E-sports throne [online game]
Chapter 19
Next is the five rounds of heads-up competition. Zhou Huai is the first player of Chenxi team. The walker profession is thick-skinned and durable, and the attack is not high. Relying on defense, reducing damage and counter-injury will wear down the opponent's HP. Other professions and walker battles are more time-consuming. It is basically difficult to make a quick decision.
The Hanjiang team played with gunners, both of whom were in close combat.Generally, those who play melee classes don't like twists and turns, and it's best to be able to fight with swords and guns.
The head-to-head match had to re-select the map, and this time it was Chen Xi's turn to choose randomly.Since it is a heads-up match, each game is independent, and the game map must be selected once every round.
Zhou Huai was the first game, and he randomly went to Moonlight Island.
Moonlight Island is a small map with an island in the center surrounded by sea water.This map is a lore map, as long as it is hit into the sea, the blood volume will be instantly cleared.
Special attention should be paid to those skills with knockback and knockback on the lore map. It can be seen that skills with strong control cannot be used. Otherwise, after being controlled and then thrown into the sea, no matter how high the level is, there is nothing they can do.
The players on both sides obviously know this map very well, and their positioning and dodging skills are very purposeful.
Both of them are basically active in the central area of the island. Sometimes when it is unavoidable, they would rather take a skill than retreat to the beach.
When the walker buffs the anti-injury and anti-injury skills, the gunman's attack effect is very unsatisfactory.The opponent obviously has the PK experience of the follower. When seeing these skills light up, he basically dodges, waits patiently for the skill time to expire, and automatically enters the CD time.
Of course, this is the most ideal state. It is not so easy to dodge. Don't forget that whether you can completely dodge depends on the opponent's performance on the field.
Zhou Huai is not a rookie, he has played in the professional league for several years as the main player of the Liuyue team, so he should not have too much experience in dealing with gunners.One dodges around, and the other uses the sticky word formula to its fullest.
The opponent's gunman didn't just dodge blindly, as long as Xu Yang didn't have anti-injury skills, he would also fight head-on.After all, this is a competition, and the winner must be determined, and this goal cannot be achieved by dodging alone.
As soon as the anti-injury light effect on Xu Yang disappeared, the gunman advanced instead of retreating.Zhou Huai looked at the character he controlled, Xu Yang, and was also waiting patiently. When the anti-injury skill failed, he swept the army with one move, and hit the opponent. The gunman skill was interrupted, and he was knocked down.
Zhou Huai couldn't help but sigh with emotion, how could this opponent be so ignorant, after succeeding the previous time, he dared to come again.This is to conclude that he will fall on the same trick?In the professional leagues he played, no one dared to use the exact same tricks in the same game. Since he can become a professional player, no one is stupid.If there was, it would have been eliminated long ago.
Now that 'Journey' is so popular, how many players want to become professional players?How can you gain a foothold in the professional league where the big waves wash the sand if you don't have any skills.
Zhou Huai took advantage of the fact that his opponent was lying on the ground stiff, and launched a set of ground-targeting combo moves. Even though the attack was not high, the gunner's blood volume also dropped a bit.
The gunslinger had been waiting for the stiffness effect to disappear, and kept pressing the roll button with his left hand.As soon as the character was able to move, he rolled over neatly and stood up.The Hanjiang team is not an ordinary team of players. They have the same qualities that second-tier professional players should have. They are also very experienced in dealing with a mere knockdown effect.
Zhou Huai had long expected that it would be impossible to blow him up in one wave, which can be seen from the previous group arena.As the opponent, the Hanjiang team is not bad in strength, but it is a pity that they met the Chenxi team in the first knockout round. The two tigers must have some injuries in the battle. At present, their level of the Chenxi team is still higher.
Gunner is the class with the longest attack distance in melee combat. The attack distance of a melee class is based on the length of the weapon. The longer the weapon is, the longer the attack distance is.
Walker uses a stick as a weapon, which is only shorter than a spear.Gunner and Walker compete, and there is not much advantage in attack distance.One is attacking high, the other is defending high, you come and go with each other, and the battle falls into anxiety.
In the beginning, the anti-injury on Xu Yang's body didn't have much effect, that's because Zhou Huai hadn't used his roaring skill all the time.Roaring can attract aggro, not only useful for monsters, but also for characters.However, there is only one chance. If you are forcibly pulled over by the roar, you only have one chance to attack. If you can't control the opponent, this skill is not very useful for the character, it's just a one-for-one change.
After the roar is used on the opponent's character, as long as the own character is hit by the opponent once, the roar skill will disappear, which is equivalent to forcibly pulling the opponent over for a round of exchange.If the opponent is a long-range professional, it is quite cost-effective to use shouting, but unfortunately the opponent is a gunner, so there is no need to forcibly get close.
