Zhou Junbing saw that his opponent was a sharpshooter, and he was quite a bachelor, so he directly used the map from the previous game.Zhou Junbing and Zhang Mo are different from other rookie teammates. They are not only newcomers, but also new to their professions. After playing for less than a month, Zhou Junbing will definitely not give up if there is a familiar situation.

This time Zhou Junbing didn't use the forced concealment skill at the beginning.Moonlight Island is only that big, and it is not easy for long-distance occupations to play. It is a bit difficult to fly a kite for melee occupations.

Zhou Junbing put poison on the dagger here, and the opponent on the other side also put a defensive iron phantom armor on his character.On the first skill, both sides chose the status skill in unanimous agreement, which feels quite the same.

After that, various skill attacks will inevitably erupt.Zhou Junbing manipulated Son of the Night's two consecutive skills, Crescent Moon Slash and Gale Thorn, and he was in front of his opponent in an instant.

This kind of attack skill with displacement is available for every melee class, otherwise, wouldn't it be too easy for a ranged class to fly a kite for a melee class?

Relying on the advantage of the map, the Son of the Night easily approached the opponent.But it's not without cost, the son of the night ate two small skills of the opponent, and lost some blood.

Because it was a lore map, the opponent's sharpshooter didn't dare to get too close to the sea, so he was approached by the Son of the Night in a few clicks.After being approached, the sharpshooter has more room to move. Except for being close to the sea, other places are his room to move.

Marksmen are not as vulnerable as legal professions when they are close. Although the attack is weakened due to being too close, it does not hinder the release of skills.Skills plus the basic skills common to all occupations attack together, and can also play various effects.

But in general, long-range occupations are always at a disadvantage when they are close by melee occupations. Marksman takes advantage of the gap in the attack of the children of the night, uses the back jump to increase the distance, and then uses the leap skill to further expand the distance. When the child's displacement skill has not finished cooling down, there is no need to worry about being stuck tightly for the time being.

Marksmen began to stay away, and the children of the night were not vegetarians. These jumping and leaping skills were general skills, which could be applied to every profession, and the children of the night followed closely behind.

Assassins have a back attack bonus. Similarly, relatively speaking, frontal attacks will be weaker.From the beginning to now, Zhou Junbing has not been able to attack from the back, only found some opportunities to attack from the side.

During this period of time, he has been practicing frontal attacks. After a long time, he has formed a basic conditioned reflex. He will no longer hesitate to choose a frontal attack or a back attack when he is in the frontal position.

There is nothing on Moonlight Island, no different from a ring.

Without the movement skills, it is not so easy for the Son of the Night to catch up with the sharpshooter, but it is also difficult for the opponent to use skills while running.

But Moonlight Island is only that big, and it will take longer to catch up.Sharpshooters are also aware of this. Once the skills with deceleration effects are cooled down, they will use other skills with small control effects to buy more time for themselves.

After catching up with the gap, the son of the night was knocked out of some blood volume, not much, but it's annoying to be like this all the time.

Finally, when Moon Slash and Gale Thorn were cooled down, Zhou Junbing was not in a hurry to use them. He was waiting for the opponent to use his jumping and leaping skills first.

Apparently, the opponent was not inexperienced. Seeing that the Son of Night hadn't used his movement skills for a long time, the sharpshooter also kept his jumping and leaping skills to save his life.

In fact, it is not very useful for the sharpshooter to keep these skills, because the children of the night also keep these skills in their hands.It's just that with two more skills, the response is more flexible and the operating space is larger.

Seeing that the other party had the same intention, Zhou Junbing no longer kept his skills.This time is different from the beginning, the distance between the two sides is not far, he only needs to use a displacement skill to catch up.

He didn't hesitate, and without saying a word, he went with the blow of Gale Thorn.At this time, the sharpshooter is making a move. If you want to move away, you must first cancel the skill in your hand.Either get hit, or withdraw, you can only choose one of the two.

The opponent did not cancel the skill, and both hit each other.

Assassin is the class with the fastest attack speed. With the same hand speed, the number of attacks per unit time will be more.

What Zhou Junbing picked was when the sharpshooter's deceleration effect skills were all cooling down. In this way, within the CD time of these skills, the sharpshooter couldn't get rid of the son of the night at all.

Zhou Junbing took advantage of this short skill gap to deal as much damage as possible.The damage of the frontal attack is a bit low, and it is too dangerous to turn around the back. The sharpshooter has his back facing the sea and is closer to the sea.

The assassin's frontal attack does the least damage, followed by a side attack, and the highest damage is a back attack.

