In the Internet age, who still makes traditional games?

#101 - Confused Undercover (Third update, asking for monthly tickets)

Mature and readily available talent in the gaming industry is limited.

Throughout this entire office, besides the original employees of Zhumeng, fresh graduates who have just stepped out of school, and a small number of skilled workers who left their jobs for various reasons, most of the rest are disillusioned individuals.

The reasons for their disillusionment are mostly related to setbacks in developing single-player games, indie games, or buyout-system games, or the desire to make truly good games, only to have to empty their minds and design money-grabbing games under the boss's instructions.

The development of the Xia country's game market has followed a peculiar path.

Making single-player games is not as profitable as making online games, and making online games is not as profitable as mobile games.

And among mobile games, the most profitable are those with the highest money-grabbing techniques.

Players want to play high-quality, good games, and game developers with ideals also want to create such good games.

But unfortunately, those who hold the funds and truly have the decision-making power only have one thing in their eyes —

[Return on Investment]

During the early stages of single-player games, the purchase rate of legitimate copies was only 5%.

After the home computer market had just matured, item-based free-to-play online games emerged, almost stealing all the users.

With the arrival of the mobile internet era, even online games showed signs of decline, and mobile games began to create revenue miracles time and time again.

It's only natural that funds are unwilling to go towards single-player games.

Even Xu Meng relied on gacha games to obtain his current solid financial foundation.

And after having money, he didn't think about making purely single-player games, but only wanted to make a buyout-system online competitive game.

In this mobile internet era, [marketing] and [social interaction] are already indispensable parts of games.

Fortunately, these people are not inflexible fanatics.

The [buyout system] + [AAA specifications] that Xu Meng mentioned are already attractive enough for them to come over.

Among them, there were even several people who were working on pay-to-win games, who quit their jobs and ran over without hesitation after listening to Xu Meng's spiel.

Some people are bound by non-compete agreements — for example, Wen Yuanxing from Moyu Games didn't sign a labor contract with Zhumeng Game Company, but with Shenjing Man You Technology Co., Ltd.

Job title: [Game Hardware Sales].

This matter also has certain hidden dangers, at least if Moyu finds out, they will definitely come looking for trouble.

But Xu Meng is now someone who can afford a legal team, so he's not afraid at all.

"I'm not saying these things here to expose everyone's scars."

"Just two months ago, I was almost the same, and even worse than you — I was making money-grabbing mobile games to the point of almost going bankrupt."

"We have all been disillusioned people."

"The reason we are sitting together today is because we all hold the same view —"

"The key to a good game is fun, not the ability to grab money!"

"We also have the same goal —"

"To create such a good game!"

"Of course, I personally have a little selfishness."

"— I like to scare people the most!"

"So, let us, these disillusioned people, play another game!"

"Give all our fellow developers and players a surprise!"

"Let us prove: in today's game market, buyout-system games still have great potential!"

"Let us prove: top-notch technology and top-quality games can also grow on the game soil of Xia country!"

"Let us prove: even on a crooked tree, brilliant flowers can bloom!"

Under Xu Meng's successive instigations, the dejected expressions on the faces of this group of disillusioned people slowly faded away, replaced by expectant gazes.

The younger employees were even more enthusiastic, eager to start working immediately!

With time pressing, Xu Meng didn't delay. After introducing the leaders of each department and giving everyone a pep talk, he opened the PPT that his little assistant had helped him prepare and went straight to the point —

"Our new project: 'War of Kings'."

"Set in World War II, it's a large-scale battlefield that can accommodate 100 people in 50-on-50 battles."

"To avoid misunderstandings, I will fully explain the entire game's development ideas to you —"

"First of all, when our game is launched, it will be promoted beyond the gaming circle with the support of special hardware — VR glasses, simulated firearms, simulated vehicles, and high-fidelity haptic suit kits."

"Using our complete set of hardware, players will be able to feel the ground shaking when shells explode nearby, the recoil of firearms when shooting, the oppressive feeling of being suppressed by firepower, the fatigue of running, the impact of being shot in a certain area…"

"In short, there is only one goal: when players enter the game, they should feel like they have traveled to the real battlefield of World War II!"

"Even if players play at home on PC, without haptics, only with a keyboard and mouse, we must use countless details to create this sense of immersion!"

"So my requirement for the game is — everything should be as realistic as possible."

"All weapons, vehicles, terrain, clothing, soldiers, tobacco and alcohol, props… everything should be restored as realistically as possible."

"Not only the artistic expression, but also the combat details are the same —"

"Running requires drinking water to replenish stamina, otherwise the speed will decrease and the gun's crosshair will drift."

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"When suppressed by firepower, the field of vision shrinks and the crosshair drifts even more!"

"You must stand next to the car door to get in, and you can only drive if you get in from the driver's seat!"

"The vehicle's engine should be more bulletproof than other parts!"

"The thrown grenade should be able to be picked up and thrown back!"

"When shells explode on the tank's outer shell, the exploding fragments should be able to injure the surrounding infantry!"

"The damage from air raids should not only come from shells and machine guns, but also from the stones and shrapnel after the explosion!"

"When a vehicle is damaged, you have to stand where it's damaged to repair it!"

"Add tools such as entrenching tools, pickaxes, wire cutters, and wall-breaking hammers to allow players to dig trenches, pull barbed wire, and change the terrain."

"Communication between the squad and the commander must go through the squad leader, so that decapitation tactics can be effective."

… …

Xu Meng's series of detailed descriptions with PPT presentations surprised a group of people in the conference room.

But he didn't pause, but planned to answer questions after he finished speaking.

"In short, the [first stage] development task is to make [realism] and [hardcore] as extreme as possible."

"After that, it's the [second stage] —"

"Deconstruct all these realistic and hardcore details one by one, and divide them into three echelons: [hardcore], [mid-core], and [soft-core], in order to attract more players to join our game."

"At the lowest [soft-core] level, all the details that increase the difficulty and make players feel inconvenient can be canceled."

"It can be said that: [hardcore] gameplay is to provide players with the greatest sense of immersion, while [soft-core] gameplay is to simply and clearly make players [feel good]!"

"[Mid-core] is the transition and compromise between the two."

"Finally, there is the [third stage]."

"After the game is released and stabilized, develop more entertainment gameplay, such as all-vehicle battles, melee battles, search-and-extract gameplay, to meet players' light gaming needs."

Xu Meng was a little parched after saying so much.

He picked up his water glass and cleared his throat, and asked, "Okay, do you have any questions? You can ask now."

"I have one!"

"I have one too!"

"Me too, me too!"

… …

The middle and senior management of this new project team raised their hands and asked questions enthusiastically like a group of young people.

Only the Moyu Games spy sitting at the back of the conference room, barely qualified to participate in this meeting, was dumbfounded:

"Wait! Didn't I come to snoop on internal information about the 'Frost and Snow Project'? ?"

"What's going on with 'War of Kings'? ? ?"

Seeking monthly tickets!

The old book is about to become a masterpiece, brothers who can't get enough of it can go and take a look.

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