game development designer
Chapter 379 Brother EA, Sorry, Here I Come Again
Chapter 379 Brother EA, Sorry, Here I Come Again
Regarding Chuhe's mainstream game remarks, in fact, Chuhe still had a word hidden in his heart at the meeting that he did not say.
That's why we deliberately pursue mainstream games, why can't we produce games that can represent the mainstream?
For example, PlayerUnknown’s Battlegrounds, which was launched when we cooperated with EA, led to a large FPS battle royale boom at that time. Even V’s own Counter-Strike has added a battle royale mode, although the effect does not seem to be very good.
Regarding the game of The Last Survivor, to a certain extent, Chuhe can almost call it a battle royale game, but it is not strictly like a movie or PlayerUnknown's Battlegrounds.
Rather, the entire game world, including the battle royale with emotions, does not have the ability to be a thousand. The protagonist is just a human being who is slightly stronger than ordinary people.
In the doomsday environment, face zombies, infected monsters, and even humans like yourself to fight and survive.
The realistic style cannot be as realistic as the real world. You need to eat, sleep, and shit, but Chuhe also wants to try it, and make the world of the last survivor into a more real world, so that players Have a stronger sense of substitution.
For example, players need to look for food. If they don’t eat food, their physical strength will drop, both in strength and speed. If they don’t eat in the game for a period of time, their blood will be deducted continuously.
In fact, this kind of setting has been used in the earliest famine, including the later rivers and lakes also wanted to add similar elements, but at that time because of technical concerns, there was no way to design a suitable system, but it would make players feel Tired of affecting sales, so I didn't join.
But now, whether it is technology or game design experience, the whole team is not the same as before. Chuhe has the confidence to design a suitable rhythm for this physiological system.
It cannot be too frequent, otherwise for players, this is not an interesting system to increase the sense of substitution, but a troublesome and cumbersome system.
How to master the level of this aspect is what Chuhe and the others have to do.
Of course, this is only a small part of the whole game, and it is still only a conceptual design. After the actual development, it may be changed according to the actual situation.
"We have to face a problem. The hosts of Microsoft and Sony may not be capable enough." Pig said a very realistic question to Chuhe.
As Chuhe said, in order to create a realistic game that truly allows players to have a substitution, it needs to be piled up with a lot of details, and a qualitative change can be produced with quantity.
In addition to having extremely high requirements for the development team, there are also very strong requirements for the corresponding host platform functions. In the past two years of development time, they have almost touched the host functions of the Microsoft platform and the Sony platform. It's clear.
Especially after the development of Red Dead Redemption, I dare not say that the functions of the two mainframes have been completely exhausted, and 100% of the applications have been applied to the hardware, but 80.00% of the five or more can still be confidently said.
For game developers, the most uncomfortable thing is that you have money and ability, but the function of the development platform restricts you from fully displaying your talents.
This feeling is simply unbearable, okay?
Chuhe also expressed his helplessness in this regard, not only Tianhe Network, including EA, Ubisoft, and all game developers in the world have a helpless attitude towards the host platform.
The function is not enough, many games can only be shrunk, the most intuitive is the reduction of image quality and details, and at the same time, the number of frames is locked. For example, most games on the Sony platform are locked at 30 frames. Let every game be able to stabilize 60 frames, but the function of the game host does not support it.
What game manufacturers can do is to optimize the game as much as possible, so that players can experience all the content of the game smoothly.
…………
When Chuhe formed the last survivor project team, EA had high hopes for a turnaround masterpiece. Star Wars Battlefront 2 launched the latest multiplayer mode. At the same time, a version update was performed, some bugs were fixed, and the values in the game were adjusted. Some fine-tuning.
then……
Then, player reviews exploded.
From the original good reviews, suddenly there are countless bad reviews.
In a small town in Laramie, California.
Torres, who was holding a hot dog in his hand, had just returned home. He couldn't wait to sit on the sofa and picked up the handle next to him.
As a Star Wars fan, Torres, like all Star Wars fans, will watch the Star Wars series of movies, but he is more interested in games besides movies, because compared with watching movies, manipulating game characters and experiencing Star Wars The story makes him more able to have a sense of substitution.
