game development designer
Chapter 483 Got it, got it
Chapter 483 Got it, got it
After staying up all night and watching the press conference of Tianhe Network, Zhang Yongkang turned on his mobile phone when he got up early the next morning and began to check the news about Tianhe Network.
He has already stepped into the society, and he is engaged in the game industry as a game planner. Of course, he is not a company like Tianhe Network. After all, he wants to go to others and don't want him.
It's just an ordinary game company. It does everything from clients, mobile games, and web games. It can barely be regarded as a second-tier manufacturer in China.
In this line of work, he rarely plays games anymore, because it is actually a very distressing thing to turn a hobby into a job.
When he was in school, he was very interested in the PlayerUnknown’s Battlegrounds launched by Tianhe Network. At that time, he would jump two umbrellas with his roommate after class every day.
But after graduating and becoming a game planner, he could no longer find this kind of happiness.
On the one hand, it is the company's KPI indicators, and on the other hand, it is also an occupational disease.
Red Dead Redemption, The Last Survivor, these masterpieces in the player's eyes, when he started playing, he felt nothing in his heart.
As a game planner, after seeing these games, he didn't go to experience the fun brought by the games, but to see the various performances in the games.
For example, what is the purpose of the planning team for the value of this BOSS? Is this special item intentional by the planning team?
Compared with the plot and gameplay, he cares more about the various settings in the game, why he does this, and what kind of experience it brings to the player.
If I insist on talking about fun, I usually watch live broadcasts and watch other people play games.
For this reason, he also embarked on the journey of his own development.
Of course, it is not to develop independent games, but to develop game MODs based on other games.
In his usual work, he would learn programming and game art modeling by himself, and consult his colleagues in private.
From simply making a model to replace the model in the game, to adding new scenes, to changing numerical skills, changing module actions, and even creating new gameplay and plots.
All these make him enjoy it, and he is also a well-known MOD master in the games under Tianhe Network in China.
For a MOD creator, it is the most interesting thing to make a MOD for a game you like. Of course, if you can have the support of most players, it is also a very motivating thing.
The next thing is about the attitude of game manufacturers.
Most of the game mods maintain the default attitude, you can play the offline mode as you like, but if you involve the data of the online mode, I'm sorry.
It is definitely a blow to death. If it is a pure stand-alone game without an online mode, most manufacturers will maintain a supportive attitude.
Of course, there are also some weird manufacturers who have no clue about the attractiveness of their games. Obviously, the hottest part of their games is MOD.
Then the new works do not support MOD, and there is no official editor. At the same time, they have developed a MOD charging strategy for old games.
In fact, there is nothing wrong with the charging strategy of MOD. Although there will definitely be protests from players who are used to free, but as long as the content of MOD is good enough and enough, players are actually willing to pay for it.
After all, on a certain treasure in China, some merchants can sell free MODs that they unplug from major forum websites privately.
But the key point is that the food looks a little ugly. MOD creators get [-]% of the income, and manufacturers get [-]% of the income. This operation is almost useless.
In fact, when he started making MOD, Zhang Yongkang never thought of profiting from it, although he would also post the Alipay account information in his MOD, hoping that someone would recognize his MOD and give sponsorship.
And in fact, he has also received a lot of sponsorship, from a small fee of one yuan, five yuan, or even a large fee of around 1000.
As for the MOD charging, he really didn't think about it, although some colleagues often do this kind of thing, such as setting up a software package for automatic installation, and players need to pay to decompress and install it.
Chuhe didn't stay in Cologne for too long, and he returned to Jinling with the core team even in the warm atmosphere brought by the players at the Cologne Game Show.
In addition to the development of the game, there are other things that Chuhe needs to solve.
"For the MOD of the follow-up war series, a MOD production team incentive fund can be established, and 30 MODs will be selected every month to give the team an incentive amount of 5000 US dollars, and a new selection will be made every month." In the studio, Chu Hefan Looking at the work report, he said to the director of the studio responsible for the two war series of mines and ruins.
Now that it has been decided to consider the open MOD as one of the features of the game, this must be taken into consideration.
In addition to the fact that the game itself is more free for MOD creators, such as the official MOD creator, there are more permissions.
The most realistic point is the help of funds. After all, most MOD producers rely on love to generate electricity.
