Game Development Giant
Chapter 839 He is so great
This is a declaration made by Hideo Kojima about who we are and why we make games after he left Konami and established his own independent studio, the New Kojima Group. s things.
Jester was very impressed at the time. After all, the matter about the island was the most explosive news in the entire gaming industry that year.
Kojima's status in the gaming world is unquestionable.
Although many people in China who lack understanding of games always think that Hideo Kojima is mythologized by some domestic players. In fact, he himself is nothing special at all. He is just an ordinary Japanese game producer. The things I did before could actually be easily accomplished by another person.
In fact, when Kojima announced the official establishment of his personal studio, countless industry leaders congratulated him.
For example, the first person to congratulate was Shuhei Yoshida, the global studio president of Sony Computer Entertainment and the chief boss of Sony's first-party games. He immediately left a message on his Twitter, and the message only had four words. Add a punctuation mark.
Hideo Kojima!
Sony's president of third-party relations said excitedly: It is a great honor to be able to work with Hideo Kojima.
Even Sony's rival, XBOX main programmer Mike Ybarra, quickly said: I'm glad to hear about Mr. Kojima and his new work. More news is expected.
Marcus, the founder of Minecraft, one of the most successful games in the new millennium, said very excitedly: Long live Kojima Productions! I can't wait for the new game. And the director of NieR: Automata He directly tweeted: He is so great.
Therefore, when questioning a person's achievements and status, it is best to first look at what he has done, what achievements he has, and why he is so highly respected and praised.
It is irresponsible and hooligan behavior to criticize achievements without the context of the times.
When talking about the greatness of Hideo Kojima, we must talk about MGS, which is Metal Gear Solid, or call it Metal Gear Solid.
Especially the first generation.
At the time, there was a craze for 3D games. However, the host performance cannot keep up, and the number of polygons that can be calculated in real time is too limited. Therefore, developers generally use pre-rendered high-quality CG scenes to attract players' attention. Crazy people like Ka Biao simply turned the scenes in the actual game into fixed pictures. Using all polygons on characters and zombies, even so, there is still a huge gap in image quality compared to pre-rendered CG cutscenes.
In the 3D games at that time, when you watched the cutscenes, you would even feel that you didn’t recognize the characters in them at all - was this the mosaic I controlled?
In order to avoid this cognitive dissonance and not interrupt the player's immersive experience. MGS ignores functional issues and insists on using real-time calculations for all cutscenes. This extremely avant-garde idea was not adopted by most games until the hardware conditions in the post-PS2 era improved.
The use of lenses is not only very good in cutscenes, but the movement of the perspective in the actual game is also smooth and reasonable. Due to lack of experience in 3D game development, Kojima used a large number of Lego toys to build a physical model of the entire Shadow Moses base during the development process, and used miniature cameras to detect their effects from all angles.
As for the final effect, you can compare it with Dizzy Shadow and Perspective Crisis at the same time. The success of MGS directly attracted a large number of game producers to pay attention to lenses and narrative.
Putting aside the extremely excellent BGM, let’s talk about the character dialogue voices. The Internet environment at that time was not as good as it will be in the future. There was no information to look up, and you had to read military books. Make the lines appear as real as possible. The dubbing of the American version is not lazy, each character has a different accent according to their identity and background...
There is no need to mention the plot. How high the media’s evaluation of the plot, especially the first generation, is. Anyone who is interested in it can search for it. This is an American-style plot game developed by Japanese. The entire series is Reflecting on the abuse of nuclear weapons and high technology, almost every villain has his own legitimate position and reasons. This is exactly what the series plot explains about the nature of war: hidden under numerous illusions and conspiracies, there is often no real right or wrong, only victory and defeat.
I felt that the plot was messy, and the protagonist himself felt that the plot was messy. That’s why Kojima emphasized it over and over again in the script. The ultimate truth is not important. What is important is to persist in your beliefs and pass them on to the future. Naomi, Snake. The Boss, Big Boss, and the endings of each generation convey this idea through the lines of different characters.
There is absolutely no need to say much about the gameplay.
MGS is recognized by the industry as pioneering the stealth espionage genre. When it comes to details, almost every generation makes full use of every function of the controller and console. The huge innovations in boss battles alone cannot be counted on one or two hands.
Single-handedly changing the way almost the entire gaming industry does things is hardly revolutionary. What counts.
Many things that some people think are no big deal, so-called ordinary things that they may not even notice, are the fruits of the revolution. It is difficult to accurately describe the huge contribution that Hideo Kojima and his games have made to the gaming industry, because MGS, this indescribable thing, itself is that huge contribution. In terms of audio-visual performance and narrative methods, GTA and COD, which are now popular masterpieces that easily sell for tens of millions, are all the grandsons of MGS to a certain extent.
Look at how popular MGS is in the U.S. and what the status of the island is in the U.S.
In 2008, two of the top ten were MGS, as voted by IGN readers as the top 100 video games of all time.
In 2008, Kojima was ranked sixth on IGN's top 100 game producers of all time, even ahead of Yu Suzuki, the father of Shenmue.
