To become the richest man from the beginning of the game

Chapter 1096 Congratulations to the prisoner who joined the GOG family bucket (plus)

Chapter 1096 Congratulations to the prisoner who joined the GOG family bucket (plus)

Monday, October 6.

Tenda Gaming Division.

Hu Xianbin and Min Jingchao are seriously thinking about the content of the new DLC "Eternal Falling Reincarnation" of "Back to the Shore".

Since the meeting with President Pei last Monday, the designers of Tenda Games have all been inspired and can't wait to turn the idea of ​​this DLC into reality.

However, a week later, this state of inspiration has turned into a torment for everyone.

It is also very uncomfortable because there is no inspiration, but there is no way to start production immediately.

Suffocating!

It's like an author who clearly thinks of a brilliant idea, but can't write it out right away. Instead, he has to reconsider, polish and perfect it for up to two months, and he can't write a single word of the text. This kind of torment is nothing. Everyone can bear it.

The same goes for the designers in the games department.

They can only do some minor preparatory work, such as simply thinking about game mechanics, making minor repairs to some art resources, and so on.

But real planning, specific design, formal development, etc., are all impossible.

As for why, Mr. Pei didn't make it very clear, and everyone speculated that it should be for everyone to accumulate inspiration and do a good job of accumulation, don't be in a hurry, and don't smash this good idea.

This is understandable, but still very uncomfortable.

Hu Xianbin and Min Jingchao are in a similar state.

Hu Xianbin previously developed "Mission and Choice", and the game has stabilized after its release. There is no development plan for large-scale DLC or sequels, so Hu Xianbin spends most of his time thinking about "Eternal Fallen Reincarnation".

On Min Jingchao's side, GOG's various divisions are about to hold the finals of the spring game. The game version is already very stable, and there is no need to update the version for the time being.

Min Jingchao had nothing else to do, and was very interested in the DLC of "Eternal Fallen Reincarnation", so he also helped with the design and conception of the gameplay.

The more you think about it, the more you want to make this DLC right away.

Especially with this unique combat mechanism, after thinking about it, I think it should be quite exciting to fight!
Of course, the premise is that it is in the hands of a master.

But Mr. Pei's order cannot be violated. Mr. Pei said that if the development cannot be officially started, it must not be developed.

Hu Xianbin said with some worry: "It's too uncomfortable to feel that this kind of inspiration can't be officially developed!"

"Mr. Pei asked us to wait for two months before formal development. The intention is good. I hope we can accumulate more inspiration and start production after we are fully prepared."

"But...do I need to settle for two months? That's too long!"

"In terms of the size of this DLC, it can barely make a big appearance in two months. After all, the main scenes and monsters have not changed much, and many art resources can be reused. Even with test tuning For something like that, three months is almost enough.”

"It's a bit unreasonable."

Min Jingchao nodded: "It does feel a little strange, this progress is a little too slow."

If Pei Qian heard their conversation, he would definitely sneer and say, you know a hammer!

This has nothing to do with procrastination or not. The reason for the two-month delay is mainly because it is just in time for the settlement cycle!
Because the previous game project establishment and development were just within the settlement cycle, the development can be done according to the normal progress.

However, the DLC of "Eternal Fallen Reincarnation" is quite special, and it happens to be stuck at the end of the settlement cycle. If it is developed now, it will take three months to develop it safely, which just delays the settlement.

So I decided to delay the development for two months, just to stagger with the settlement cycle.

But Hu Xianbin and Min Jingchao didn't know this. They thought it was a bit strange. Considering the Tenda Spiritual Interpretation Criterion that "President Pei's unreasonable behavior must have deep meaning", they naturally raised doubts.

Before they were full of inspiration, they were all seriously conceiving design plans, so this question was temporarily buried in the bottom of my heart.

But now, the design plan is almost conceived, and the draft can't be written but the formal design plan can't be written, and the production cannot be started.

In this tormented state, this question resurfaced, and it was difficult to ignore it.

Both fell into silence, thinking for themselves.

Hu Xianbin frowned and said: "You said that President Pei deliberately gave us such a long free time and deliberately prevented us from starting the DLC of "Eternal Fallen Reincarnation", is it implying that we have some other things to do? ?"

Min Jingchao nodded: "I think there is such a possibility."

"Then what are the other things? Is there any work that can be completed within two months, and has something to do with "Eternal Fallen Reincarnation"?" Hu Xianbin thought hard, but still had no eyes.

Suddenly, Min Jingchao flashed: "Hey, I thought of it!"

"Can you give GOG a new hero?"

"Two months is enough time for us to create a new hero, and this new hero can use the combat mechanics in "Eternal Fallen Reincarnation"."