Therefore, shouting cannot be abused, and the timing of the shot must be grasped, so that this skill can be used to the maximum extent.
Zhou Huai was looking for opportunities while dealing with his opponents.Whether it is experience or operational level, Zhou Huai is superior to his opponents. As long as you pay attention to such opportunities, you can always find them.
Zhou Huai played very steadily and was not in a hurry for success.This can be seen from the fact that he only pursues practical results and does not show off skills.What he wants is a real victory, not grandstanding.
E-sports players are different from entertainment stars. As long as the former can win, it doesn’t matter whether you are handsome or short, male or female, you will always get applause from the audience and have regular fans.As for the latter, there are some with both beauty and strength, and there are many vases.For e-sports players, vases cannot survive, and the audience can boo you off the stage.
Playing against Walker usually takes a long time, which will consume more mana. Both players need to pay attention to mana. If the battery life is not good, it is easy to be caught by the opponent.If you are unlucky, it would be too bad to be blown up by your opponent.
The game has been going on for more than a minute. Normally, it is almost time to decide the winner.Looking at the two characters on the stage, they both still have more than half of their health, and they are still grinding.
Zhou Huai was not in a hurry at all. He had been observing the opponent's attack pattern for more than a minute, which was enough for him to understand the opponent's habits.It's time, he looked for a gap, first released a move of Hundred Days Sleep, roared and followed.However, pure control skills are bound to be difficult to recruit, either it needs to be read, or there is a flight process, or the movement of the hand is easy to detect.
Walker, as a melee fighter, doesn't need to read the article, but it fits the latter two.
As soon as Xuyang raised his hand, the gunman realized that the opponent was about to use his control skills. He was about to dodge to the left, but unfortunately he only took half a step, and he roared and forcibly pulled the gunman towards Xuyang.
Originally, there was still some distance between the two characters, even if the gunman did not dodge the Hundred Days Sleep, he would not be able to hit him.But no profession would think so in the face of a walker.If you stand still, and the walker then roars, it will definitely hit 100%.
The gunman had already responded, but unfortunately Zhou Huai's operation was too fast, he was forcibly pulled towards Xing Zhe halfway through his reaction.This alone is actually enough, the gunman has deviated from the route of Hundred Days Sleep.
If it was so easy to dodge this little combo, then it wouldn't be called a combo.
The reason why a combo is a combo is naturally because it is difficult to dodge.
Optimistic about the position, Zhou Huai took a small step to the right, and even the gunman followed Xu Yang to change direction.The distance between the characters on both sides was not far, and before the gunman attacked Xu Yang, Hundred Days Sleep hit first.
After the shooter fell into the Hundred Days Sleep, he immediately became dizzy.But for all major control skills, the control time is at least calculated in seconds.
How could Zhou Huai let go of such a great opportunity, he successively used skills with repelling and knock-up effects, Moonlight Island was very small, and he shot down the gunman into the sea without using a few skills.
Two large red characters "Victory" popped up on the screen in front of Zhou Huai, and the character also began to pose in a victory-specific pose.
After Zhou Huai left the field, he was also cheered by his teammates.
Although the battle was lingering, it couldn't be said to be very exciting, but it was full of gold.Maybe many players present may not realize it, but Mu Feng has seen the mystery.
The gunners of the Hanjiang team lost in tactics.Who said heads-up can only be played by fighting?Smart players will also integrate tactics into operations.In this round, Zhou Huai showed people how to correctly use the small combo of hundred-day sleep and roar.
This kind of small combo is a sharp weapon if it is used well, but it is a waste of skills if it is not used well.
The timing of Hundred Days Sleep's shots is very important, and the distance between the melee characters must be well grasped, neither far nor close.Too far away, too many variables, too close, there is no time to launch this small combo, and the opponent can easily evade Hundred Days Sleep.
The second player of Team Chenxi is Zhou Junbing.As the map picker, there are two choices, continue the first round of maps, or choose random maps again.
However, if the map selection party decides to continue to use the map from the previous round, then from the next round onwards, the right to choose the map will belong to the other party.After all, this is not fair to the opponent.
If the opponent is also a melee class, Moonlight Island is more advantageous for assassins.Once the concealment is used to force concealment, the range of melee group attack skills is not large, and it is difficult to force the assassin to break the concealment.
Mu Feng put forward his own opinion, but he didn't force Zhou Junbing to act according to his own will, and the final decision rested on Zhou Junbing.
The intermission time was very short, and the players from the Hanjiang team were sharpshooters.
