Tokyo Video Game Tycoon
Chapter 605 Mod Tutorial
Chapter 605 Mod Tutorial
604
"I am a researcher of the Battle.net Creative Workshop, and my name is Zhuyouxing No. [-]. If you have any questions, you can contact me at any time. I will try my best to give you the corresponding answers. And if you are interested in the Creative Workshop If you are interested, then follow along with me to read the tutorial, I can assure you that you will never regret seeing this tutorial, it will open up a whole new world for you.”
On the webpage, Zhu Youxing, who was wearing a white coat, stepped aside and showed the scene behind to the person in front of the screen.
This is an image of a game that Aiko quickly recognizes as the already well-known competitive game Counter-Strike.
She has also played this game, but she is not very interested in No.1 shooting games, and she will feel a little uncomfortable after playing too much. Stay away.
But at this moment, she was attracted by the pictures inside.
Because in the last second, the screen was still a very normal Counter-Strike screen.
But in the next second, the camera suddenly turned blood red, and the hands that were originally holding the firearms quickly turned into hands that looked a little scary, and those hands were not something normal people could have.
At this time, Zhu Yuxing's voice sounded at the right time: "Before, did I ever think that a game will gradually lose its value after it is released? I don't think it should, some games should be able to last forever, and this kind of long-term Qing is not simply going on forever through competitive attributes, but attracting players to stay in this game through constant novel content.”
"But I'm just a person, and the creativity in my brain will eventually run out. It's impossible to guarantee that a game will always be popular, so I thought of a new way, which is to reduce the difficulty of game development on the one hand, At the same time, you can also try to see if this can make a game evergreen in another direction, which is the purpose of the creative workshop."
"And this screen is my simple modification based on the code of the original game, please take a look."
As soon as the voice fell, the picture of the video dimmed slightly, and a dialog box with a seemingly complicated code appeared.
"Before, the game could not be modified at will, of course, the editable map function of StarCraft is not included, but now, I have added a brand new background to Counter-Strike, which I call the console, In this, you can master the editing of functions and gameplay through very simple learning. At the same time, we have also added a function that can be replaced at any time in the source file of the game, allowing players to replace any model in the game at will, making a game There is not only one gameplay and form, I have now made a few simple modifications to present a brand new gameplay, and this gameplay I call it: biochemical mode.”
Zhu Yuxing added the modified code and model in the tutorial to be simplified as much as possible. In order to simplify it even more, Zhu Yuxing stayed up all night and burst his liver to get it done. own play.
Zhuyouxing No. [-] began to experience the trial of this new game mode, and Aiko was soon attracted by this new game mode.
This new mode is called biochemical mode. In simple terms, players are in the same faction at the beginning, but in the same faction, one or more infected people are finally determined through the countdown, and the infected people will be infected by attacking the humans around them. Others become zombies, and in the end, whether human beings succeed in winning, or whether zombies infect all human beings, all this is full of unknowns.
This is really a very novel gameplay, and it is a gameplay content that has never been experienced in the past.
"Kami, Yin-chan, stop arguing, you two, come and see this!"
At this moment, Aiko pulled the two who were still bickering apart, and then asked both of them to look at the screen.
The two turned their heads suspiciously, and then saw this new game mode.
At the beginning, Kazuya and Yone-chan were still a little unclear, but soon they both understood how the game was played.
"Huh? This gameplay is quite interesting, is this a new game launched in Battle.net?" Yin Jiang showed full interest.
Kazuya was a little scared, but this game has obviously reduced the level of fright a lot.
Except for the occasional sudden transformation into a zombie, which will make people startle, most of the other scenes are actually not very scary.
So after watching it for a while, Kazumi also became interested in this game.
But she was still thinking about farming at this time.
Aiko shook his head: "No, this is not a brand new game, how do you say this... This is a brand new feature launched by the platform, called the Creative Workshop, where you can freely modify the existing game content and add to the game. All kinds of games."
"Creative Workshop?" Oon-chan tilted her head, seriously understanding what Aiko said.
"Let's see first, you should understand later."
Next, the biochemical mode is just a simple display, and the webpage is more about how to create your own gameplay through the creative workshop.
The simplified programming as much as possible allows people like Hemei who are not very good at programming to understand at a glance.
At least she already knew how to add her favorite models to Counter-Strike to give the game a new look.
All of a sudden, Aiko was thinking that it would be very interesting to have some of her favorite anime or film and television characters appear in a match of Counter-Strike.
Tone-chan looked more and more focused at this time.
She also finally understood what the so-called creative workshop was all about.
The tutorial displayed on the webpage is just a simple guide. After the guide ends, the webpage returns to static again, and several new options appear on the webpage.
"Biochemical Module Development Tutorial"
"Hide and Seek Mod Development Tutorial"
Mod Tutorial for Farming in Counter-Strike
"A modding tutorial for creating a thousand-person large-scale war scene in Counter-Strike"
A series of various modding tutorials are presented, each with a very short flow.
Aiko casually clicked on the tutorial of the biochemical module, and the entire tutorial was only less than an hour.
A normal person can quickly become familiar with how to develop a biochemical module through the basic game of Counter-Strike in this hour with a little attention.
And as long as you draw inferences from one example, you will soon be able to come up with more game ideas.
"Aiko, Oon-chan, this thing is so interesting, and it looks super simple." Kazumi looked excited.
Because this is the first time she feels like she can complete a game development by herself.
Although the game developed in this way is probably destined to be unprofitable, she still finds it very interesting, and as long as it is independently developed by herself, it is very fulfilling.
