In the Internet age, who still makes traditional games?
#100 - Why do you have to choose one of the two? (Second update, asking for monthly tickets)
While the players were celebrating the New Year, Fire Knife couldn't shake the feeling that something was off.
If they really wanted to adapt "Frost Snow Project" for VR, wouldn't it make more sense to collaborate with a manufacturer specializing in VR headsets?
They could just slap a label on it and sell it as a collaboration, making easy money without any complaints from the players.
Was it really necessary to develop it themselves?
Therefore, he had another idea in mind...
Could it be that Zhumeng was hiring so many people for more than just updating "Frost Snow Project"?
[Zhumeng might be making a new game.]
This idea had been brewing in his mind for a long time.
It started from the first time he proposed interviewing Xu Meng.
Because he saw many different things in "Dragon Palace Treasure Heist":
A design concept completely different from second-generation mobile games.
The creativity and execution to make major innovations in traditional shooting arena games and successfully implement them.
The rich skill characteristics and map interaction mechanisms, while ensuring the basic fairness of the game.
...
These things didn't seem like they were just filling in the gameplay of second-generation mobile games, but rather like a technical exploration for a new game.
Now that the technology was mature, it had also verified the players' high recognition of this gameplay.
Then, based on this foundation, developing a more complete, richer, and more playable "Dragon Palace Treasure Heist Enhanced Edition" would be a natural progression.
But...
This doesn't explain why they need to do VR.
Or is it that [Neuromance Technology Co., Ltd.] is actually just making peripherals like mice and keyboards, and the players are simply overthinking it?
Tormented by curiosity, Fire Knife couldn't sit still and contacted Zhumeng for the second time, hoping to interview Xu Meng as soon as possible.
But Xu Meng postponed the interview again.
However, this time, Xu Meng gave a specific time:
"[Gamescom], if you can go, then let's do the interview in Cologne."
"I guarantee you'll get a big scoop."
"Gamescom?!" Fire Knife was taken aback. "Zhumeng is participating in this game show?"
"Otherwise? Are we flying over to browse the exhibition?" Xu Meng asked in confusion.
Xu Meng originally planned to hang up, but when he looked up, he saw the new team members in the conference room waiting earnestly, so he suddenly changed his mind.
He said to Fire Knife on the phone: "Why does it have to be one or the other?"
Fire Knife, who had already given up hope, was overjoyed to hear this!
"If it doesn't have to be one or the other, then there's both "Frost Snow Project" and a new game?!"
Xu Meng said in a relaxed tone: "It's a bit early to talk about this now, it's hard to say whether we can catch up, I can only say that there will definitely be big news about "Frost Snow Project"! There might be a new game."
This answer was enough to excite Fire Knife: "Okay! Then I look forward to meeting you in Cologne!"
"Okay, see you then."
Fire Knife hung up the phone, excitedly ran to the editor-in-chief to talk about the business trip, while already planning to get an expedited visa.
On the other side, Xu Meng also hung up the phone and walked into the conference room.
Today was the official launch day of "War of Kings".
A group of people selected from the original "Frost Snow Project" team, the middle and senior management of the new project, and some young but infinitely potential newcomers were all sitting in the conference room, waiting for Xu Meng to start the meeting.
The new office building was not completely renovated yet, but time was tight, and Xu Meng couldn't wait, so he started work early.
No one in the office complained about starting work early.
Because they couldn't wait any longer.
As for the reason...
Xu Meng strode into the conference room and began to speak his opening remarks:
"Let me introduce myself, I am Xu Meng, the boss of Zhumeng."
"First of all, welcome everyone to join Zhumeng!"
"And welcome everyone to join... the "War of Kings" project team!"
"Normally, the next process would be for everyone to introduce themselves one by one, but today's situation is special, so let me introduce you."
Ordinary employees of the "War of Kings" project were recruited from the community.
But the core figures were basically those he had gathered in the past half month.
Some had even changed careers, but he had coaxed them back.
They may not all have experience in making war-themed games, but to make a buyout game, these people are definitely qualified!
