Online game Warcraft: Continental Hegemony
Chapter 470 New Skills, Part 2
Compared with the fireball technique, the basic damage of gale thunder is higher, and the cooling time is the same, the shortest five seconds. However, the control effect seems to be a bit poor, with a one-third triggering probability, and the control time is only one second.
but! Gale Thunder is a range skill! It will hit as many units as there are in the straight line! The gap is huge! Fireball is indeed very practical, but its practicality is more often reflected in PK, or when dealing with a single monster. When facing the BOSS, the fireball control effect is reduced and the damage is average. On the other hand, with Lie Feng Lei, it is perfectly fine to cause damage to the surrounding mobs when fighting the BOSS!
Overall comparison, Gale Thunder is more powerful than Fireball when there are many units; and if it is a single target, Fireball is stronger.
After getting such a powerful skill, Chen Fei already had a picture in Chen Fei's mind of him throwing out fireballs, ice picks and gale force thunder in turns when he competed with others in the future. The output will definitely be greatly improved! Even if the operation is strong enough, you can do like Feilai, release skills and then follow up with basic attacks to maximize the output!
Suppressing his excitement, Chen Fei continued to choose new skill combinations. After the wind element, comes the earth element. Stone wall and underground fire have always been skills that Chen Fei often uses. As auxiliary, the effects of these two skills are quite useful. Along the way, Chen Fei relied on two skills to resolve crises.
However, this time, Chen Fei wanted a different skill. Therefore, his final combination is earth, wind and fire.
This combination can be said to be quite messy, and the selection of the three elements looks like a casual choice. In fact, Chen Fei really chose randomly. Of course, it's not really that casual. In his opinion, since the game gives you the right to choose, corresponding skills will definitely come out! The only difference lies in how this skill will be used in his hands.
Meteor Fire Rain: Earth, Wind and Fire, costs 200 mana, summons fire rain falling from the sky, causing continuous damage to enemies and buildings within the range. Each wave of Meteor Fire Rain causes 150 damage, and an additional 75 points of burning damage to the unit. The burning lasts for 3 seconds, the meteor shower lasts for six rounds, each round is 1.5 seconds, and the cooling time is 20 seconds.
After reading the introduction of Meteor Fire Rain, Chen Fei immediately reacted: Isn't this an enhanced version of Fire Rain? However, in terms of power, Meteor Fire Rain is still satisfactory to Chen Fei. He has never had a skill that can cause damage to buildings. Meteor Fire Rain solves this problem.
Chen Fei is quite satisfied with the earth skills. Next, there are the light skills. Two of the skills of this attribute are restorative, but Chen Fei still combined the third skill in the direction of restorative, light water and light.
Medical Mist: Light Water Light, consumes 100 mana, releases a healing mist, and heals friendly units within a thousand yards. When the mist is released, it instantly restores 300 health points to the unit, and then restores 50 health points per second. , lasts 20 seconds, cools down for 60 seconds.
The effect of the new skill made Chen Fei uncontrollably excited again! The effect of this medical mist is quite impressive! Although the initial treatment amount is not high, if the subsequent continuous recovery is fully effective, it will be a full thousand lives! When you need to continue fighting, it is definitely the first choice for battery life! In addition, the range of this skill is really large! A thousand yards, which is the same range as the wind and thunder array!
After choosing the light element, the dark element follows. Dark-type skills and early-stage curses are quite unpopular among Chen Fei's hands, and they have not been used a few times so far. The subsequent banishment is quite powerful, and it will appear every time you fight the BOSS. Even in PK, when used to kill enemies instantly, banishment is also very effective as a first-hand support and control! So, which direction should you choose for this promotion?
In terms of output, Chen Fei does not lack output skills, but when it comes to control or assistance, Chen Fei really can't think of any suitable dark skills.
In the end, Chen Fei chose Dark Light as a gamble on his luck. Needless to say, the skills that came out surprised Chen Fei again.
Flicker: dark light, consumes 100 mana, the hero teleports towards a certain point, the maximum distance is 800 yards, and the cooling time is 15 seconds.
Looking at Twinkle, Chen Fei was pleasantly surprised and a little bit dumbfounded. When you take the elemental ball in front, it will definitely be quite easy if it flickers! As one of the most powerful displacement skills, flashing on PK is what mage players have always dreamed of! Mages with low health and low defense are often easily killed once they are attacked by melee units. In addition, mage heroes also have relatively low movement speed, which increases this possibility. Therefore, there is a displacement skill that can greatly increase the mage's operating space! Even using kiting tactics to win perfectly.
As for comparing with the pushing technique, both can only be said to have their own advantages.
Okay, next is the thunder element that Chen Fei is most looking forward to. As his most powerful skill, whether it is Thunderstorm Technique or Thunderstorm Flame, it has appeared in Chen Fei's hands countless times! Now, Chen Fei is looking forward to whether he can combine a skill that is more powerful than the previous two!
Thunderstorm Flame is a combination of thunder, thunder, and fire, so Thunder Fire Fire or Thunder Fire Thunder should also be able to combine powerful skills. However, Chen Fei was thinking about the possibility of combining more powerful skills. For example, if thunder is combined with light or darkness, what kind of skill will it be?
After searching through the various skills that I knew in my mind, I couldn't think of a skill that belonged to the thunder system and could be combined with the light or dark system.
So, should we take a gamble?
Chen Fei really wanted to take a gamble. After all, there is nothing wrong with having one more powerful skill. The key lies in how likely this skill is to be as powerful as you want.
Double thunder with light and darkness? Or a single mine with double light and darkness? Or double thunder before and after, light and darkness in the middle? Otherwise, Lei Guangdian?
The last combination made Chen Fei think it could be considered. The skills produced by mixing and matching the three elements seem to be more special. So, just choose this one?
Chen Fei didn't hesitate much. After having this idea, he decided to choose this. Immediately, he clicked the mouse twice in succession to combine, Lei Guangdian.
The last skill was generated as soon as the selection was completed, and its name was quite domineering: Sheng Yao Ming Lei.
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