Mu Feng also finds it interesting, isn't this similar to the match between Zhou Junbing and Zhang Linghao a few days ago? If Zhou Junbing hadn't changed the map, then even the battle map would be very similar. They were all narrow and similar to the arena map, but they were playing against Zhang Linghao That wasn't a kill map.
The Hanjiang team played with gunners, both of whom were in close combat.Generally, those who play melee classes don't like twists and turns, and it's best to be able to fight with swords and guns.
The head-to-head match had to re-select the map, and this time it was Chen Xi's turn to choose randomly.Since it is a heads-up match, each game is independent, and the game map must be selected once every round.
Zhou Huai was the first game, and he randomly went to Moonlight Island.
Moonlight Island is a small map with an island in the center surrounded by sea water.This map is a lore map, as long as it is hit into the sea, the blood volume will be instantly cleared.
Special attention should be paid to those skills with knockback and knockback on the lore map. It can be seen that skills with strong control cannot be used. Otherwise, after being controlled and then thrown into the sea, no matter how high the level is, there is nothing they can do.
The players on both sides obviously know this map very well, and their positioning and dodging skills are very purposeful.
Both of them are basically active in the central area of the island. Sometimes when it is unavoidable, they would rather take a skill than retreat to the beach.
When the walker buffs the anti-injury and anti-injury skills, the gunman's attack effect is very unsatisfactory.The opponent obviously has the PK experience of the follower. When seeing these skills light up, he basically dodges, waits patiently for the skill time to expire, and automatically enters the CD time.
Of course, this is the most ideal state. It is not so easy to dodge. Don't forget that whether you can completely dodge depends on the opponent's performance on the field.
Zhou Huai is not a rookie, he has played in the professional league for several years as the main player of the Liuyue team, so he should not have too much experience in dealing with gunners.One dodges around, and the other uses the sticky word formula to its fullest.
The opponent's gunman didn't just dodge blindly, as long as Xu Yang didn't have anti-injury skills, he would also fight head-on.After all, this is a competition, and the winner must be determined, and this goal cannot be achieved by dodging alone.
As soon as the anti-injury light effect on Xu Yang disappeared, the gunman advanced instead of retreating.Zhou Huai looked at the character he controlled, Xu Yang, and was also waiting patiently. When the anti-injury skill failed, he swept the army with one move, and hit the opponent. The gunman skill was interrupted, and he was knocked down.
Zhou Huai couldn't help but sigh with emotion, how could this opponent be so ignorant, after succeeding the previous time, he dared to come again.This is to conclude that he will fall on the same trick?In the professional leagues he played, no one dared to use the exact same tricks in the same game. Since he can become a professional player, no one is stupid.If there was, it would have been eliminated long ago.
Now that 'Journey' is so popular, how many players want to become professional players?How can you gain a foothold in the professional league where the big waves wash the sand if you don't have any skills.
Zhou Huai took advantage of the fact that his opponent was lying on the ground stiff, and launched a set of ground-targeting combo moves. Even though the attack was not high, the gunner's blood volume also dropped a bit.
The gunslinger had been waiting for the stiffness effect to disappear, and kept pressing the roll button with his left hand.As soon as the character was able to move, he rolled over neatly and stood up.The Hanjiang team is not an ordinary team of players. They have the same qualities that second-tier professional players should have. They are also very experienced in dealing with a mere knockdown effect.
Zhou Huai had long expected that it would be impossible to blow him up in one wave, which can be seen from the previous group arena.As the opponent, the Hanjiang team is not bad in strength, but it is a pity that they met the Chenxi team in the first knockout round. The two tigers must have some injuries in the battle. At present, their level of the Chenxi team is still higher.
Gunner is the class with the longest attack distance in melee combat. The attack distance of a melee class is based on the length of the weapon. The longer the weapon is, the longer the attack distance is.
Walker uses a stick as a weapon, which is only shorter than a spear.Gunner and Walker compete, and there is not much advantage in attack distance.One is attacking high, the other is defending high, you come and go with each other, and the battle falls into anxiety.
In the beginning, the anti-injury on Xu Yang's body didn't have much effect, that's because Zhou Huai hadn't used his roaring skill all the time.Roaring can attract aggro, not only useful for monsters, but also for characters.However, there is only one chance. If you are forcibly pulled over by the roar, you only have one chance to attack. If you can't control the opponent, this skill is not very useful for the character, it's just a one-for-one change.
After the roar is used on the opponent's character, as long as the own character is hit by the opponent once, the roar skill will disappear, which is equivalent to forcibly pulling the opponent over for a round of exchange.If the opponent is a long-range professional, it is quite cost-effective to use shouting, but unfortunately the opponent is a gunner, so there is no need to forcibly get close.
Therefore, shouting cannot be abused, and the timing of the shot must be grasped, so that this skill can be used to the maximum extent.
