Game Development Giant

Chapter 847 To make an excellent game, you must have excellent players

A few days later, Li Kewen was very happy to get his college entrance examination results.

His scores are pretty good. If we predict based on his scores in previous years, it is basically a certainty that he will enter the two universities in northern Qing Dynasty.

Moreover, coupled with the honors he usually won in various competitions, he had already entered the eyes of the admissions offices of the two top universities in the country - so when the college entrance examination results had just come in, the admissions offices of these two universities had just come in. The admissions office called.

What they said on the phone was also very brief, because there were many things that couldn't be explained clearly over the phone. They just told them not to rush to apply, and they would discuss it in detail with them when they came over.

Although Li Kewen's family had decided to let Li Kewen go to the United States to study, the other party did not give them time to explain this matter on the phone and hung up the phone. In fact, before the college entrance examination scores came down, Li Kewen I called Jester again and explained his thoughts and those of his family.

Of course Jester has no problem.

After asking Li Kewen his thoughts, he determined the university he wanted to go to.

Of course, because it is very likely that you will go to Mars Entertainment for an internship, there will always be more opportunities for internships at the headquarters, so it is difficult to choose some universities, although Jester said that he can guarantee that Li Kewen can be accepted by any university. He was admitted to an American university because no university would reject anyone who could be jointly recommended by him and Carmack.

However, in the end, Li Kewen decided that California or even near Los Angeles was still the best choice.

Therefore, in the end, under Jester’s recommendation, Li Kewen chose the University of California, Los Angeles, which was also Jester’s original alma mater. This university was also the easiest for Jester, as he is a famous alumnus of this university. , his influence is great, with a fixed donation amount every year. There are even lectures every semester, and sometimes there are even special courses for game majors.

Therefore, his letter of recommendation is particularly useful in this school.

certainly. Li Kewen still needs to prepare something to prove his achievements, such as his academic performance in high school, his teacher's comments, and preferably the recommendation from the principal of his school.

Of course, college entrance examination scores are also necessary.

Because Li Kewen did not take the SAT exam. Although the scores of this exam are only used as a reference for college admissions in the United States.

The principal of Jingshan Middle School was still very excited about giving a recommendation letter to one of his students, and it was at the world-famous University of California, Los Angeles. He knew that Li Kewen was a very smart student with great skills in computers. The talent is far beyond that of his peers, even the graduate of the computer department of the university hired by the school.

In this regard, he is not as good as Li Kewen.

After hearing that his student was personally interviewed by Jester Lee and recommended that he go to college in the United States, the principal was of course happy to write a letter of recommendation.

Time is said to be fast, but it is also very fast, and time is said to be slow, but it is not too slow. When Li Kewen went to study at UCLA, Jester contacted UCLA. Of course, the other party had no objections, especially after checking some of Li Kewen's awards and achievements in country Z, plus Carmack and a letter of recommendation jointly signed by Jester.

This is enough for admitting a talented middle school student.

What is needed now is for Li Kewen to go to the United States for an interview, and everything will be OK.

Naturally, Jester would handle such an opportunity, and there would be no problem with the visa. Jester still had some influence, and the U.S. Embassy also gave Jester this face.

Jester's round trip expenses are all-inclusive, even. He also gave Li Kewen an opportunity to visit Mars Entertainment. After he completed the interview, Jester would arrange for his subordinates in the United States to take Li Kewen to visit Mars Entertainment's studios across North America. It can be regarded as letting the other party experience the game development atmosphere of Mars Entertainment in advance.

Even Carmack said that if he had time, he would meet Li Kewen, which made Li Kewen extremely excited.

Things got much simpler after that.

The time in China also passed very quickly. In fact, it was mainly about domestic layout matters. Jester had considered a lot. He knows what kind of online games will be popular in China, but to Jester, these are irrelevant.

Because he feels that whether a game is popular or not is not the key.

The key is whether developers are really serious about making games, and whether players really like playing them.

What he wants to do in China is not to make a popular game. If he wants to, he can directly copy Fantasy Westward Journey or Westward Journey 2, or even directly copy the Stone Age that has not yet been released. Wouldn’t it be nice to just copy out your creative ideas and let others do them? But Jester felt that this approach was extremely boring.

He still hopes that there will be a real team in China that uses its own abilities and ideas to make games.

Such an environment or condition did not exist in history before. Now Jester has created such an environment so that people who truly love games can create games without pressure.

In later generations, many people said that there was no way to make good games in China because there was no good environment for them to make games.

So later on, as the domestic game market became more and more abnormally prosperous, Chinese games became less and less expected. Jester met a friend who made games. Their company had made some money by making Android games. But later, seeing the sluggishness of the entire mobile game market, their boss immediately axed the entire Android game division, concentrated some of their efforts on TVGAME, and used the rest to produce Apple games.

Jester asks why.

The answer is simple, ensure your creativity and wait for the opportunity.