It's as if he himself is a warrior of the Force, holding a lightsaber across the stars.
In particular, the latest Star Wars game released by EA made him very happy. As a 3A-level game, it is not as amazing as Red Dead Redemption, but for a fan-oriented game of the IP series, it is highly restored and consistent. The excellent production has already satisfied Star Wars fans like him.
Especially the new multiplayer mode that will be opened today, which makes him look forward to it even more.
According to the introduction released by EA, the multiplayer mode can allow up to 40 players to participate in the battle, allowing players to become classic heroes, authentic soldiers of the past, or drive various vehicles to fly around the galaxy to fight .
This is so cool, isn't it?
But half an hour later, he changed his opinion.
What the hell is this?
This is not what I want from Star Wars Battlefront 2 at all, this is Dollar Wars 2 at all!
All the heroes in the game need reputation points to unlock?
He picked up the phone next to him, turned on the calculator function, and calculated it based on the reputation points he had just gained after the end of the round.
Then Torres came up with an answer that exploded his mind.
If all the heroes in the game are unlocked, it will take him about 4500 hours, which is about 6 months, and this is even if the game does not launch new content.
As for using US dollars to buy in-game boxes, well, unless it is a real European emperor, it will take at least tens of thousands of dollars to unlock, and this is just unlocking.
"Are you kidding me? I paid close to $80 for a paid game, but the hero character inside is locked?"
Torres' whole body became angry.
At the same time, on foreign Reddit forums, news about in-app purchases of the Star Wars Battlefront 2 multiplayer online mode has suddenly become the focus of attention of all players.
The player rating section, including IGN and GameSpot, dropped below the passing score of 6 points in an instant.
Then at this time, EA’s genius public relations team replied on Twitter and the official website: The reason why it is designed to take so much time to unlock hero characters is to give players a sense of pride and accomplishment after unlocking different heroes.
God-like operation.
then……
The next day, EA's stock price plummeted that day.
Then in just one week, EA evaporated more than $10 billion in market value out of thin air.
Chuhe, who got the news that he was forming a team of last survivors, was a little taken aback. What kind of magic operation is this?
This set of operations of the American penguins is incomprehensible.
The game is priced at $80, and the in-app purchase content is as rich as that of mobile games. After being dissed by players, we also publicly stated that we will eat shit for you. It is our intention, because it is good for you.
The real Chinese penguins dare not do this like this, you are too confident.
Feeling emotional about EA's death-defying attitude, after Jila found Chuhe and listened to what the other party said, Chuhe made a decision.
"You mean that the Stockmore branch, DICE in charge of Star Wars Battlefront 2, has a large number of employees who want to resign and look for the next employer, and there are many high-level employees among them?" Chu He was a little surprised. After all, in the industry, DICE The ace studio under EA has always been known for its low turnover rate.
"Two consecutive 3A Waterloo games have already made many people lose confidence in EA, especially this time it was a mistake in EA's operation strategy." Ji La said to Chuhe.
"Contact them, we need enough talents, and your studio should also need enough people." Chu He understood Amy's meaning and said with a smile.
As for the words of EA brother.
Sorry, here I go again.
It’s the end of the year, and there are more dramas. The newly released Bright Memory is good only in terms of game quality, but what should we say about a game made by one person with this kind of inductive publicity?If it is said that it is all done by one person, then I do not believe it 100%. Although the FPS module of E4 is very mature, making it by one person means that he is proficient in programming, art, music, level planning, numerical planning, original painting, Modelers, special effects artists and other skills are really scary.
In addition, regarding the game itself, it was revealed that the art material of a stillborn Korean netizen "God Blessing" was allegedly stolen, and the material of the commercial game was directly unpacked and then moved over in a different color?
Practitioners in the game industry should know what kind of bad behavior this is. It is said that the Neowiz headquarters has already known it. If it is true, the lawyer's letter + lawsuit will definitely not escape.
Let's watch the follow-up tearing plot~ But as an ordinary player, you don't need to pay so much attention. Putting aside these tearing content, the game itself is not bad.
