Moreover, the three types of municipal buildings corresponding to the precise, explosive, and war-crazy strategies in the early stage give the three strategies their own advantages.

In addition, after the version before Fang Yun traveled through was updated, the number of barbarians and their desire to attack in the early stage were greatly enhanced, and they would even bring siege equipment.

Players needed a considerable number of troops to defend against the barbarians in the early stage, which also increased the risk of players' early explosion.

In addition,"Civilization 6" has strengthened the cultural line and religious content to a certain extent, which also allows players to slightly lean towards options other than technology in the process of development: such as the Golden Age of the Middle Ages, the option of transforming technology through ports and commercial centers, making the early development model more colorful and making the national strength race between players more confrontational.

These diversities also naturally make the balance of the game better than"Civilization 5".

In terms of city construction, wonders are on the map, and regions have become one of the core of city construction.

Coupled with a more complex combat system, water, electricity and entertainment facilities covering the network, region and���The bonus of surface facilities, etc.

Players need to consider many factors when laying out cities, and the fun of city planning is much greater than that of"Civilization 5".

In terms of the war system, it must be said that the war system of"Civilization 6" has made great progress!

Compared with the overly strong infantry archers and naval system that occupied almost most of the game time in"Civilization 5","Civilization 6" has a lot more choices in arms. The various upgrade options of light cavalry and heavy cavalry make them of great strategic value, and flanking raids and harassment become very effective tactics.

Moreover, the upgrade tree of light cavalry, such as light cavalry, has two types: raiding troops and looting harassment, allowing players to choose how to use it according to the situation.

Although after the latest update, auxiliary siege equipment can no longer act on cavalry, making it almost impossible to steal a city, the change in strategic resources has made the Renaissance no longer completely dependent on saltpeter, but cavalry can be used as auxiliary combat power.

Ranged units have become more fragile, which requires players to pay more attention to formations and protection of the flanks and rear.

Infantry is still the backbone, but the change in mobile consumption makes it more cumbersome.

After the transition to the Middle Ages, the walls will become extremely hard, and siege guns have become a must-have option for frontal sieges from the Renaissance to bombers.

Of course, the navy is still the strongest of its time, but compared to the irreplaceable role of the navy in"Civilization 5","Civilization 6" has weakened the role of the navy a lot. If the player focuses on developing the continent in the early stage, he can avoid the mid-game maritime hegemony by avoiding the establishment of coastal cities, and re-seize the sea control through the ports of coastal cities in the later stage.

Finally, the air force in"Civilization 6" will also become the dominant force on the battlefield, rather than the useless little brother arms in"Civilization 5" that can't even beat the infantry of the same era.

It can be said that the arms in"Civilization 6" have achieved a diversity, and players have more arms to choose from. In this way, their own war strategies can also be more diversified, and various new settings about war have also made the practical but boring settings in"Civilization 5" withdraw from the stage.

First of all, the general bunker, which is quite random but extremely decisive for the game process, has been completely removed. The new barracks mechanism (XP acquisition rate), more practical unit upgrade tree and self-recovery also make players no longer choose the gameplay of"Civilization 5" that retains some blood recovery after upgrading.

In addition, the continuous update of"Civilization 6" is also optimizing the war system. Strategic resources are almost essential items for the attacking side, which greatly limits the gameplay of inserting cards to harvest and burst troops in the early version. It also requires players to prepare for war more deliberately before going to war.

Whether it is buying strategic resources from other players, using red cards to increase resource output, or using governors to reduce resource consumption. Players preparing for offensive wars need to make much more strategic preparations than inserting cards to burst troops, which makes the war exciting from the preparation process.

As for multiplayer online, let's not talk about the stupid AI, nor the depression of infinite network crashes in"Civilization 5". Just talking about the gameplay, compared with the autistic gameplay in"Civilization 5", the trade route mechanism, ally system, strategic resources, diplomatic system, and more influential world parliament in"Civilization 6" make the interaction of players more practical.

In addition to the aforementioned war-weariness mechanism, as well as the fact that neighboring cities between different players can even add bonuses to each other, players are also encouraged to convert enemies into friends, turning opponents in the early war into allies in the later stages.

Moreover, compared to Civilization 5, where players often die at the hands of barbaric players, the powerful defense mechanism of Civilization 6 also allows novice players to choose a defensive style of play, making it easier for them to survive to the later stages of the game, and to have fun in the game through diplomacy and alliances.

……

Therefore, Fang Yun's"Civilization" is completely improved and optimized for these. First of all, in terms of background music and pictures, Fang Yun adopts the style of"Civilization 5". There are two mechanisms for PVP in the game, one is the mode of"Civilization 4", and the second is the mode of"Civilization 6". The gameplay is almost completely based on the gameplay of"Civilization 6". As for AI, Fang Yun implanted his latest exchanged openai!

In other words, in terms of AI intelligence, players will no longer complain about the mentally retarded AI in the previous life, and the online aspect has also been optimized. It can be said that as long as there is no problem with the network at home, there will be no problem with the online connection!

Combining these, Fang Yun also made small changes to some details, further weakening some arms, and slightly strengthening some arms to make them more balanced.

In terms of country selection, as we all know, although there are many countries in"Civilization 6", some of them are really weak. Take Country A for example. Although the built-in international trade route automatically gives +4 gold, it gives +2 gold. This seems to be very strong economically, but look at the arms:

Hereditary Noble Archer: Rubbish UU, combat attributes are very good, but too damn expensive! Ancient units 140 hammers, you must be kidding me! It usually costs 5T to hang Spartan education, I think I'd better hammer immigrants! In fact, it is another god-level AI-specific UU like the Great Wall (half-price 70 hammers god-level AI hangs a policy and builds it at will), and it is specially used to disgust players.

Sphinx: Rubbish UI, 1 faith and 1 culture is even more rubbish than the worst, and this UI not only pits players but also pits AI.

Tianci Dahe: Mediocre UA, just better than nothing.

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