Zhou Huai was looking for opportunities while dealing with his opponents.Whether it is experience or operational level, Zhou Huai is superior to his opponents. As long as you pay attention to such opportunities, you can always find them.
Zhou Huai played very steadily and was not in a hurry for success.This can be seen from the fact that he only pursues practical results and does not show off skills.What he wants is a real victory, not grandstanding.
E-sports players are different from entertainment stars. As long as the former can win, it doesn’t matter whether you are handsome or short, male or female, you will always get applause from the audience and have regular fans.As for the latter, there are some with both beauty and strength, and there are many vases.For e-sports players, vases cannot survive, and the audience can boo you off the stage.
Playing against Walker usually takes a long time, which will consume more mana. Both players need to pay attention to mana. If the battery life is not good, it is easy to be caught by the opponent.If you are unlucky, it would be too bad to be blown up by your opponent.
The game has been going on for more than a minute. Normally, it is almost time to decide the winner.Looking at the two characters on the stage, they both still have more than half of their health, and they are still grinding.
Zhou Huai was not in a hurry at all. He had been observing the opponent's attack pattern for more than a minute, which was enough for him to understand the opponent's habits.It's time, he looked for a gap, first released a move of Hundred Days Sleep, roared and followed.However, pure control skills are bound to be difficult to recruit, either it needs to be read, or there is a flight process, or the movement of the hand is easy to detect.
Walker, as a melee fighter, doesn't need to read the article, but it fits the latter two.
As soon as Xuyang raised his hand, the gunman realized that the opponent was about to use his control skills. He was about to dodge to the left, but unfortunately he only took half a step, and he roared and forcibly pulled the gunman towards Xuyang.
Originally, there was still some distance between the two characters, even if the gunman did not dodge the Hundred Days Sleep, he would not be able to hit him.But no profession would think so in the face of a walker.If you stand still, and the walker then roars, it will definitely hit 100%.
The gunman had already responded, but unfortunately Zhou Huai's operation was too fast, he was forcibly pulled towards Xing Zhe halfway through his reaction.This alone is actually enough, the gunman has deviated from the route of Hundred Days Sleep.
If it was so easy to dodge this little combo, then it wouldn't be called a combo.
The reason why a combo is a combo is naturally because it is difficult to dodge.
Optimistic about the position, Zhou Huai took a small step to the right, and even the gunman followed Xu Yang to change direction.The distance between the characters on both sides was not far, and before the gunman attacked Xu Yang, Hundred Days Sleep hit first.
After the shooter fell into the Hundred Days Sleep, he immediately became dizzy.But for all major control skills, the control time is at least calculated in seconds.
How could Zhou Huai let go of such a great opportunity, he successively used skills with repelling and knock-up effects, Moonlight Island was very small, and he shot down the gunman into the sea without using a few skills.
Two large red characters "Victory" popped up on the screen in front of Zhou Huai, and the character also began to pose in a victory-specific pose.
After Zhou Huai left the field, he was also cheered by his teammates.
Although the battle was lingering, it couldn't be said to be very exciting, but it was full of gold.Maybe many players present may not realize it, but Mu Feng has seen the mystery.
The gunners of the Hanjiang team lost in tactics.Who said heads-up can only be played by fighting?Smart players will also integrate tactics into operations.In this round, Zhou Huai showed people how to correctly use the small combo of hundred-day sleep and roar.
This kind of small combo is a sharp weapon if it is used well, but it is a waste of skills if it is not used well.
The timing of Hundred Days Sleep's shots is very important, and the distance between the melee characters must be well grasped, neither far nor close.Too far away, too many variables, too close, there is no time to launch this small combo, and the opponent can easily evade Hundred Days Sleep.
The second player of Team Chenxi is Zhou Junbing.As the map picker, there are two choices, continue the first round of maps, or choose random maps again.
However, if the map selection party decides to continue to use the map from the previous round, then from the next round onwards, the right to choose the map will belong to the other party.After all, this is not fair to the opponent.
If the opponent is also a melee class, Moonlight Island is more advantageous for assassins.Once the concealment is used to force concealment, the range of melee group attack skills is not large, and it is difficult to force the assassin to break the concealment.
Mu Feng put forward his own opinion, but he didn't force Zhou Junbing to act according to his own will, and the final decision rested on Zhou Junbing.
The intermission time was very short, and the players from the Hanjiang team were sharpshooters.
Mu Feng also finds it interesting, isn't this similar to the match between Zhou Junbing and Zhang Linghao a few days ago? If Zhou Junbing hadn't changed the map, then even the battle map would be very similar. They were all narrow and similar to the arena map, but they were playing against Zhang Linghao That wasn't a kill map.
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