"Chen Junyi, former chief creator of the [Sword Peak Legend] project team, once led the development of Xia Guo's earliest chivalrous single-player game."
"Unfortunately, the market had not yet developed at that time, and the income was meager, and piracy was rampant—only 500,000 genuine copies were sold, but as many as 20 million pirated copies. In the end, the studio went bankrupt, completely losing confidence in domestic buyout games, and switched to being a writer."
"But after all, he couldn't let go of games, and finally joined a publishing company to help domestic buyout games with distribution."
The latest novel is first published at 69shuba!
Suppressed low exclamations rang out from the back of the conference room.
Obviously, many people had heard of this name.
Chen Junyi, who had retired behind the scenes for many years, sat calmly in the front position.
Hearing Xu Meng talk about the experience that once made him despair, only a look of reminiscence flashed in his eyes, and there was no major emotional fluctuation.
He was no longer young, and his mentality was different from what it used to be.
Xu Meng nodded to Chen Junyi, and then looked at the man beside him with a hint of sorrow on his face.
"Zu Rongyao, using his own developed 3D game engine, created Xia Guo's first independently developed 3Dfps game "Brave General"."
"But also because piracy was rampant, he couldn't make any money at all. In order to fulfill his promise to the studio partners, he had to take the studio to make online games before he finally succeeded in making money."
"But this was completely contrary to what he really wanted to do, and he was deeply tormented. In the end, he had to leave the studio and even leave the developer circle, and went to study hardware."
Zu Rongyao also did not speak.
But some young people in the conference room had already showed a few traces of amazement on their faces.
Especially those young people who had just walked out of the school gate and still had game ideals in their hearts were so excited to hear these two names that they stretched their necks to see what was going on.
But Xu Meng's introduction was still continuing, and they could only suppress their excitement.
Xu Meng then looked at the quiet young man sitting beside Zu Rongyao, who at first glance had a bit of an artistic pretty boy style, and introduced him to everyone:
"Li Xingyun, you should all know this name. Soft Global's Most Valuable Expert of the Year, a genius and expert in game programming and engine fields. He once published "Windows System Game Programming from Scratch". Many of you may have read this book."
The noise in the conference room was getting louder and louder, and Xu Meng had to raise his voice:
"He has always dreamed of making the first domestic 3A project, and he had already touched this dream—two years after the studio was established, it was acquired by Wangxun."
"He once thought that hope was just around the corner."
"But in the end, Wangxun cut off this studio that he had put so much effort into and pinned all his technology and product ideals on, and also destroyed his dream."
"He left Wangxun in despair and once fell into a state of depression."
"Fortunately, we found him at this time."
"He will be our chief programmer."
The conference room was a bit of a riot.
Although Chen Junyi and Zu Rongyao were powerful, they had not been in the game circle for a long time.
But Li Xingyun was not.
Last year, the circle was still pinning high hopes on his domestic 3A project—many people even just learned that this 3A project was cut by Wangxun.
Li Xingyun's smile was a bit bitter, but he still gently turned around and nodded to everyone.
After that, Xu Meng accelerated slightly:
"Wu Xiaoyang, former member of the [Divine Bird] chief planner team, took 5 million to pursue his dream after leaving his job, but failed to make a buyout game, and the studio eventually went bankrupt and closed down."
"Ge Ming, independent game producer, once developed an independent game with excellent reputation, but unfortunately it was not popular, and after developing two games with difficulty, he could no longer continue, and had to return to the workplace."
"Cai Yuan, worked at the single-player game development company [Arctic], and lost his job three months ago when the company went bankrupt."
"Xue Liang, single-handedly developed the [Storm of Fire] Demo, which was widely praised. But in the process of trying to develop it into a complete game, he encountered both funding and technical problems, and eventually decided to come out to work to make money and improve his skills, in order to improve this game."
"Wen Xingyuan, former NetEase game planner, was transferred to the new project "Mirror World Story" some time ago, and felt that he was wasting his life in krypton gold games every day, plus the leader was mentally retarded and blindly directed, and resigned in anger..."
Asking for monthly tickets!
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