Both modders and game developers contribute to the game, but for too long the labor of most modders has been neglected.
Players who are used to free MOD are unwilling to pay for MOD, and MOD creators must have enough motivation to develop MOD.
How can this be solved?
For Chuhe, this matter is actually not difficult. It is enough for the government to bear this part of the amount, so that everyone can be happy.
"By the way, we can also see how the game works when the time comes. If the MOD plan is successful, we can contact the MOD team in the future to provide them with servers and operate a special large-scale MOD content map alone. Players can play in the MOD map Buy extra content like skins that do not affect the balance of game data, and the money can be used to give the MOD team a big share." Chu He thought for a while and continued.
Compared with some manufacturers thinking of ways to cut a wave of leeks on the MOD, Chuhe's idea is too simple and rude.
Didn't you mean that you want MOD creators to not pay their labor in vain?
That's simple, to make MOD creators reap the rewards, but also to make players happy.
Then I will pay you, and I will pay you wages.
Isn't the cost of 100 million US dollars in one year?
What a big deal?
In fact, Tianhe Network's method for game operation is quite simple, that is, watch more and learn more.
For example, EA played poorly with a good hand before, and it turned Star Wars 2 from a good game to a bad operation.
On that day, the operation departments of various departments of He Network began to learn, of course, the kind of reverse learning.
Another example is Blizzard's attitude towards players who have always expressed 'I am your father'.
For example, when players inadvertently discover a BUG during the game, they submit it to Blizzard.
Then Blizzard responded and expressed its gratitude to you for providing this BUG, but because you used the BUG, we decided to ban you.
Or the player gave Blizzard's game account to a friend to play, and was banned for violating Blizzard's game regulations.
Well, this is actually a very normal thing, after all, the player has indeed violated the regulations, but on the other hand, it is ironic that the 24-hour online gold mining studio in the game, as well as the idle and robot accounts are not at all Do not manage.
In the face of this situation, fine.
The various operation departments of Tianhe Network have learned something, and got a negative example.
Then there was a certain major manufacturer’s strategy of charging for MOD not long ago. When contacting his own war series, Chu He said that he had also learned it.
(End of this chapter)
After staying up all night and watching the press conference of Tianhe Network, Zhang Yongkang turned on his mobile phone when he got up early the next morning and began to check the news about Tianhe Network.
He has already stepped into the society, and he is engaged in the game industry as a game planner. Of course, he is not a company like Tianhe Network. After all, he wants to go to others and don't want him.
It's just an ordinary game company. It does everything from clients, mobile games, and web games. It can barely be regarded as a second-tier manufacturer in China.
In this line of work, he rarely plays games anymore, because it is actually a very distressing thing to turn a hobby into a job.
When he was in school, he was very interested in the PlayerUnknown’s Battlegrounds launched by Tianhe Network. At that time, he would jump two umbrellas with his roommate after class every day.
But after graduating and becoming a game planner, he could no longer find this kind of happiness.
On the one hand, it is the company's KPI indicators, and on the other hand, it is also an occupational disease.
Red Dead Redemption, The Last Survivor, these masterpieces in the player's eyes, when he started playing, he felt nothing in his heart.
As a game planner, after seeing these games, he didn't go to experience the fun brought by the games, but to see the various performances in the games.
For example, what is the purpose of the planning team for the value of this BOSS? Is this special item intentional by the planning team?
Compared with the plot and gameplay, he cares more about the various settings in the game, why he does this, and what kind of experience it brings to the player.
If I insist on talking about fun, I usually watch live broadcasts and watch other people play games.
For this reason, he also embarked on the journey of his own development.
Of course, it is not to develop independent games, but to develop game MODs based on other games.
In his usual work, he would learn programming and game art modeling by himself, and consult his colleagues in private.
From simply making a model to replace the model in the game, to adding new scenes, to changing numerical skills, changing module actions, and even creating new gameplay and plots.
All these make him enjoy it, and he is also a well-known MOD master in the games under Tianhe Network in China.
For a MOD creator, it is the most interesting thing to make a MOD for a game you like. Of course, if you can have the support of most players, it is also a very motivating thing.
The next thing is about the attitude of game manufacturers.
