The system came, and I lost money and became the richest man
Chapter 129 Types of New Games
Chapter 129 Types of New Games
At the same time, Shengshi Group, the game project team
Ever since Shengshi Group released the survival FPS game "Left [-] Dead", there has been no news about new games.
The main reason is that for the production of a new game, Tang Kai, the scope given this time is too wide, which makes the game production team a little confused.
Xu Ziqi, the chief executive of this time, has been trying his best to find materials for the new game these days.
Finally, after several days of hard work, Xu Ziqi already has a general direction and scope for the new game's theme and genre.
"Everyone, I called everyone here for a meeting today because I have already thought of a direction for our new game production. You can think about it."
"This time we decided to subvert all previous genres, and also create a new genre that none of us have tried before, that is, MOBA games."
Hearing that the type of this new game is MOBA, the people in the game production department of Shengshi Group seemed a little overwhelmed.
If "Left [-] Dead" is a truly unprecedented game that truly needs independent innovation, then MOBA games will be much lower in terms of difficulty.
Because MOBA games have not yet become completely popular in Xia Kingdom, or there is no MOBA game that really belongs to Xia Kingdom, but some foreign game manufacturers have actually had similar games.
At least this game has traces to follow and precedents can be used for reference. From this level of difficulty, it will become much easier.
But in fact, everyone knows that the MOBA game called "League of Kings" produced by foreign game manufacturers is becoming popular all over the world with a lightning speed.
Even in the national area, this game manufacturer did not intend to let it go, and directly released the foreign server version of "League of Kings" to Huaxia.
Although this game did not launch a special version directly for Chinese players, but just this overseas version made many players even hesitate to buy an accelerator to buy this overseas version.
Even after buying the accelerator, there will be a heavy delay, these players don't seem to care, but enjoy it.
"MOBA games, if we want to make this type of game, it will be very difficult. After all, a foreign company has already produced this type of game, and it seems to be in the limelight at present."
"At this time, we enter the market so late, can we make money? Leaving aside, can the cost be recovered? These are all questions."
"Yes, although MOBA games are popular, he has already passed the time for drinking soup, and if he enters the arena at this time, he will probably be smashed to pieces."
"If we are not absolutely sure that MOBA games in our hands can far exceed that of a foreign game manufacturer, then I think we should not be boring ourselves."
"But it's not that I don't have confidence in our team. A very realistic thing is that our team is very small."
"A game company that has just grown up, if it makes a game of the same type as a foreign company at this time, can we withstand the suppression of this foreign company?"
All the opinions of the employees came out one by one. After Xu Ziqi heard these opinions, he couldn't say that they were messing around. It's just that Xu Ziqi felt a little headache and felt that their ideas were too conservative.
If a game company is unable to make a good game if they look around because they are afraid of this and that, Xu Ziqi also understands this truth.
"Everyone, the game industry doesn't mean that whoever enters the market first is the one who eats crabs. I don't deny that entering the market early has the advantage of entering the market early, and you can eat more crabs than others."
"But if we do a good job, and even the quality of our games directly exceeds those who used to eat crabs, then, will these crabs come to us directly?"
"Why can't we be that rising star? We haven't tried it yet, so why do we deny ourselves?"
"As a game creator, shouldn't we make games with a risk-taking attitude?"
"If we are timid, afraid of this and that, then there is a risk of failure in making any game, so should we continue to make it?"
Xu Ziqi's words seemed to reach their hearts. For a moment, the entire meeting room fell silent, and no one refuted Xu Ziqi's words.
Because according to normal logic and common sense, as a game producer, you really shouldn't have such conservative thinking.
"But how can we ensure that our games can crush others in all dimensions?"
"Yes, if you want to be on par with the opponent, the difficulty is a little bit less. After all, you only need to copy the opponent's model, and then add a little bit of your own style. If you want to achieve the same game quality and gameplay, the difficulty is basically Not big."
"But if the gameplay is the same and the quality of the game is similar, shouldn't the player who entered the pit first win? No one should choose the person who comes from behind, right?"
These employees are actually right. If Shengshi Group really wants to make this game bigger and better, it will be popular.
Then it must be inseparable from the spirit of daring to take risks. Xu Ziqi, the chief executive of my current game, obviously has retreated a bit.
After all, in her opinion, it is very difficult for Shengshi Group's MOBA game to crush "League of Kings" in all aspects, and it is even tantamount to finding a needle in a haystack.
Because the game "League of Kings" already has a very high user base and very good user stickiness, it can basically realize its own profits and losses, and even earn money.
The Shengshi Group chose not to enter the arena early or late, but it was a little embarrassing to enter the arena at this time. After all, if you want to touch "League of Kings" at this time, you will almost die.
Of course I know the current popularity of "League of Kings", and it is precisely because of this that I see the prospect of MOBA games. I think we should believe in ourselves. If we don't give it a try, how can we be sure of ourselves? Can you really beat these big guys?
We have made three popular games in a row, why should we question our ability?I think we are no worse than those foreign game manufacturers, so why don't we make a game ourselves, make a game that really belongs to us?
Through market research, I found that Shengshi Group has the possibility of making profits in MOBA games.
