This will also save a lot of energy, and the identities and backgrounds arranged by the AI are the results of its own simulation of the history of the development of Rune Continent. The most important thing is that it will not conflict with the backgrounds of other existing heroes.

And when the background of Rune Continent is perfected in the future, Fang Yun can also launch related things, such as movies, animation, novels and the like!

This is also a big reason why Fang Yun chose to exchange for AI at the time. In the future, many games can be simulated by AI before going online, which can be used to check whether there will be any bugs in the plot, or whether there are any unreasonable aspects of the plot development.

So now Fang Yun’s work is much easier. He relies on his own memories, and if the memories are not clear, he can directly exchange them with points. Soon the background stories of these heroes are done.

The hero models already have ready-made patterns, and the production also has experience in making"dota2". In addition, the"League of Legends" map itself is much smaller than"dota".���, so it is relatively simple to make.

However, the mechanisms of the two games are different. For example, in terms of the range of skills, there are many skills in"dota" that can fill the entire screen, and many AOE skills have a relatively large range, and there are many directional skills. However,"League of Legends" is different. There are not many directional skills, and the control skills are much less than"dota", and the control effect is also poor. Most of the skills need to be released in advance.

Therefore, when laning, moving to avoid the enemy's skills and predicting the enemy's movement to release skills have become a very important part of the LOL laning period.

The production of the game has been arranged. If nothing unexpected happens, the production will be very fast, and it is expected to be completed by the end of October.

After finishing these, Fang Yun began to pay attention to the progress of"Civilization". Fang Yun's"Civilization" is still somewhat different from the"Civilization" in his previous life.

The most well-known"Civilization" in his previous life is of course"Civilization 4","Civilization 5" and"Civilization 6"!

《There is nothing much to say about Civilization 4. It is the pinnacle of PVE strategy in the eyes of many strategy game players in the past, but PVP seems very rough. This has changed in the last two works. Civilization 5 and Civilization 6 seem to cater to the public, improving many mechanisms of PVP, but there is not much progress in PVE. However

, when Civilization 6 was just launched, most of the reviews were actually bad reviews. There are several reasons:

First, the style change on the screen. Although the UI of Civilization 6 has made great progress, it is more beautiful and more convenient, but except for the UI, the art changes in other aspects are not very suitable for the subjective tastes of many old players. Although the image is more delicate, the image of the whole game has become a round, greasy and shiny cartoon style, which seems to be regressing in expression. The

3D construction process of the wonder is very interesting, but the oil painting CG in Civilization 5 is gone. There are also some details, such as in the interface of civilization selection in 5, you can see a map of the territory of a certain era of the civilization, which is quite stylish. This detail is not available in 6. The lack of these details and the cartoon style make people feel that the sense of immersion in the theme of"civilization" is lacking.

The second is the change in background music: compared with the two variations of war and peace in"Civilization 5","Civilization 6" has become a variation of four different eras, but without the pan-cultural background music of the map,"Civilization 6" has many excellent songs, but it always sounds a little bit worse, and it is not as memorable as the songs in"Civilization 5". It can only be said that the music production of 5 is really excellent.

Of course, the most complained by people in the previous life is the AI civilization in it, that is, the computer civilization controlled by non-players. Whether it is"Civilization 5" or"Civilization 6", the AI in it is too... retarded!

Then there is also a reason for the price. The reason why many people gave bad reviews is that everyone bought the [Season Pass] at that time, but the four small DLCs included in it were too cheap to sell separately, which made these players who bought the deluxe version feel very unhappy.

So if"Civilization 6" is really about quality, there is actually no big flaw.

Fang Yun's own view is similar. If we ignore the graphics, music and AI, the gameplay of Civilization 6 has surpassed that of Civilization 5.

Of course, this is based on a premise, which is that after the release of two large DLCs of Civilization 6, its gameplay and other aspects have indeed been greatly improved.

Therefore, the premise of this comparison is the comparison between [Civilization 6 with large DLCs] and Civilization 5.

After all, before the appearance of the two large DLCs, Civilization 6 was a recognized failure by almost all old players.

The launch of DLC helped 2K Company to restore a lot of reputation, and later on, the gameplay of Civilization 6 was gradually improved and improved.

In terms of gameplay (development system), the core gameplay of both works is construction, but Civilization 5 is still slightly single in the choice of development mode. The traditional tree of the online mode is too strong, and there are some tricks such as the method of cutting and exploding in the stand-alone mode version.

Compared with Civilization 5, Civilization 6 changed the penalty for expansion from the increase of the threshold of science and culture to the penalty of regional production capacity of new cities.

Intuitively speaking, although the rapid expansion will slow down the construction of new cities, it seems to be beneficial to the overall output of the country.

Although this makes rapid expansion seem to be an overly powerful choice in single-player mode, compared with the cities in"Civilization 5" that are difficult to break through once they are laid out, the newly built cities in"Civilization 6" have become extremely fragile, requiring regions, city walls, even barracks, and a combination of troops at a distance to make them easy to defend and difficult to attack.

Excessive expansion will consume public resources such as money, religious points, governor points, and policy slots, and slow down the pace of defense. Coupled with the enhancement of cavalry and the existence of loyalty, players in online mode must carefully decide the progress of expansion and decide on the early strategy based on the situation.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like