"It's been a long time since GOG's popular new hero, Mokker Nguyen, was born."

"Although the evaluation of the new heroes is also good, the balance is also good, but there has never been a hero as popular as Ruan of the Moker of the Wind."

"In the past two months, we can design a new hero 'Prison Slayer' for GOG, while accumulating inspiration for "Eternal Fallen Reincarnation" and making preliminary preparations."

"When the time comes, we will first go to the new hero prisoner, and then preheat the promotion of "Eternal Fallen Reincarnation" around this new hero. Isn't this rhythm much more perfect?"

Hu Xianbin suddenly said: "Yes, it is indeed much more reasonable to say that!"

"If President Pei has made up his mind for us to do something in these two months, that's probably it!"

The two thought about it and felt that this was indeed the most likely option.

Moreover, it is also idle to be idle now, isn't it good to be a new hero?
Originally, Min Jingchao planned to release the news of the new hero prisoner on the stage of the GPL spring finals, but the two discussed it and let it go.

The GPL Spring Split final is this weekend, which is a bit later than the normal spring split schedule. After all, it's already June, so it stands to reason that the summer split is about to start.

But that's mostly to take care of time in other regions.

Because other divisions were formed relatively late, the league started relatively late.The time of each division should be unified, and the summer game will start at about the same time, so as to ensure that the summer game schedule of each division has been completed when the second Global Invitational Tournament is held.

Originally, the finals of the Spring Split were a good opportunity to promote new heroes, but two issues were considered: First, it would be too late to make a promotional video within a week. It's very boring; second, President Pei has requested that any information on the copyright development of the inspiration class should not be leaked for more than a month. This new hero should also be regarded as part of the copyright development in a strict sense.

Therefore, the two gave up the plan.

However, in more than a month, GOG's summer games in major regions around the world will start.

Can we announce the news of the new hero when the summer split starts!

With goals, Min Jingchao and Hu Xianbin were full of motivation again.

The inspiration accumulated for "Eternal Fallen Reincarnation" and the unique mechanism finalized can just be used in the design of GOG's new hero, and strive to develop a hero as popular as Ruan, the Moker of the Wind!

……

With the cooperation of the two people, the design of the new hero came out very quickly.

This is obviously due to the inspiration brought to them by President Pei's original ideas, as well as the accumulation of continuous ideas and design gameplay this week.

The new hero is called "Prisoner" and is positioned as a physical assassin.

Its passive skill is "Breath Adjustment", which is similar to the mechanism of breath value in "Eternal Fallen Reincarnation".

The prisoner has no mana or energy bar, but instead has a stamina bar.Whether it is to release skills or normal attacks, it will consume stamina.

In addition, there will be a circular halo effect at the feet of the prisoner, which will expand and shrink according to a certain frequency. This circle is the breath value, expanding means inhaling, and shrinking means exhaling.

When the circle expands to the maximum range, it is the best state to attack or release skills.Frequent attacks under this condition can have the effect of adjusting the breath, speeding up the recovery of the prisoner's stamina, increasing the movement speed slightly, and increasing the probability of blocking.

Conversely, if you attack or release skills at the wrong time, the prisoner will automatically adjust his breathing to suit the attack frequency.But the side effect is that the breath value will be gradually disturbed.

The state of the breath value will be represented by the color of the aperture under the feet, which is still the same as "Eternal Fallen Reincarnation", the initial is regular white, the disorder is yellow or even red, and the smooth breath is green.

If the aperture under the prisoner's feet is green and the stamina bar is full, then it's best not to confront him directly at this time.

The first and second skills of the prisoner are "Perfect Parry" and "Step Out".

This mechanism corresponds to the mechanism in which the protagonist pushes the joystick to perfectly parry or dodge when the protagonist is fighting against the enemy's attack.

There are some differences between the two skills.

Perfect parry has a short cooling time, no displacement effect, and low stamina consumption, but it has a certain chance of failure. You need to point the mouse pointer in the right direction and use the skill at the right time to trigger the perfect parry, otherwise it will not work. A perfect parry or even a failed parry.

Whether the parry is perfect or not will affect the damage the hero receives, the change in breath value, the consumption of stamina value, and the cooldown time of the skill.

However, the cooldown time of Dodge is longer, it has a short-distance displacement effect, and the physical value consumption is relatively high, but it is much easier to operate than parry, and it is more friendly to opponents.

The difficulty of parrying can be simply divided into three types: the normal attack of the enemy hero is relatively easy to parry; the ordinary skills other than the big move will be more difficult; the big move is the hardest to parry, and success requires not only skill, but also good luck .