(End of this chapter)
Regarding Chuhe's mainstream game remarks, in fact, Chuhe still had a word hidden in his heart at the meeting that he did not say.
That's why we deliberately pursue mainstream games, why can't we produce games that can represent the mainstream?
For example, PlayerUnknown’s Battlegrounds, which was launched when we cooperated with EA, led to a large FPS battle royale boom at that time. Even V’s own Counter-Strike has added a battle royale mode, although the effect does not seem to be very good.
Regarding the game of The Last Survivor, to a certain extent, Chuhe can almost call it a battle royale game, but it is not strictly like a movie or PlayerUnknown's Battlegrounds.
Rather, the entire game world, including the battle royale with emotions, does not have the ability to be a thousand. The protagonist is just a human being who is slightly stronger than ordinary people.
In the doomsday environment, face zombies, infected monsters, and even humans like yourself to fight and survive.
The realistic style cannot be as realistic as the real world. You need to eat, sleep, and shit, but Chuhe also wants to try it, and make the world of the last survivor into a more real world, so that players Have a stronger sense of substitution.
For example, players need to look for food. If they don’t eat food, their physical strength will drop, both in strength and speed. If they don’t eat in the game for a period of time, their blood will be deducted continuously.
In fact, this kind of setting has been used in the earliest famine, including the later rivers and lakes also wanted to add similar elements, but at that time because of technical concerns, there was no way to design a suitable system, but it would make players feel Tired of affecting sales, so I didn't join.
But now, whether it is technology or game design experience, the whole team is not the same as before. Chuhe has the confidence to design a suitable rhythm for this physiological system.
It cannot be too frequent, otherwise for players, this is not an interesting system to increase the sense of substitution, but a troublesome and cumbersome system.
How to master the level of this aspect is what Chuhe and the others have to do.
Of course, this is only a small part of the whole game, and it is still only a conceptual design. After the actual development, it may be changed according to the actual situation.
"We have to face a problem. The hosts of Microsoft and Sony may not be capable enough." Pig said a very realistic question to Chuhe.
As Chuhe said, in order to create a realistic game that truly allows players to have a substitution, it needs to be piled up with a lot of details, and a qualitative change can be produced with quantity.
In addition to having extremely high requirements for the development team, there are also very strong requirements for the corresponding host platform functions. In the past two years of development time, they have almost touched the host functions of the Microsoft platform and the Sony platform. It's clear.
Especially after the development of Red Dead Redemption, I dare not say that the functions of the two mainframes have been completely exhausted, and 100% of the applications have been applied to the hardware, but 80.00% of the five or more can still be confidently said.
For game developers, the most uncomfortable thing is that you have money and ability, but the function of the development platform restricts you from fully displaying your talents.
This feeling is simply unbearable, okay?
Chuhe also expressed his helplessness in this regard, not only Tianhe Network, including EA, Ubisoft, and all game developers in the world have a helpless attitude towards the host platform.
The function is not enough, many games can only be shrunk, the most intuitive is the reduction of image quality and details, and at the same time, the number of frames is locked. For example, most games on the Sony platform are locked at 30 frames. Let every game be able to stabilize 60 frames, but the function of the game host does not support it.
What game manufacturers can do is to optimize the game as much as possible, so that players can experience all the content of the game smoothly.
…………
When Chuhe formed the last survivor project team, EA had high hopes for a turnaround masterpiece. Star Wars Battlefront 2 launched the latest multiplayer mode. At the same time, a version update was performed, some bugs were fixed, and the values in the game were adjusted. Some fine-tuning.
then……
Then, player reviews exploded.
From the original good reviews, suddenly there are countless bad reviews.
In a small town in Laramie, California.
Torres, who was holding a hot dog in his hand, had just returned home. He couldn't wait to sit on the sofa and picked up the handle next to him.
As a Star Wars fan, Torres, like all Star Wars fans, will watch the Star Wars series of movies, but he is more interested in games besides movies, because compared with watching movies, manipulating game characters and experiencing Star Wars The story makes him more able to have a sense of substitution.