Then his friend also said that their boss was about the same age as them, and he also played Overlord, Arcade, Ultima Online, EQ, WOW, and PS2 since he was a child. Coming from PS3, he is a person who really likes games. This is what he said when the company was undergoing strategic transformation, he said. He believes that the time is coming soon, and he does not believe that domestic players will not be able to distinguish what kind of games are good games.

In fact, the environment is created by the people in it.

When Jester was discussing with someone, he was once silenced by a rebuttal.

The person said: The main spending power of the domestic game industry is not the players like us who will discuss it in various forums. But they are similar to the mobile game players in Foxconn factories. Mobile games are their only form of entertainment. They will throw money into them. Their population base is large. And we, the vast majority of people in these forums, have never paid for the domestic game industry. We consume games from Blizzard, Steam, and consoles, perhaps the most. Several former domestic masterpieces. So why do domestic game manufacturers cater to us? Who are their parents?

Yes, who are their parents?

Therefore, Jester wants to change this situation from the source and let players know that in China, there are still people who insist on making games and making fun games.

The acquisition of Xishanju was very successful and basically encountered no obstacles.

Mainly because Mars Entertainment and Jester gave me enough face.

Jinshan didn't even want to agree at first, and even Qiu Bojun personally went to negotiate with the core members of Xishanju. However, when the people in Xishanju said that they would resign if they disagreed, Jinshan knew that the situation was irreversible.

Jester personally met with the people from Xishanju. These people are all young people, the oldest is less than thirty years old.

They are all senior gamers who have played the earliest games made by Jester. Most of them regard Jester as their idol and their greatest ideal. It is to make a game as successful as Jester and have so many people like your game.

I know the domestic gaming environment is difficult.

Jester also spoke from the bottom of his heart when he spoke to these people.

I like your martial arts style game very much. I think it is very suitable to be made into an MMORPG style. You should be familiar with this type of game. I don't have any other requirements for you, so just make the game fun. Don't go. Think about how to make money. Everyone knows that games like MMORPG require players to be online for a long time, so many games try to make some boring games, but if you want to play this game, you must be online frequently.

I don't like this setting. I think the only thing that keeps players in a game should be fun.

So, the only thing I ask of you is to be interesting.

It's that simple to make a fun game, your task is that simple, and the abilities you showed in Swordsman Love are enough for you to do this. Of course, you are technically and artistically , even if there are many shortcomings or even shortcomings in creativity, I can make up for these for you, enough to make you worry-free.

One thing I firmly believe is that as long as it is an interesting game, no one will play it.

The people in Xishanju were also very enthusiastic as Jester said.

Make fun games!

This shocking sentence also made them feel inexplicably moved.

Actually, there is a very strange argument now, that is, as long as the game is fun, why should we care about which country and team made it?

Jester said and laughed.

I don't agree with this concept. As a game designer, I know how it feels to have my work reviled, insulted, and called garbage. As some game producers, you hope that you Will the things you make be called rubbish? I think you will definitely not want to, but if the domestic game development environment becomes this kind of thing and is reviled as rubbish, and you don’t even have the courage to say a word. How will you feel when that happens?

We make games for gamers who can recognize us. People who play games are not the same thing as gamers. I hope you can understand this.

I have previously considered a very lethal operation method for the MMORPG game type - that is, playing the game is free, but you can sell some props, some privileges, and some in the game to make a person happy. The character has become unfair for profit, I have analyzed it with a dedicated team, and I call this game mode free-to-play mode.

After analysis, they all said that this kind of game might be able to attract more players and generate more profits.

But I say, this way of playing will take away the fun of the game.

The most essential purpose of playing games is to have fun. Many people say that Monster Hunter is so difficult, how can we make players have fun? In fact, for players who like Monster Hunter, the difficulty of this game is precisely because of this game. The greatest fun is that it is wrong to say that Monster Hunter does not display the monster’s health bar, but not displaying the health bar just adds to the fun of this game.”

However, the PAY-TO-WIN game method does not allow a gamer to gain fun. People who can gain fun from this mode do not deserve to be called gamers.

We make games for real people who know what the fun of games is, not for other people.

You have to understand this.

This is crucial.

In fact, this is a very common problem in the future. Some people don’t have enough understanding of games. They don’t know right from wrong and distinguish good from bad. In the eyes of some people, there is no difference between “Zhengtu” and “WOW”. The essential difference is that CF and CS are exactly the same - but in Jester's eyes, these two types of people are completely different. They make games for gamers, not for those who are just gamers. People who play games.

There is a very big difference between the two.

Because the target group is related to the game content. Only if you understand what your target group is, can you create what kind of game content the players in this target group like.

To make a great game, you need a great group of players.

Jester stayed in China for half a month. He inspected several things that he was most concerned about, including the laying of sales channels across the country, as well as the computer rooms distributed across the country. After all, it needs to be rolled out across the country. For a game, computer rooms all over the country are essential. (~^~)

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