Super technology leader
#336 - Games are the most fun
Not finishing assembling a model is naturally frustrating, but not finishing a game is even more addictive.
Unfortunately, the human body has its limits, so...
So, when it's time, you have to log off, or you might actually pee in your bed.
The virtual reality helmet directly affects human brainwave signals. It can be said that its technology is very advanced. If it is used for good, it can allow humans to play games immersively. But if it is used for evil, some of human body signals are completely exposed to it.
It's just because its immersion level hasn't reached 100% yet, and many sensory models aren't 100% realistic, so it can't directly implant memories to turn a person into someone else, nor can it directly read memories to achieve the effect of a "soul-searching technique".
But after all, the secret of the human brain is brainwave signals. Being able to influence them and allow people to experience 50% to 80% of human senses in a virtual environment shows that the virtual reality technology has reached a very high level in analyzing and affecting human brainwave signals.
If some restrictions are lifted and certain functions are added, then when someone wears it, it can easily discern whether the user is lying, and even determine the percentage of truth and lies in their words, making it a useful tool for interrogation.
At the same time, all kinds of bodily sensations are collected and transformed into brainwave signals before they can be "felt" by people, so signals like "hungry," "in pain," "hot," "cold," and "need to pee" can be accurately captured.
These things combined form the virtual reality helmet's "wake-up module," which means it will definitely not let you lie in bed until you die, nor will you be unaware of anything happening in the outside world.
Having reminders is a good thing. Activities like shopping, assembling models, or even test-flying orbital shuttles can be paused at any time. But some games, like multiplayer games, don't have a pause function at all.
When you really get a reminder, you have to log off, because some things are indeed troublesome.
If a five-person team is formed, and all the stats are calculated, the sudden loss of one person will leave the remaining four dumbfounded.
However, this also reminds game developers to consider the average person's wake-up time and online time when creating certain levels, and players should also adjust their condition.
Before entering the game, it's best to prepare like you're going to space.
Adjust the room temperature, drink less water, and empty your bladder beforehand.
And speaking of games, we need to talk about them properly, since over 90% of people have been to the game space.
The game space is one of only two places that require a transfer tower to reach, which are those huge white towers. Buildings like the Navigator flagship store, which includes several districts, as well as plazas, appearance shops, and mini-games are all in Navigator City, and future stores will also be located here.
Navigator City is a huge, three-dimensional city where 100 million people can be online simultaneously without feeling crowded, and this is not its limit, as it is still under construction.
Games need to be separated from Navigator City, so a transfer tower was set up to make it a bit more ceremonial.
Both games have single-player and multiplayer modes. Single-player mode can be paused, but multiplayer mode has no pause button.
For example, in the martial arts game "Wulin Mengzhu(武林盟主: Wulin Hero)", players enter a traditional character creation section.
This is character creation in the game, which is different from appearance selection in Navigator City. After all, it's a game with a unified world view, so your character creation options cannot exceed a certainthreshold.
You can create a character that is extremely ugly, but you can't choose the appearance of a Tyrannosaurus Rex, whereas you can in Navigator City.
After the character creation section, it's the normal game process. Single-player and multiplayer are different, but the point is to play.
In Tianxia(天夏: Tianxia, name of the country), many people like martial arts, while abroad, more people are curious about Tianxia's "martial arts." Now that there is finally such a game, of course they want to try it.
However, this game is good, but it's "not very friendly" to users who bought the basic helmet version.
Of course, you can still play it, since the basic version is still better than a super advanced VR helmet, but it offers less fun compared to other better helmets.
The plastic feel of the basic version only includes some basic touches, such as wooden chopsticks being "plastic," metal weapons being "plastic," and horse mounts being "plastic."
Although the colors, shapes, and materials look different and seem rich, once you get your hands on them, "they're all plastic."
It greatly affects the visual experience.
It gets much better starting with the experience version. The experience version has a 10% immersion level, which allows players to feel slight differences in materials. After getting your hands on them, you can feel the difference.
Although it's difficult to distinguish because the 10% immersion level is low, you can tell what things are based on "feeling" after adding various material-specific appearance coatings.
And how can a martial arts world game lack flying over rooftops and scaling walls? In previous similar games, you could only watch your character fly over rooftops and scale walls, or even fly directly in higher-level Xianxia(仙侠: Xianxia, a fantasy genre inspired by Chinese mythology and martial arts) games.
Now, you can fly over rooftops and scale walls yourself.
And when you dodge, weave, jump, and leap, you can hear the sound of the wind, and you can even feel the wind brushing against your body.
The faster you run, the faster you fly with your light body skill, the greater the resistance you will experience.
How did previous games represent this situation?
White lines appeared at the edges of the body, and the surrounding environment began to appear linearly blurred.
These white lines constantly flying backward and the blurred environment told you that your character was running very fast.
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Now you can experience this yourself.
Of course, this requires immersion, and a 0% immersion level obviously doesn't have these feelings.
Users of the 0% basic version don't have these subtle feelings, only the environment constantly moving backward and blurring to indicate fast running.
There is also the most important thing, which is also the cornerstone of "Wulin Mengzhu(武林盟主: Wulin Hero)" - Inner Energy.
Let alone foreigners, even the people of Tianxia(天夏: Tianxia, name of the country) are curious about this thing.
Previous games couldn't let people experience this magical thing, but the virtual reality world has made it possible.
When you practice martial arts to a certain level, you can feel the flow of energy flowing in your body.
However, no one knows what "Inner Energy" is, so the engineers at Navigator can only import the feeling of high-temperature airflow into the body, allowing people to feel the direct Inner Energy.
Meridians are also the same, they are all precise, and the internal view can be clearly seen. Every time you practice and upgrade to open up aMeridian, the hot air moves forward a section until it can flow throughout the body in a cycle.
This system is very rough, but because it is the first time it has appeared, it is novel enough and can serve as a leading role for later games.
This is something that the basic version helmet cannot feel at all. All it has are text prompts and attack effects.
Of course, even if you can't feel it, everyone can still uproot willow trees.
Just don't uproot them in the city, go to the forest to uproot them. Causing trouble in the city will result in the constables(六扇门: Law Enforcements) of the Six Doors chasing you across the entire map.
If caught, you will not only be fined, but you will also be sent to plant trees for reform, and you will have to plant a hundred trees.
If you can't be caught, ha, wanted!
Once a wanted order is issued, it's no longer just the Six Doors(六扇门: Law Enforcements) chasing you, because you've become a mission.
Other players will join the chase, and catching you will earn them bounty and experience, which makes the players very happy.
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