It's as if he himself is a warrior of the Force, holding a lightsaber across the stars.
In particular, the latest Star Wars game released by EA made him very happy. As a 3A-level game, it is not as amazing as Red Dead Redemption, but for a fan-oriented game of the IP series, it is highly restored and consistent. The excellent production has already satisfied Star Wars fans like him.
Especially the new multiplayer mode that will be opened today, which makes him look forward to it even more.
According to the introduction released by EA, the multiplayer mode can allow up to 40 players to participate in the battle, allowing players to become classic heroes, authentic soldiers of the past, or drive various vehicles to fly around the galaxy to fight .
This is so cool, isn't it?
But half an hour later, he changed his opinion.
What the hell is this?
This is not what I want from Star Wars Battlefront 2 at all, this is Dollar Wars 2 at all!
All the heroes in the game need reputation points to unlock?
He picked up the phone next to him, turned on the calculator function, and calculated it based on the reputation points he had just gained after the end of the round.
Then Torres came up with an answer that exploded his mind.
If all the heroes in the game are unlocked, it will take him about 4500 hours, which is about 6 months, and this is even if the game does not launch new content.
As for using US dollars to buy in-game boxes, well, unless it is a real European emperor, it will take at least tens of thousands of dollars to unlock, and this is just unlocking.
"Are you kidding me? I paid close to $80 for a paid game, but the hero character inside is locked?"
Torres' whole body became angry.
At the same time, on foreign Reddit forums, news about in-app purchases of the Star Wars Battlefront 2 multiplayer online mode has suddenly become the focus of attention of all players.
The player rating section, including IGN and GameSpot, dropped below the passing score of 6 points in an instant.
Then at this time, EA’s genius public relations team replied on Twitter and the official website: The reason why it is designed to take so much time to unlock hero characters is to give players a sense of pride and accomplishment after unlocking different heroes.
God-like operation.
then……
The next day, EA's stock price plummeted that day.
Then in just one week, EA evaporated more than $10 billion in market value out of thin air.
Chuhe, who got the news that he was forming a team of last survivors, was a little taken aback. What kind of magic operation is this?
This set of operations of the American penguins is incomprehensible.
The game is priced at $80, and the in-app purchase content is as rich as that of mobile games. After being dissed by players, we also publicly stated that we will eat shit for you. It is our intention, because it is good for you.
The real Chinese penguins dare not do this like this, you are too confident.
Feeling emotional about EA's death-defying attitude, after Jila found Chuhe and listened to what the other party said, Chuhe made a decision.
"You mean that the Stockmore branch, DICE in charge of Star Wars Battlefront 2, has a large number of employees who want to resign and look for the next employer, and there are many high-level employees among them?" Chu He was a little surprised. After all, in the industry, DICE The ace studio under EA has always been known for its low turnover rate.
"Two consecutive 3A Waterloo games have already made many people lose confidence in EA, especially this time it was a mistake in EA's operation strategy." Ji La said to Chuhe.
"Contact them, we need enough talents, and your studio should also need enough people." Chu He understood Amy's meaning and said with a smile.
As for the words of EA brother.
Sorry, here I go again.
It’s the end of the year, and there are more dramas. The newly released Bright Memory is good only in terms of game quality, but what should we say about a game made by one person with this kind of inductive publicity?If it is said that it is all done by one person, then I do not believe it 100%. Although the FPS module of E4 is very mature, making it by one person means that he is proficient in programming, art, music, level planning, numerical planning, original painting, Modelers, special effects artists and other skills are really scary.
In addition, regarding the game itself, it was revealed that the art material of a stillborn Korean netizen "God Blessing" was allegedly stolen, and the material of the commercial game was directly unpacked and then moved over in a different color?
Practitioners in the game industry should know what kind of bad behavior this is. It is said that the Neowiz headquarters has already known it. If it is true, the lawyer's letter + lawsuit will definitely not escape.
Let's watch the follow-up tearing plot~ But as an ordinary player, you don't need to pay so much attention. Putting aside these tearing content, the game itself is not bad.
(End of this chapter)
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