Overlord: Rise of the Zerg
Chapter 189 Sweeping the Star System (page 12)
At this point in time, there is only one good news that Sass can propose.
The energy power problem that hinders the Zerg from traveling long distances has a new breakthrough!
In the past forty years, Zero has not actively interfered with any research on Sars, allowing it to consume massive resources like running water.
Fortunately, such a long time was not let down after all.
An experimental insect species appeared in Zero's field of vision. Its size was the same as that of today's mainstream Zerg space units, but this was not the point.
The key point is that during testing, its maximum sailing speed can be accelerated to one thousandth of the speed of light, and it still retains enough energy to slow down!
One thousandth of the speed of light may not sound like much, but if converted into commonly used speed units, it is 300 kilometers per second. To be more intuitive, it is 3600 times the speed of high-speed rail!
If compared with the previous maximum speed of the Zerg space unit, it took the Zerg six months to reach Planet 1.4 from Ori, covering a long distance of about 9 million kilometers. The average speed was only kilometers per second.
Of course, these six months include acceleration and deceleration as well as the time to adjust direction and attitude during the journey. In the end, its maximum speed is about 20 kilometers per second, which is less than one ten thousandth of the speed of light.
But even this speed has exceeded the third cosmic speed of the star system, and can escape the gravity of the star and reach the deep space of the universe.
From less than one ten thousandth to one thousandth, this is a change in order of magnitude. It is certainly a well-deserved energy revolution!
It can even be said that within the star system, especially within Planet 4, sailing at this speed is a bit too extravagant. Taking the closest point of orbit between Planets 1 and 2, the distance is only 50 million kilometers. If we sail at full speed at this speed, it will only take two days.
It may have arrived before it even accelerated to its maximum speed.
But then again, if we use this speed to cross the fifty light-year distance between the two galaxies from Critchtel to Herprius, it will take a full fifty thousand years!
From this perspective, this speed is still insignificant, and can even be said to be surprisingly slow!
However, the significance of Sass's achievements in the past forty years is not just as simple as increasing the maximum speed of the Zerg space unit by an order of magnitude. The most important thing is that in the process of research, it finally got rid of the octopus. The influence of science and technology has paved a clear way forward.
On this road, Sasse has taken the first step. In other words, one thousandth of the speed of light is far from the limit. As long as they continue along this path, maybe one day, even if they use conventional energy, they will be able to reach or even exceed the maximum speed of the Octopus's inter-galactic voyage—— Seven percent of the speed of light is 70 times the maximum speed of the Zerg today!
Speaking of which, the Octopus uses energy crystals for interstellar navigation. The reason why it only accelerates to 7% of the speed of light is not because the energy supply efficiency of the energy crystal can only reach this step, but because of the energy contained in a complete energy crystal. Energy can only support them to increase the speed of a spaceship with such a huge mass to this extent, and it is slightly redundant.
It's not impossible to continue accelerating, but the speed can be increased. If you want to slow down and park in the target galaxy, it is completely impossible.
The Zerg faced this problem before and now. After reaching an optimal balance between mass and speed, there will inevitably be a maximum sailing speed.
This extreme value can only be improved by increasing the output power. Of course, if the energy supply can be continuously obtained during the journey, this problem will be solved, but even Dagos, who has a wild mind, cannot think of how to do this. .
After the energy output problem is preliminarily resolved, it becomes possible to colonize and expand to planet or even planet .
After being verified on experimental insect species, a new generation of Zerg units was designed.
Now that the Zerg has developed, Sass can finally relax a little. Zero has given it the task of continuing to optimize the energy problem, while leaving the task of improving the space unit to Dagoth.
No matter which one of the two is technically insurmountable, there is no insurmountable curse. The former has been found the direction by Sass in the past forty years, while the latter is the old profession of Cerebrate.
With the support of the massive resources accumulated over the years, it is only a matter of time before a new generation of Zerg space units comes out.
Under this premise, the Zerg's inter-planetary resource transportation and supply chain will also be launched. At this speed, at least in the inner galaxy, the problem of uneven resource distribution among colonial planets resulting in individual redundancy can be solved.
Take Planet No. 1 as an example. It is extremely rich in energy from stars, but the available mineral resources buried underground are not sufficient. In other words, these available elements have not been enriched to form mineral veins, making it very difficult to mine.
This has resulted in the current situation where a large amount of energy is concentrated on Planet No. 1 but the mineral veins produce very little.
Centralized transportation and unified deployment of various resources collected on various planets will undoubtedly increase the development speed of the Zerg to a certain extent.
When the swarm planned to concentrate resources to colonize and expand the giant planets outside the star system, Zero simultaneously launched this project.
In order to connect all the colonial planets into a whole, instead of allowing them to develop independently, Zero did not hesitate to spend huge costs and resources.
If it is difficult to centrally deploy the resources of the entire galaxy, then the current colonization activities will only expand Zero's horizons.
To this end, the Zerg space station located in the orbit of Planet 4 will be expanded and temporarily serve as a large transit base for the Zerg within the star system.
Sars and Dagos had previously followed the Zerg shuttle-shaped space "shipyard" improved by Zero to the orbit of the fourth planet. In theory, this place should be regarded as the current Zerg base camp.
In fact, this is exactly the case. In Zero's plan, before leaving the star system in the future, this will be the largest resource distribution center for the Zerg. The resources collected from all colonies, except for their own consumption, will be transported here.
If possible, Zero also hopes to find a relatively stable orbit between planets 4 and 5, so that the current main base of the Zerg can be turned into a "small planet" orbiting the star. In this case, by controlling its own With the speed, it is possible to achieve the effect of passing by various planets at a specific time like a comet.
Of course, this does not mean that the main base itself should do this, but that the transport fleets from various planetary colonies may be able to use this method to make subtle adjustments through the gravity of the star to cleverly transport resources here without having to Spending too much energy.
This is especially true for planets at the edge of galaxies.
In the orbits of the three gas giant planets No. 10, No. and No. , there are a total of satellites that have reached hydrostatic equilibrium and become spherical. Among them, there are four satellites for No. planets and three for No. and No. planets. pellets.
Among them, the one with the largest volume and mass is undoubtedly the second satellite of Planet 0.68. Its mass reaches an astonishing Ori, which is basically comparable to Planet .
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