hadn't told them before that this game could sell one million copies, then the current number would definitely make them jump with excitement.
But now... (To be continued...)
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