Most of the game mods maintain the default attitude, you can play the offline mode as you like, but if you involve the data of the online mode, I'm sorry.
It is definitely a blow to death. If it is a pure stand-alone game without an online mode, most manufacturers will maintain a supportive attitude.
Of course, there are also some weird manufacturers who have no clue about the attractiveness of their games. Obviously, the hottest part of their games is MOD.
Then the new works do not support MOD, and there is no official editor. At the same time, they have developed a MOD charging strategy for old games.
In fact, there is nothing wrong with the charging strategy of MOD. Although there will definitely be protests from players who are used to free, but as long as the content of MOD is good enough and enough, players are actually willing to pay for it.
After all, on a certain treasure in China, some merchants can sell free MODs that they unplug from major forum websites privately.
But the key point is that the food looks a little ugly. MOD creators get [-]% of the income, and manufacturers get [-]% of the income. This operation is almost useless.
In fact, when he started making MOD, Zhang Yongkang never thought of profiting from it, although he would also post the Alipay account information in his MOD, hoping that someone would recognize his MOD and give sponsorship.
And in fact, he has also received a lot of sponsorship, from a small fee of one yuan, five yuan, or even a large fee of around 1000.
As for the MOD charging, he really didn't think about it, although some colleagues often do this kind of thing, such as setting up a software package for automatic installation, and players need to pay to decompress and install it.
Chuhe didn't stay in Cologne for too long, and he returned to Jinling with the core team even in the warm atmosphere brought by the players at the Cologne Game Show.
In addition to the development of the game, there are other things that Chuhe needs to solve.
"For the MOD of the follow-up war series, a MOD production team incentive fund can be established, and 30 MODs will be selected every month to give the team an incentive amount of 5000 US dollars, and a new selection will be made every month." In the studio, Chu Hefan Looking at the work report, he said to the director of the studio responsible for the two war series of mines and ruins.
Now that it has been decided to consider the open MOD as one of the features of the game, this must be taken into consideration.
In addition to the fact that the game itself is more free for MOD creators, such as the official MOD creator, there are more permissions.
The most realistic point is the help of funds. After all, most MOD producers rely on love to generate electricity.
Both modders and game developers contribute to the game, but for too long the labor of most modders has been neglected.
Players who are used to free MOD are unwilling to pay for MOD, and MOD creators must have enough motivation to develop MOD.
How can this be solved?
For Chuhe, this matter is actually not difficult. It is enough for the government to bear this part of the amount, so that everyone can be happy.
"By the way, we can also see how the game works when the time comes. If the MOD plan is successful, we can contact the MOD team in the future to provide them with servers and operate a special large-scale MOD content map alone. Players can play in the MOD map Buy extra content like skins that do not affect the balance of game data, and the money can be used to give the MOD team a big share." Chu He thought for a while and continued.
Compared with some manufacturers thinking of ways to cut a wave of leeks on the MOD, Chuhe's idea is too simple and rude.
Didn't you mean that you want MOD creators to not pay their labor in vain?
That's simple, to make MOD creators reap the rewards, but also to make players happy.
Then I will pay you, and I will pay you wages.
Isn't the cost of 100 million US dollars in one year?
What a big deal?
In fact, Tianhe Network's method for game operation is quite simple, that is, watch more and learn more.
For example, EA played poorly with a good hand before, and it turned Star Wars 2 from a good game to a bad operation.
On that day, the operation departments of various departments of He Network began to learn, of course, the kind of reverse learning.
Another example is Blizzard's attitude towards players who have always expressed 'I am your father'.
For example, when players inadvertently discover a BUG during the game, they submit it to Blizzard.
Then Blizzard responded and expressed its gratitude to you for providing this BUG, but because you used the BUG, we decided to ban you.
Or the player gave Blizzard's game account to a friend to play, and was banned for violating Blizzard's game regulations.
Well, this is actually a very normal thing, after all, the player has indeed violated the regulations, but on the other hand, it is ironic that the 24-hour online gold mining studio in the game, as well as the idle and robot accounts are not at all Do not manage.
In the face of this situation, fine.
The various operation departments of Tianhe Network have learned something, and got a negative example.
Then there was a certain major manufacturer’s strategy of charging for MOD not long ago. When contacting his own war series, Chu He said that he had also learned it.
(End of this chapter)
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