In 2009, Hideo Kojima received the GDC Lifetime Achievement Award, which is the highest personal honor a game designer can receive on earth. Everyone who receives it is qualified to be called a legend.
As well as the tens of millions of genuine discs in the MGS series, not all of them were bought by the people in China who work for the mythical Hideo Kojima. In fact. Hideo Kojima’s status in the entire gaming industry needs no introduction at all, just like what the director of “NieR: Automata” said.
He is so great.
Of course, Kojima is a young man. So the speech is more literary and artistic.
He said in that declaration.
We are born gamers. Since we were born in this world, we have never been asked or ordered by anyone to find entertainment on our own. Even the strange creatures that invented it , this is us humans, being together with others, playing with others, crying and laughing. This experience connects us and makes us feel free. In order to pass on this experience, we We created stories, made props, and allowed the game to continue to evolve. In fact, games have been with us since the birth of civilization.
Games are not just about killing time. At their root, they are actually a form of creation.
We gamers are also creators.
No matter how desolate and barren the world becomes, we will continue to create games and entertainment in order to turn it into a beautiful place with hundreds of flowers blooming.
And in the future that games can create, new evolutions are waiting for us.
This is us. Gamers.
The House brothers listened to Jester's answer in silence. They didn't know what to say for a while, because Jester's words were so profound that it might take them a while to understand. Better understanding. But from this passage, the simplest meaning that Jester wants to reveal is that he is a game producer. He is a creator, and games are created.
Mars Entertainment respects this creative process immensely, because they always believe that good games are created.
Games are not commodities. It cannot be industrialized.
This kind of thinking is also what Brother House longs for, because what he sees from Jester and the entire Mars Entertainment behind Jester is not only the most successful gaming company, but also a company that truly knows how to Companies that make excellent games and make games even better truly know what designers want most.
Many designers make games for money.
However, not all designers make games just for money. At least the vast majority of designers who can be called great treat the games they create like their own children.
That’s why Itagaki Tomonobu’s classic words came out during the interview.
When I saw Dead or Alive Beach Volleyball being messed with by those people, it was like watching my daughter being raped.
You can imagine how angry Itagaki Tomonobu felt when he said this.
Negotiating the House brothers' arrival in the United States is the most important thing for Jester when he comes to the UK. Of course, this is for him. Other things such as various banquet invitations are also important for Jester. These are all dispensable things, and Jester doesn't plan to stay outside for too long this time, because there are still many things in the American company that need to be dealt with by him.
The initial preparation for the two games was a very heavy workload.
This is also one of the reasons why Jester plans to retire after finishing WOW, because he has been working in this way for fifteen or sixteen years and devoted himself wholeheartedly. Although he loves this industry, he is willing to devote himself to it. All the passion, but still too tired and tired.
Moreover, his own talent in game design is not too outstanding. He has just played many, many games that do not exist in this world.
He's seen what the great games of the future will look like.
That's why he was able to achieve such an achievement.
After finishing WOW, he has basically perfected almost all the game types that he knows, understands, and has experienced in this world. Although he has enough investment and the support of an outstanding team Under such circumstances, we can still produce better works, but what is the point of this?
It is far better to give these opportunities to those designers with truly extraordinary talents. They may develop even more outstanding games that did not exist in history in the prosperous game era they created in advance. game.
During these few days in the UK, Jester took time to go to Manchester United. It was the summer break and the team was already on vacation.
Jester only met with Ferguson once, although he basically met with Ferguson every quarter. He briefly discussed the team's future development, and then asked about the transfer fee.
In fact, Jester's investment in Manchester United in recent years has not been too much.
Because Manchester United's income has increased dramatically in recent years, basically relying on Manchester United's own income is enough to pay transfer fees one after another.
And Ferguson himself is not a person who likes to spend big money. Although Jester did invest a lot of money in acquiring Manchester United at the beginning and also spent huge sums of money to buy many famous players, this was in the early stages of building the team. An indispensable part of it, now as Manchester United's youth training gradually takes on major responsibilities, in fact, although the past few years have been the period of Manchester United's best performance.
But the cost is indeed the lowest since Jester acquired Manchester United.
Even Manchester United can bring him a not too small profit every year, but Jester doesn't look down on this small amount of money. After all, the current Manchester United is different from the Manchester United ten years later in terms of influence and profit. , there is still a huge difference.
After attending several banquets with the British royal family and other nobles, Jester decided to return to the United States.
However, Claudia decided to stay in the UK for a while, and Jester had no objection. After all, the UK was his hometown.
Monster Hunter sales are also imminent.
For Jester's game, Mars Entertainment definitely puts it in the most important position when it comes to publicity. However, for Jester's game, there is little need for publicity. After all, as long as you are a gamer, there is basically no need to promote it. I have never heard of the name Jester. In the minds of countless players, this name is like a god.
Although Monster Hunter is a niche hard-core ACT game. (~^~)
PS: PS: When Kojima met Mark Saini before, I guessed that he would definitely cooperate with Sony, and it turned out to be true.
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