(End of this chapter)
At the same time, Shengshi Group, the game project team
Ever since Shengshi Group released the survival FPS game "Left [-] Dead", there has been no news about new games.
The main reason is that for the production of a new game, Tang Kai, the scope given this time is too wide, which makes the game production team a little confused.
Xu Ziqi, the chief executive of this time, has been trying his best to find materials for the new game these days.
Finally, after several days of hard work, Xu Ziqi already has a general direction and scope for the new game's theme and genre.
"Everyone, I called everyone here for a meeting today because I have already thought of a direction for our new game production. You can think about it."
"This time we decided to subvert all previous genres, and also create a new genre that none of us have tried before, that is, MOBA games."
Hearing that the type of this new game is MOBA, the people in the game production department of Shengshi Group seemed a little overwhelmed.
If "Left [-] Dead" is a truly unprecedented game that truly needs independent innovation, then MOBA games will be much lower in terms of difficulty.
Because MOBA games have not yet become completely popular in Xia Kingdom, or there is no MOBA game that really belongs to Xia Kingdom, but some foreign game manufacturers have actually had similar games.
At least this game has traces to follow and precedents can be used for reference. From this level of difficulty, it will become much easier.
But in fact, everyone knows that the MOBA game called "League of Kings" produced by foreign game manufacturers is becoming popular all over the world with a lightning speed.
Even in the national area, this game manufacturer did not intend to let it go, and directly released the foreign server version of "League of Kings" to Huaxia.
Although this game did not launch a special version directly for Chinese players, but just this overseas version made many players even hesitate to buy an accelerator to buy this overseas version.
Even after buying the accelerator, there will be a heavy delay, these players don't seem to care, but enjoy it.
"MOBA games, if we want to make this type of game, it will be very difficult. After all, a foreign company has already produced this type of game, and it seems to be in the limelight at present."
"At this time, we enter the market so late, can we make money? Leaving aside, can the cost be recovered? These are all questions."
"Yes, although MOBA games are popular, he has already passed the time for drinking soup, and if he enters the arena at this time, he will probably be smashed to pieces."
"If we are not absolutely sure that MOBA games in our hands can far exceed that of a foreign game manufacturer, then I think we should not be boring ourselves."
"But it's not that I don't have confidence in our team. A very realistic thing is that our team is very small."
"A game company that has just grown up, if it makes a game of the same type as a foreign company at this time, can we withstand the suppression of this foreign company?"
All the opinions of the employees came out one by one. After Xu Ziqi heard these opinions, he couldn't say that they were messing around. It's just that Xu Ziqi felt a little headache and felt that their ideas were too conservative.
If a game company is unable to make a good game if they look around because they are afraid of this and that, Xu Ziqi also understands this truth.
"Everyone, the game industry doesn't mean that whoever enters the market first is the one who eats crabs. I don't deny that entering the market early has the advantage of entering the market early, and you can eat more crabs than others."
"But if we do a good job, and even the quality of our games directly exceeds those who used to eat crabs, then, will these crabs come to us directly?"
"Why can't we be that rising star? We haven't tried it yet, so why do we deny ourselves?"
"As a game creator, shouldn't we make games with a risk-taking attitude?"
"If we are timid, afraid of this and that, then there is a risk of failure in making any game, so should we continue to make it?"
Xu Ziqi's words seemed to reach their hearts. For a moment, the entire meeting room fell silent, and no one refuted Xu Ziqi's words.
Because according to normal logic and common sense, as a game producer, you really shouldn't have such conservative thinking.
"But how can we ensure that our games can crush others in all dimensions?"
"Yes, if you want to be on par with the opponent, the difficulty is a little bit less. After all, you only need to copy the opponent's model, and then add a little bit of your own style. If you want to achieve the same game quality and gameplay, the difficulty is basically Not big."
"But if the gameplay is the same and the quality of the game is similar, shouldn't the player who entered the pit first win? No one should choose the person who comes from behind, right?"
These employees are actually right. If Shengshi Group really wants to make this game bigger and better, it will be popular.
Then it must be inseparable from the spirit of daring to take risks. Xu Ziqi, the chief executive of my current game, obviously has retreated a bit.
After all, in her opinion, it is very difficult for Shengshi Group's MOBA game to crush "League of Kings" in all aspects, and it is even tantamount to finding a needle in a haystack.
Because the game "League of Kings" already has a very high user base and very good user stickiness, it can basically realize its own profits and losses, and even earn money.
The Shengshi Group chose not to enter the arena early or late, but it was a little embarrassing to enter the arena at this time. After all, if you want to touch "League of Kings" at this time, you will almost die.
Of course I know the current popularity of "League of Kings", and it is precisely because of this that I see the prospect of MOBA games. I think we should believe in ourselves. If we don't give it a try, how can we be sure of ourselves? Can you really beat these big guys?
We have made three popular games in a row, why should we question our ability?I think we are no worse than those foreign game manufacturers, so why don't we make a game ourselves, make a game that really belongs to us?
Through market research, I found that Shengshi Group has the possibility of making profits in MOBA games.
(End of this chapter)
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