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Chapter 1 on how to obtain the first development funds
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2
Chapter 2 Recruitment
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3
Chapter 3 The Despised Chain in the Game World
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4
Chapter 4 Team Formation Completed
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5
Chapter 5 Can you be satisfied without recharging money?
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6
Chapter 6 Funds are running out
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7
Chapter 7 Marketing Plan
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8
Chapter 8 Internal Testing, Positioning of Web Games
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9
Chapter 9 Competitors
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10
Chapter 10 I've acted in a lot of plays, but I only like to play Legend of the Red Moon
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11
Chapter 11 Incredible Statistics
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12
Chapter 12 Hold On, We Can Win
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Chapter 13 The Reason Is Simple
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14
Chapter 14 The Horror Day Flow
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15
Chapter 15 We have a good reputation!Hold on, you can win!
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Chapter 16 Players who play Legend of the Red Moon have mines per capita?
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17
Chapter 17 New Projects
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18
Chapter 18 Origin Engine
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19
Chapter 19 Do Your Own Game
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20
Chapter 20 The Famine Project Established
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21
Chapter 21 Tianhe Network to be a stand-alone?
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22
Chapter 22 Discussion, The Collision of Minds
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23
Chapter 23 Realize Your Dreams
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24
Chapter 24 Is It Great to Have a Girlfriend?
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25
Chapter 25 Interview with Game Starry Sky
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26
Chapter 26 During the interview
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27
Chapter 27 Platforms Issued
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28
Chapter 28 Platform Cooperation
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29
Chapter 29 Exclusive? NO!
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30
Chapter 30 Game Launch Day
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31
Chapter 31 I, Master Pei of the Famine Land!
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32
Chapter 32 The European Emperor?Do not!African Emirates!
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33
Chapter 33 Success
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34
Chapter 34 Games should not be controlled by capital!
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35
Chapter 35 The Media Scoring of Famine
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36
Chapter 36 This is the most spicy system I have ever seen
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37
Chapter 37 Solicitation
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38
Chapter 38 No Money, Why Fulfill Your Dream?
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39
Chapter 39 Not like this, I don't even have the chance to touch my dreams
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40
Chapter 40 New Mission: Phenomenal Level
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41
Chapter 41 Cool Ideas
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42
Chapter 42 Really Fragrant Warning!
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43
Chapter 43 Needs a scapegoat
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44
Chapter 44 A new game project starts!
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45
Chapter 45 The Legend of Swordsman Yao Daxian
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46
Chapter 46 Engage in an online game RPG?don't do it, don't do it
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Chapter 47 Choice
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48
Chapter 48 Initial Ideas for New Projects
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49
Chapter 49 Gameplay, collision of ideas
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50
Chapter 50 Project Name "Jianghu"
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51
Chapter 51 DEMO
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52
Chapter 52 Press Conference
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53
Chapter 53 Reaction
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54
Chapter 54 Indie Game Expo
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55
Chapter 55 Meteor Butterfly Sword
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56
Chapter 56
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57
Chapter 57 The Core of the Meteor Butterfly Sword
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58
Chapter 58
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59
Chapter 59 The Meteor Butterfly Sword Is On Sale
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60
Chapter 60 Multiplayer Mode
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61
Chapter 61 Am I Arranged?
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62
Chapter 62 Unexpected Sales
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63
Chapter 63
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64
Chapter 64 Do you want to change the combat gameplay?
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65
Chapter 65 What players need is not to teach them how to play the game
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66
Chapter 66 Multiplayer Mode?
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67
Chapter 67 Martial arts battle royale?
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68
Chapter 68 Points to Consider in Multiplayer Mode
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69
Chapter 69 News from Game Show Cologne
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70
Chapter 70 Happiness is to be shared, right?
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71
Chapter 71 Cologne Game Show First Day
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72
Chapter 72 It's OK! !
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73
Chapter 73 Surprise from Jianghu
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74
Chapter 74 Winster
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75
Chapter 75 Rich and Willful
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76
Chapter 76 Host?
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77
Chapter 77 Surprise and surprise news
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78
Chapter 78 Country, Project Advancement
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79
Chapter 79 Otome Game
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80
Chapter 80 Profitable Ideas
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81
Chapter 81 The Mountain and the Sea 2 Brothers
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82
Chapter 82 The Theory of Online Games and Standalone
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83
Chapter 83 Pre-sale of "Jianghu"
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84
Chapter 84 Game Conference
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85
Chapter 85 Signing Party
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86
Chapter 86 The First Experience of Jianghu
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87
Chapter 87 Beginner's Guide?
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88
Chapter 88 Different Plots
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89
Chapter 89
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90
Chapter 90 Multiplayer mode without splashes
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91
Chapter 91 Cooperation from EA
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92
Chapter 92 MOD Studio
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93
Chapter 93 Mainstream Discussion of FPS
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94
Chapter 94 Left 4 Dead
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95
Chapter 95 Business Theory of Style and Background
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96
Chapter 96 Want to make a big news?
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97
Chapter 97 This is too shameful!
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98
Chapter 98
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99
Chapter 99 The upper limit and lower limit of krypton gold in mobile games
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100
Chapter 100 Puppy Love?