Because it is a lore map, both sides are a little bit tied up in the battle, and they don't have much fun.

The distance between the two was extremely close, and the sharpshooter hit with a froze arrow, and the Son of the Night was frozen.However, because the distance is too short, the duration of the freezing effect is very short. On the way around the sharpshooter's back, the Son of the Night was freed. How could Zhou Junbing let go of this opportunity? After the time of the move, he used the Crescent Moon Slash to get close, and followed a few small skills to knock the opponent off the map.

Seeing the son of the night posing victoriously on the screen, a smile appeared on Zhou Jun's icy face.

Mu Feng was very satisfied with Zhou Junbing's performance. He didn't expect that in less than a month, as long as he was mentally prepared in advance, Zhou Junbing would be able to face the battle head-on.Although most of this round was spent attacking from the side, some of his skills had already been released from the front. Zhou Junbing's progress during this period was obvious.

Amid the cheers of his teammates, Zhou Junbing returned to his seat.

Next, Xu Wenqian's elemental mage came on the stage, and his opponent was a fighter.

Fighters are really close-to-hand combat. Due to the short attack distance, although they do not have strong control skills, in addition to possessing displacement skills, many other skills have various effects.Otherwise, fighters would have been eliminated long ago.

The Chenxi team does not have a fighter profession, and the members only occasionally fight against Mu Fengning and Yuanhang's trumpet. Other than that, Xu Wenqian has only met in the arena.Even so, having played 'Journey' for several years, I am no stranger to fighters.

Once an elemental mage is approached by a fighter, it is not easy to get away quickly.It is equally difficult for fighters to catch up with elemental mages.In terms of professions alone, both sides are in the same boat. If players are counted, it is an unknown.

Xu Wenqian was a little nervous on stage, but her hands and feet were not numb.

Because the map selected in the first round was used in the second round, it was the opponent's turn to select the map in the third round.The opponent actually used the same map.

Moonlight Island has advantages for melee occupations. The map is too small, which is not conducive to the positioning of long-range occupations. No wonder the opponent will make such a choice.It is estimated that whoever is replaced, as long as not everyone in the team is enthusiastic, will probably do the same.

Because the map is selected randomly, the party with the right to select the map does not have any advantage, so it is better to make good use of the existing resources.

Moonlight Island is even more unfavorable for elemental mages. After all, marksmanship and the like are basically instant skills, and most elemental mages need to read.

Elemental mages and fighters, one is a magic defense class, the other is a physical defense class, both of them have high attack, and both sides will hurt anyone, and it is easy to decide the winner, it depends on who has a higher level of operation.

Elemental mages are difficult to get away from being close, so they usually choose some ice skills.The same goes for Xu Wenqian, she pointed out a few deceleration skills and a big control skill to freeze thousands of miles.However, Frozen Miles is difficult to use in duels, and the reading time is not short, so it is mostly used in team battles.

"Journey" can spend game currency to wash skills, but there is a limit, only half a month is allowed to wash skills, and only one-third of each time can be washed, otherwise the game will only focus on the opponent's skills.

Team Chenxi had too many novices, and Mu Feng never considered asking them to choose skills again.Those skills that are already used to playing may not be very good, and it is a bit difficult to deal with new skills.

Moonlight Island is a circular island. Xu Wenqian's character, Yanhonglian, and the opponent's fighter brushed at the three o'clock and nine o'clock directions on the map, and they gathered at the farthest point.

There was nothing to hesitate, the fighter rushed towards Yan Honglian as soon as he entered the stage.The disadvantages of the Moonlight Island map to the elemental mage soon became clear. No matter whether Yan Honglian dodged to the left or to the right, it would only prolong the time when the two sides met, unless he used his leap skill to jump behind the fighter.

Yan Honglian moved to the left while casting some instant or short reading time skills. The first choice is the skills with deceleration effect, which can prolong the time of being close by fighters.

Every class has one or two locking skills. As long as he encounters these skills, the only way to interrupt the skills is to interrupt the skills before he can cast them. Once the skills are cast, it is a must.

Naturally, such a locking skill cannot have a control effect, otherwise it would reduce the difficulty of confrontation between players.

Fighters are obviously more experienced than Xu Wenqian, and their operations are better. He uses superb operations to dodge some inedible skills, and even if they hit, the effect is greatly reduced.

The "Journey" game has several types of judgments on hits. Hitting the vitals has the best effect and the highest damage, followed by important parts, and the last one is secondary parts.

Because of this, it is also a hit, the damage is very different between a hit on a vital point and a hit on a secondary part.This also increases the visibility of the battle, and also raises the threshold for becoming a professional player.

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