(End of this chapter)
604
"I am a researcher of the Battle.net Creative Workshop, and my name is Zhuyouxing No. [-]. If you have any questions, you can contact me at any time. I will try my best to give you the corresponding answers. And if you are interested in the Creative Workshop If you are interested, then follow along with me to read the tutorial, I can assure you that you will never regret seeing this tutorial, it will open up a whole new world for you.”
On the webpage, Zhu Youxing, who was wearing a white coat, stepped aside and showed the scene behind to the person in front of the screen.
This is an image of a game that Aiko quickly recognizes as the already well-known competitive game Counter-Strike.
She has also played this game, but she is not very interested in No.1 shooting games, and she will feel a little uncomfortable after playing too much. Stay away.
But at this moment, she was attracted by the pictures inside.
Because in the last second, the screen was still a very normal Counter-Strike screen.
But in the next second, the camera suddenly turned blood red, and the hands that were originally holding the firearms quickly turned into hands that looked a little scary, and those hands were not something normal people could have.
At this time, Zhu Yuxing's voice sounded at the right time: "Before, did I ever think that a game will gradually lose its value after it is released? I don't think it should, some games should be able to last forever, and this kind of long-term Qing is not simply going on forever through competitive attributes, but attracting players to stay in this game through constant novel content.”
"But I'm just a person, and the creativity in my brain will eventually run out. It's impossible to guarantee that a game will always be popular, so I thought of a new way, which is to reduce the difficulty of game development on the one hand, At the same time, you can also try to see if this can make a game evergreen in another direction, which is the purpose of the creative workshop."
"And this screen is my simple modification based on the code of the original game, please take a look."
As soon as the voice fell, the picture of the video dimmed slightly, and a dialog box with a seemingly complicated code appeared.
"Before, the game could not be modified at will, of course, the editable map function of StarCraft is not included, but now, I have added a brand new background to Counter-Strike, which I call the console, In this, you can master the editing of functions and gameplay through very simple learning. At the same time, we have also added a function that can be replaced at any time in the source file of the game, allowing players to replace any model in the game at will, making a game There is not only one gameplay and form, I have now made a few simple modifications to present a brand new gameplay, and this gameplay I call it: biochemical mode.”
Zhu Yuxing added the modified code and model in the tutorial to be simplified as much as possible. In order to simplify it even more, Zhu Yuxing stayed up all night and burst his liver to get it done. own play.
Zhuyouxing No. [-] began to experience the trial of this new game mode, and Aiko was soon attracted by this new game mode.
This new mode is called biochemical mode. In simple terms, players are in the same faction at the beginning, but in the same faction, one or more infected people are finally determined through the countdown, and the infected people will be infected by attacking the humans around them. Others become zombies, and in the end, whether human beings succeed in winning, or whether zombies infect all human beings, all this is full of unknowns.
This is really a very novel gameplay, and it is a gameplay content that has never been experienced in the past.
"Kami, Yin-chan, stop arguing, you two, come and see this!"
At this moment, Aiko pulled the two who were still bickering apart, and then asked both of them to look at the screen.
The two turned their heads suspiciously, and then saw this new game mode.
At the beginning, Kazuya and Yone-chan were still a little unclear, but soon they both understood how the game was played.
"Huh? This gameplay is quite interesting, is this a new game launched in Battle.net?" Yin Jiang showed full interest.
Kazuya was a little scared, but this game has obviously reduced the level of fright a lot.
Except for the occasional sudden transformation into a zombie, which will make people startle, most of the other scenes are actually not very scary.
So after watching it for a while, Kazumi also became interested in this game.
But she was still thinking about farming at this time.
Aiko shook his head: "No, this is not a brand new game, how do you say this... This is a brand new feature launched by the platform, called the Creative Workshop, where you can freely modify the existing game content and add to the game. All kinds of games."
"Creative Workshop?" Oon-chan tilted her head, seriously understanding what Aiko said.
"Let's see first, you should understand later."
Next, the biochemical mode is just a simple display, and the webpage is more about how to create your own gameplay through the creative workshop.
The simplified programming as much as possible allows people like Hemei who are not very good at programming to understand at a glance.
At least she already knew how to add her favorite models to Counter-Strike to give the game a new look.
All of a sudden, Aiko was thinking that it would be very interesting to have some of her favorite anime or film and television characters appear in a match of Counter-Strike.
Tone-chan looked more and more focused at this time.
She also finally understood what the so-called creative workshop was all about.
The tutorial displayed on the webpage is just a simple guide. After the guide ends, the webpage returns to static again, and several new options appear on the webpage.
"Biochemical Module Development Tutorial"
"Hide and Seek Mod Development Tutorial"
Mod Tutorial for Farming in Counter-Strike
"A modding tutorial for creating a thousand-person large-scale war scene in Counter-Strike"
A series of various modding tutorials are presented, each with a very short flow.
Aiko casually clicked on the tutorial of the biochemical module, and the entire tutorial was only less than an hour.
A normal person can quickly become familiar with how to develop a biochemical module through the basic game of Counter-Strike in this hour with a little attention.
And as long as you draw inferences from one example, you will soon be able to come up with more game ideas.
"Aiko, Oon-chan, this thing is so interesting, and it looks super simple." Kazumi looked excited.
Because this is the first time she feels like she can complete a game development by herself.
Although the game developed in this way is probably destined to be unprofitable, she still finds it very interesting, and as long as it is independently developed by herself, it is very fulfilling.
(End of this chapter)
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