Considering that the forward swing time, flight speed and other factors of each hero skill are all different, whether the parry can be successful or not will greatly test the player's reaction and operation.

And once the parry fails, it is equivalent to using the face to pick up the skills, and the consequences will be very serious.

These two skills plus the setting of breath value are the key to whether the hero of the prisoner can show off.

The third skill is "Change Weapon".According to the setting, the prisoner is a god of war and is proficient in various weapons, so he can also switch freely between different weapon types.

Because it should not be too complicated, Min Jingchao designed three weapon modes.

One is dual-wielding two-handed weapons. In this mode, the forward swing of the attack becomes longer, the attack distance becomes larger, the attack power is slightly increased, and the sweep attack has the AOE effect, but the attack speed is significantly reduced;
The second is to hold a sword in one hand. In this mode, the attack distance, attack speed and attack power are moderate, but the blocking effect will be slightly improved;

The third type is a dual-wielding dagger, which has the shortest attack distance and the lowest attack power, but the attack frequency is extremely high, and it can generate additional crit effects when attacking the enemy from behind.

When choosing different weapon modes, the current aura status and the influence of equipment should also be considered.For example, if you want to go to the Harvest Assassin class, you can use the attack speed and crit outfit to focus on daggers, and if you want to go half-meat warrior class, you can focus on two-handed weapons.

But you can’t use one weapon to the end. In order to encourage players to change weapons more often, each time you switch weapons, there will be a short-term increase in damage and a buff that slightly increases the success rate of parrying.

The setting is also well explained: because using the same weapon for a long time will make the enemy understand the routine, and if you change the weapon for a different attack routine, the enemy will be caught off guard and can add damage.

The ultimate move is "Awakening of the Valkyries", which has both passive and active effects.

The passive effect is that when fighting the enemy continuously, every successful parry or attack can weaken the enemy's breath, which is manifested as a ring under the enemy's feet, showing four colors of green, white, yellow, and red.

The more turbulent the enemy's breath, the slower their movement speed and the more damage they take.When the aura is in the red disorder state and the HP is lower than 8%, the damage of the prisoner will directly trigger the killing effect.

But the premise is that you must continue to attack. If you cannot continue to suppress the enemy's breath value, the enemy's breath value will gradually improve until it turns green again and disappears.

In addition, there is another passive effect: Enchantment. When the player frequently uses parry but keeps failing and the number of deaths keeps accumulating, the prisoner will enter into the enchantment state. At this time, his parry skill success rate will be improved, and there is even a certain chance Trigger the effect of automatic parry.

The active effect of the ultimate move is to enter the awakening state of the Valkyrie. When the enemy's breath is weakened, the effect is greatly improved, and the enemy's breath value is good and the change is slow, and the kill line is also increased to 12%. After killing one person, the effect will increase by a small amount time.In other words, it is easier to harvest the battlefield.

But this beheading effect is not a brainless beheading, but must be disrupted to kill the breath value, so it will not be too invincible.

Overall, this is a very difficult hero to control.

Its game mechanics are very worthwhile to study, and if it can be played well, it will be a strong choice whether it is duel or reaping the battlefield.

But to play well, the conditions are very demanding.

You need to lock up your aura to attack or release skills, you need to accurately release each parry skill according to the different skills of different heroes, and choose correctly to parry and dodge. You need to think about what weapon you want to play, match your equipment, and adapt to the three weapon modes. rhythm, and to correctly choose whether to split or join a group.

Playing with masters and playing with hands is not a hero at all.

But what's interesting is that even if the handicap takes this hero and keeps sending it, it can still ensure the bottom line through the state of enchantment, so that the hero can also use the parry effect to eat skills, not like Ruan, the Moker of the Wind, after sending it a few times It becomes pure waste and only happiness remains.

In terms of balance, this hero is completely different in high-end games and games compared to low-end games.

In the low-end game, most people can't play well, so don't worry about him being too strong, and there is no need to worry about him being too pitiful if there is a magic mechanism.

In high-end rounds and games, the enemy can specifically disrupt his breath value and weapon switching settings to respond.Moreover, although the parry of the prisoner seems strong, once the parry fails, he may be instantly killed. High returns come with high risks.

It's normal for professional players to not be able to show him, but if he does, the viewing experience will definitely explode.

Min Jingchao even had a hunch that the hero of the prisoner would probably form a happy duo with Ruan the Moker of the Wind in the future, who would be happier than anyone else.

But no matter what, no matter how hard the hero of the prisoner can be sent, it is still more useful than Happy Ruan Nan.

This is also a great virtue for designers!
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(End of this chapter)

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